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So Jon, can we expect Flightgear functionality in ADE any time soon?
FlightGear is not only a different flight simulator from what we are used to with Microsoft Flight Simulator, but also a whole different outlook on how you can release your own scenery, models or tools.
For instance, all my scenery projects that I have uploaded to AVSIM and FlightSim.Com are released as freeware with limited distribution. With FlightGear I don't know if that is possible. I would imagine trying to release a payware package would be even more difficult, not to mention the much smaller user base that would probably not generate enough revenue to even bother.
Hi Jon,
My tools are also made with C#, but recently I switched to building them with Mono (so that I could run the automatic build on my Linux server). But I haven't tried if the tool itself actually works on Linux as well. Last time I tried that I had some issues with one of the DLL files I use.
Hi Jon,
I just tried it with my latest build and ...... it crashes on Linux . It seems the DLL I use for OpenGL uses some kernel functions from Windows that are not on Linux. I am tempted to see if I can figure out how to fix this, just for the fun of having it running on Linux as well .
Hi Jon,
Most of my DLL are also .NET. Mono should take care of that. I think the problem is when they call specific windows features from the DLL. But I'll keep you updated about my progress.
Hi Jon,
I don't think OpenGL is the magic solution here, for my tools it is the OpenGL library that gives the crashes .