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Tachyon said:Then I read this thread (http://www.scenerydesign.org/forum/showthread.php?t=332) about variables and wondered if you could employ the 0C72 (wind ground velocity) and 0C74 (wind ground heading) variables to switch between models of the generator head facing different directions (maybe 4 or 6 major headings) while it's rotor was being animated.
Tachyon said:So getting back to my original question has anyone figured out how to rotate an object on it's X or Y axis via GMax? I've done the animate process and have a wicked wing generator going but the animation process doesn't survive into FS9.