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Issue: Certain materials are displayed in quite different fashions between Blender and FS20.
Breakthough is as follows. I attempted to create a wooden plank texture. First I used Node Wrangler to create a material from a texture package. It had the following contents:
If it matters, there's a plane mesh on top of everything. It includes a dirt texture, which doesn't look right here. It is set as "Decal" material in Blender.
Therefore I checked the logs and saw warnings:
vgy.me
I suppose "AmbientOcclusion.jpg" is the mentioned occlusionTexture. metallicRoughnessTexture doesn't exists?
Based on that I deleted ambient occlusion nodes from the materials (planks and supports) and it now looks like this:
vgy.me
The aforementioned procedure didn't do squat, as the same errors keep showing up.
Therefore, in sim, the plank material seems broken. It is repetetive, streched and nothing like in Blender.
vgy.me
(I created the first 3 planks manually and then used the Array modifier to create some variation.)
Weirdly, the different wood material beneath the planks looks passable.
What's the problem with my workflow?
Breakthough is as follows. I attempted to create a wooden plank texture. First I used Node Wrangler to create a material from a texture package. It had the following contents:
- AmbientOcclusion.jpg
- Color.jpg
- Displacement.jpg
- NormalDX.jpg
- NormalGL.jpg
- Roughness.jpg
If it matters, there's a plane mesh on top of everything. It includes a dirt texture, which doesn't look right here. It is set as "Decal" material in Blender.
Therefore I checked the logs and saw warnings:
landing pad material error build fs20
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I suppose "AmbientOcclusion.jpg" is the mentioned occlusionTexture. metallicRoughnessTexture doesn't exists?
Based on that I deleted ambient occlusion nodes from the materials (planks and supports) and it now looks like this:
settings
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The aforementioned procedure didn't do squat, as the same errors keep showing up.
Therefore, in sim, the plank material seems broken. It is repetetive, streched and nothing like in Blender.
blender-fs montage
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(I created the first 3 planks manually and then used the Array modifier to create some variation.)
Weirdly, the different wood material beneath the planks looks passable.
What's the problem with my workflow?
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