Can I do an animated wind generator rotor via a gmax model only or do I need additional tools? Has anyone thought about varying the speed of rotation with wind speed?
Yes, that would also be an option, but will give you a lot of different MDL files that you all have to place at the same location. This is the approach Nick has tried for his animated flag before.Tachyon said:Then I read this thread (http://www.scenerydesign.org/forum/showthread.php?t=332) about variables and wondered if you could employ the 0C72 (wind ground velocity) and 0C74 (wind ground heading) variables to switch between models of the generator head facing different directions (maybe 4 or 6 major headings) while it's rotor was being animated.
You can rotate along the X and Y axis, just as along the Z axis. Just make sure you select the correct axis in GMax when you are rotating the object. I have used this when I rotated the vanes of my windmill.Tachyon said:So getting back to my original question has anyone figured out how to rotate an object on it's X or Y axis via GMax? I've done the animate process and have a wicked wing generator going but the animation process doesn't survive into FS9.