There is a number of things to be learned about MSFS scenery design methods before attempting to do what you apparently intend.
'Some' MSFS 2020 Las Vegas scenery objects may be viewed in Arno's ModelConverterX (aka "MCX") by importing:
C:\Users\[user_name]\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\Official\OneStore\microsoft-scenery-lasvegas\scenery\Microsoft\CU8_ModelLib
IIUC, the Las Vegas Luxor Sky Beam object is "B-White" (#16 of 41 in that BGL) when imported to MCX; it uses attached 'Light' Visual Effects.
If you have MSFS 2024, you may access 'only' a limited set of Las Vegas scenery objects by using a special feature in MSFS DevMode menu.
It may be a better idea to first study how to utilize MSFS default airport lighting for your project:
https://docs.flightsimulator.com/msfs2024/html/2_DevMode/Scenery_Editor/Objects/Airport_Objects.htm
https://docs.flightsimulator.com/ms...ghtRow_Objects.htm?rhsearch=approach&rhpgno=4
Regarding how to use a SketchFab 3D model in MSFS, you can learn more about that via a Google search using this query string:
Code:
MSFS SDK use Sketchfab models
PS:
Because there are (still) some differences in MSFS 2020 and 2024, it is important to distinguish the requirements for each.
To distinguish those requirements, I recommend in the future to always identify which version of MSFS your posts pertain to.
To help FSDev index, and forum participants to follow / contribute posts to- your thread(s), it will be important for you to:
* Please state which version of FS this thread pertains to; edit your first post (aka "Opening Post" aka "OP") to insert this info.
Choose a FS version that is subject of a thread by clicking the 'down arrow' next to "(No prefix)" ...when starting new threads.
It is a good idea to go back and edit your recent posts to add the MSFS version prefix while you only have a few MSFS posts here so far.
Thanks.
GaryGB