P3D v4 Will P3D v4.4 bring any major changes to the current methods of creating scenery and aircraft?

arno

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#6
As with any new version we will only know the real impact after it has been released and the SDK updates are available.

But existing content usually doesn't break. To make optimal usage of new features a developer needs to update the content typically.
 
#10
The SDK has only ever supported 3DS Max, so I wouldn't expect any change there. Those of us who don't use Max have always relied on MCX to convert for Prepar3d, which works great. Hopefully we'll be PBRing very soon...
 

MOUSY

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#12
This will come in handy to all of you starting to experiment with PBR materials ;)
This looks amazing indeed. Time for me to learn something new and figure out how to apply it.

"Added support for multiple autogen description files. Files can now also override subsets of autogen content."
Can anyone who now has 4.4 confirm whether this means multiple autogen files can be used at the same time? Possibly eliminating the need for Autogen Configuration Merger in 4.4?
The language used above is still unclear to me. I am not sure what they mean by "Files can now also override subsets of autogen content." 0_0 What?
 

arno

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#13
Once Arno susses out the new PBR Material properties and settings... ;)
The SDK typically also contains information on the X file format. With that I can add support to MCX for the new settings. So once the SDK is there I can start to look at it.
 

arno

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#15
It seems the X format documentation has not yet been updated though. If somebody with 3DS Max can create a X file that contains the templates for the PBR materials I can start to support it in MCX though.
 

arno

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#18
You can download the SDK from LM already, so you can just get it there.
 
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