Which Version of Sketchup.

#1
I am getting ready to start a new regional airport using Sketchup. This will be Payware.

There are three options to purchase........1. Sketchup Shop $119 annual 2. Sketchup Pro $299 annual. 3 Classic licence for $699.

Are there any good tutorials on creating textures. With Sketchup can you create a template of the side of a building and then build textures from that. With any of the paid versions do you get something similar to Ambient Occulance.

What are developers using to import objects in to P3d.

I will have more questions late. Thanks for answering these.

Randy
 
#2
Hi Randy:

First, I'd recommend that you review your posting history here at FSDeveloper for info on these same questions.

https://www.fsdeveloper.com/forum/search/212593/



Second, I'd recommend NOT using a payware version of Sketchup as it may offer no more features than- and AFAIK, probably less features than- the freeware version ...which are made possible by using various free plugin Ruby scripts.

[EDITED]

Google Sketchup 32-Bit version 8 (free) requires no license fees, and may be downloaded direct from Trimble at:

http://dl.trimble.com/sketchup/gsu8/FW-3-0-16846-EN.exe

[END_EDIT]

AFAIK, only 3DSMAX or Blender can natively render Ambient Occlusion and 'automatically' map it onto 3D models.

All other 3D modeling applications that render Ambient Occlusion, whether natively or via plugins (including Sketchup), would write out an image onto disk that must be manually mapped onto a 3D model after created, replacing existing texture Materials.

AFAIK, no payware / freeware version of Sketchup can natively render Ambient Occlusion to an external file and automatically map it onto 3D models by replacing existing texture materials.

And, AFAIK, no version of Sketchup can "bake" Ambient Occlusion into Materials already mapped onto 3D models .

Ambient Occlusion data that is written out as a separate 'layer' may also be "baked" or 'merged' into a set of texture images, and would thus require manually replacing existing texture Materials already mapped onto a 3D model.


FYI: 3DSMAX is very expensive payware, Blender is free, and both have quite substantial learning curves.


GaryGB
 
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