• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA [Workarounded]Lvar depending animations on vehicle/object?

Kekelekou

Resource contributor
Messages
226
Country
france
Hello everyone!

I am a huge fan of Lorby-SI FireFighterX, but the realistic ground reload sequence lacks a bit of eye candy. So I’d like to add a animated ground character who would translate FFX instructions to the pilot (come closer, stop, reduce pitch, etc) depending on lvars shared by FFX.

FFX allows for choosing a specific MDL file as the refill station visual (by default it’s one of the default fire trucks), so adding the ground crew to the station MDL seems the easiest way to go.
It seems that vehicle/scenery models can not be animated through lvars anymore, as explained on several topics here.
But Royale French Navy’s Charles de Gaulle carrier does feature Lvar depending animations.

So I am a bit at a loss : does the possibility to Lvar-anim a model depend on the way the mdl is used : vehicle/ground object/scenery?
I am obviously missing something here.
Any help appreciated!

Have a nice day
 

Kekelekou

Resource contributor
Messages
226
Country
france
From what I have understood so far :
- AI vehicles can be animated just like aircraft
- static, scenery models can not
So the easiest way to add an animated model is to create it as a non-moving AI vehicles. Ron's LivingWorld or AICarriers make this pretty straightforward.
 
Messages
258
Country
us-california
Have you looked at SODE? It lets you inject simobjects as scenery, though it sounds like you'd be controlling the object's animations using FFX, but anyway SODE might work for you.
 
Messages
10,088
Country
us-arizona
I used to have a strong interest in this. Can you update us on how it goes? I would be grateful.
 
Top