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Tom,
Is it possible something in XMLTABLES got broken with the upgrade to 64bit?
The reason I'm asking is that I use the tables a lot for engine code and code that was functioning 100% in FSX/P3Dv2/P3Dv3 with XMLTABLES suddenly isn't i'm getting 110 and 310 table errors spat out of it even though as mentioned the code worked fine before.
and example that is returning a 310 error on me is this which is about as simple as you can get :/
other times it seems to not throw 310 on tables instead on creation the error will be 0 yet when you go and try and interact with the table you get 110 which is table does not exist.
I've tried rewriting the code in lua to see if that would fix it .. no joy (and 6 hrs of rewriting).. everything keeps coming back to the tables not reading correctly.
-Rob.
Is it possible something in XMLTABLES got broken with the upgrade to 64bit?
The reason I'm asking is that I use the tables a lot for engine code and code that was functioning 100% in FSX/P3Dv2/P3Dv3 with XMLTABLES suddenly isn't i'm getting 110 and 310 table errors spat out of it even though as mentioned the code worked fine before.
and example that is returning a 310 error on me is this which is about as simple as you can get :/
Code:
(>@t:TableBegin, bool)
'Throttle' (>@t:TableAddName,string)
'1.00' (>@t:TableAddHeader,string)
'1, 00.00' (>@t:TableAddRow,string)
'9, 00.00' (>@t:TableAddRow,string)
(>@t:TableEnd,bool)
(@t:TableError,number) (>L:0A_TC_TableError_1,number)
other times it seems to not throw 310 on tables instead on creation the error will be 0 yet when you go and try and interact with the table you get 110 which is table does not exist.
I've tried rewriting the code in lua to see if that would fix it .. no joy (and 6 hrs of rewriting).. everything keeps coming back to the tables not reading correctly.
-Rob.