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X-Plane - Blender: Ropes in 3D objects?

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germany
Hi,

how do I get ropes in 3D objects in Blender?

To make 3D objects more realistic, it would be helpful to display simple "ropes".

One possibility would be very thin real 3D constructs - i.e. an elongated triangle. But that robs space in the texture and computing power.

Lamira herself shows that it is better.

Simple sailing messengers use a simple shape of a rope.

An object in X-Plane is "only" a text file with information about the points, areas, etc., which the game engine then implements (Actually great, because you can only create/change objects armed with a text editor)

The OBJ descriptions mention VLINE as a default

The pattern would be:

VLINE -0.716764 2.183855 -6.572140 0.533333 0.5333 0.53333333
VLINE -1.253088 2.143787 -4.944320 0.533333 0.5333 0.53333333

VLINE announces the object,

X, Y and Z get values

and the next 3 numbers are RGB color values.

But with me that just doesn't want :-(

How can I translate it into Blender?
 
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