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Worldscripts : tired of generating/pasting guids..... dozens off coordinates ? Helping hand here ...

Good day to all , I recently experimented the troubles for generating the worldscripts , hard work , .... not anymore.
Have a look at this.
Happy to share.

Thanks for your help with Worldscript :)

Could you possibly add a working KML demo file to the zip archive? This somehow doesn't work for me, and I think it's due to the KML file I exported from ArcGis Pro, which may not be exported in the correct format. I don't use Google Earth and I'm not familiar with KML files. But with a demo KML I could compare the contents of the files.
Hi Christian. Of couse I will.
I am new to this art also. And the MSFS compiler is , well, like every compiler .... no mercy.
As I have found out, I have already made 2 revision of the original code because of the resulting Script.xml wich of course is just an skeleton of the most importante ( and relevant for my app ). And there are many options that can or can not be incorporated.
So, you will never have a sript that works for everything , but always for a special ocasion. I am attaching a complete proyect of worldscript animation , a golf cart that follows a certain path.... With the app, you can generate your own path ( coodrinates ) because you will always need the GUIDs for every waypoint.
Before opening the sim, you take the xml in the root and click drop it into fspackagetool. ( look at root of proyect ) If it compiles ok, you are done.You will have changed the path or the model , I suppose.
The scenery ( bgl ) is needed for inserting it wherever you want. ( be aware of coordinates ..... the vehicle will chase the first waypoint from wherever you drop it into the scenery.... in the world ) ( world coordinates )
This is the standard structure for such a project , inspect every .cfg and .xml in the structure and you will understand how it works.
Attached 2 files. Proyect complete and google earth kml

Alles Gute .
Stay in touch if it does not work out.

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Hi Christian, thanks to your post I discovered that the app is missmatching longitude with latitude.
Wait for version 0.101 as soon as possible.
Sorry , only today I had the chance to test inside the sim. It compiles ok but the coordinates are wrong, that is , missmatched.
Hello Francisco :)

Thank you for providing the demo files. I really appreciate that. I'll now take some time and test all of this. I'll let you know if everything worked.
Thank you again!