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Why can't I import the BGL file, and do I need to set it?

Hello, when I try to output BGL, this error message pops up, how to solve it? like thie:
ystem.IndexOutOfRangeException: 索引超出了数组界限。
在 ASToFra.scenProc.Steps.Create3DBuildingSettings..ctor(String[] arguments)
在 ASToFra.scenProc.Steps.Create3DBuilding.Process(List`1 cells, String[] arguments)
在 ASToFra.scenProc.Processor.SceneryProcessor.Process()
在 ASToFra.scenProc.Processor.SceneryProcessor.ProcessConfig(String filename, List`1 commands)
I'll check, looks like some input is not validated correctly. Can you show the arguments you passed to the Create3DBuilding step?
 
I was able to reproduce the last error. There was a bug in the Create3DBuilding step after the recent changes I made. The minimum number of attributes is not 6, but 9 now. And also there was another bug when trying to create untextured buildings. This will be fixed in the next development release.
 
I was able to reproduce the last error. There was a bug in the Create3DBuilding step after the recent changes I made. The minimum number of attributes is not 6, but 9 now. And also there was another bug when trying to create untextured buildings. This will be fixed in the next development release.
2024-11-19 09-48-21-03.png

hi Why am I exporting 0 files?o_Oo_Oo_O
 
View attachment 94554
hi Why am I exporting 0 files?o_Oo_Oo_O
There are two things to check:
  • Does your shapefile have an attribute named building?
  • The filename you use in the FROMFILE condition is different from the file you import, so no features will match it.
 
There are two things to check:
  • Does your shapefile have an attribute named building?
  • The filename you use in the FROMFILE condition is different from the file you import, so no features will match it.
I'm just starting to learn, and there's still a lot I don't know, thank you for your help
 
There are two things to check:
  • Does your shapefile have an attribute named building?
  • The filename you use in the FROMFILE condition is different from the file you import, so no features will match it.
hi,arno What is the difference between bgl format files and agn format files? If I make a scene, can I only use agn format files?
 
Hi,

The AGN file format is sued for autogen objects that can be displayed on a photoreal scenery. The BGL format is used to place 3D models (MDL files) and create airports. You can use both to make a scenery. But when you want to place many trees and buildings the AGN format does usually give a better performance.

It all depends on what kind of scenery you want to make. Maybe you can tell a bit first what kind of objects you try to place and over which area (entire province, small town, etc).
 
Hi,

The AGN file format is sued for autogen objects that can be displayed on a photoreal scenery. The BGL format is used to place 3D models (MDL files) and create airports. You can use both to make a scenery. But when you want to place many trees and buildings the AGN format does usually give a better performance.

It all depends on what kind of scenery you want to make. Maybe you can tell a bit first what kind of objects you try to place and over which area (entire province, small town, etc).
Will there be a post image if I export an AGN file and import it into P3D?
 
What do you mean with a post image? If you export AGN files you need to put them in the texture folder of your photoreal scenery for the objects to show in P3D.
 
What do you mean with a post image? If you export AGN files you need to put them in the texture folder of your photoreal scenery for the objects to show in P3D.
How to load agn files into p3d? I loaded them into p3d, but they don't seem to be visible
 
Do you have a photorealistic scenery for the area of the autogen files? Else they don't show.
 
Do you have a photorealistic scenery for the area of the autogen files? Else they don't show.
sorry arno,I don't really understand,what is the photorealistic scenery for the area of the autogen files 。the TIFF map of this area?
 
sorry arno,I don't really understand,what is the photorealistic scenery for the area of the autogen files 。the TIFF map of this area?
Besides, I have another question: How can I obtain the texture filter configuration (TFC) file?
 
sorry arno,I don't really understand,what is the photorealistic scenery for the area of the autogen files 。the TIFF map of this area?
It's the BGL file with the photo realistic scenery that you made with resample.
Besides, I have another question: How can I obtain the texture filter configuration (TFC) file?
You can make it with the texture filter editor in scenproc. But why you need it? It's not related to buildings or autogen.
 
It's the BGL file with the photo realistic scenery that you made with resample.

You can make it with the texture filter editor in scenproc. But why you need it? It's not related to buildings or autogen.
It's the BGL file with the photo realistic scenery that you made with resample.

You can make it with the texture filter editor in scenproc. But why you need it? It's not related to buildings or autogen.
Because I saw ExportResamplePhotorealBGL used here。And I want to make the surface of the water
 
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What do you mean with a post image? If you export AGN files you need to put them in the texture folder of your photoreal scenery for the objects to show in P3D.
I'm very sorry, arno,I just reviewed our conversation again, and I think my English mistakes have led to your misunderstanding. I put the AG files in the Texture folder, then I loaded them all into p3d, but I can't see them in the scene. What should I do to see the I imported? Does loading AGN require textures?
 
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