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Work Around Needed for ICAO Code Check Killing Resurrected After Successful Creation

Messages
3
Country
unitedstates
I'm into FSE which has a very obsolete airport list (based on FS9 I think). Thus, many airports in it are now defunct and do not exist in MSFS, so I have resurrected a number of them with the MSFS SDK. And they work for a while, showing up on the World Map and functioning in-game. But after a while, many of them cease to show up on the World Map, even with no changes to their files. They just go away. Sometimes, if I start the whole project over from scratch, they will reappear briefly, then go away again. Sometimes nothing I do brings them back. And it appears to be that the SDK and/or MSFS itself is checking the ICAO and killing the airport if the code's not on the list. However, this check doesn't always happen.

Here's an example: EKRR, Rø, Denmark, which is now a golf course. I built this (very simple) airport in 1 go from start to finish, built the package with no errors, and it worked just fine. For a day or so. Then it stopped. I opened the project again just now to maybe try to fix it, and noticed this error:

7CJr14o.jpg


After tweaking this and that, saving the scenery, and rebuilding the package, it STILL failed to appear on the World Map, like it's been blackballed.

NOTE: This has pretty serious implications for fictitious airports as well.

How do you get around this? Thanks in advance.
 
Messages
307
Country
unitedkingdom
A fictional ICAO is probably the only answer.

I think it's related to world update 3 as several airports that aren't in the sim disappeared after that. I had to change the ICAO to get them to show up again.
 
Messages
3
Country
unitedstates
A fictional ICAO is probably the only answer.

I think it's related to world update 3 as several airports that aren't in the sim disappeared after that. I had to change the ICAO to get them to show up again.

Well, a fictional ICAO ain't on the approved list, either, so why would that be any better than a defunct ICAO?

In any case, I got an answer on the MSFS forum. Apparently, the file content.xml, which is just a list of all your installed packages, both official and community, doesn't always update correctly, especially if you move things in and out of your community folder a lot. For example, as MS recommends when you know there's a game update coming. Bottom line is, anything not on this list doesn't get loaded even if it's in your community folder. So what you do is delete this file and it will be recreated correctly next time you start the game.

For the MS Store version, this file is in C:\Users\[UserID or Computer if only 1 user]\AppData\Local\Packages\MicrosoftFlightSimulator_8wekyb3d8bbwe\LocalCache

Don't know about the Steam version.

But anyway, I did this without editing any airport files, and all the airports that had disappeared came back. So apparently the ICAO check really means nothing.
 
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