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Hello everyone.
Ultimately I want to make a wind turbine for FSX(A) which turns to face the wind and has rotating blades. So far I can get the blades to rotate but I have failed to make it respond to wind direction.
To experiment I made a simple wedge shape using the FS2004 gamepack in GMax.
It has a 100 frame 90 degree animation (clockwise in the top viewport).
I read Arno's Animating To Wind Direction tutorial (thank you Arno) and tried to apply the *_0.asm tweak.
I made sure to place at least two models in the same view, and re-started FSX. It does not respond to wind direction.
I can just about handle XML, but asm is new to me so I don't really know what I am doing. My hair is going grey!
I'd be obliged if someone could tell me what I have got wrong.
Ultimately I want to make a wind turbine for FSX(A) which turns to face the wind and has rotating blades. So far I can get the blades to rotate but I have failed to make it respond to wind direction.
To experiment I made a simple wedge shape using the FS2004 gamepack in GMax.
It has a 100 frame 90 degree animation (clockwise in the top viewport).
I read Arno's Animating To Wind Direction tutorial (thank you Arno) and tried to apply the *_0.asm tweak.
I made sure to place at least two models in the same view, and re-started FSX. It does not respond to wind direction.
I can just about handle XML, but asm is new to me so I don't really know what I am doing. My hair is going grey!
I'd be obliged if someone could tell me what I have got wrong.