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Scott, how do you come up with a new GUID if you add an entry to the terrain.cfg, can you just pick something random or is it something that needs to be generated somehow by an app in the SDK?
I assume a new entry in the terrain.cfg would require a corresponding edit to "lines.txt" in order for it to become available in SBuilder's list of available options?
I was just wondering if there was any specific tie between the GUID and the line, like a checksum or something, or if a person could just generate a random GUID like we did back when we were compiling FS9 models into FS9 object libraries?
Maybe I'll make a texture and see if I can add "Yellow Brick Road 2 Lanes Divided Median" as an option in SBuilder .