FSXA ZBAA Beijing International Airport for FSX

jtanabodee

Resource contributor
#1
Hi,
Since there are two places to work in my real life. Each place has computer that I put my project in to decrease my boredom life. Each project is parallel running slowly. I did set up ZBAA project about a month ago. I'd like to post this to make a time stamp how long the project gonna be. My WMKK project is almost done. It should be finished in about a month.
I think a lot of people are making this airport. But I just feel like making Terminal 3 in Beijing International Airport. The shape of the architecture is challenging. I will do this airport no mater what happens. It will takes years. During of the developing process, someone else might launch this airport already. Never mine, I just feel happy to do. Let me be an option to choose or, may be a big freeware, I don't know yet. Time will tell.
Please take a look, it is just in Gmax only. Everything is made from scratch, both models and textures.

ZBAAgroundpoly_zpsotgfufxr.JPG
 
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jtanabodee

Resource contributor
#7
ZBAA03_zps26b9c8d1.JPG
ZBAA03_zps26b9c8d1.JPG
ZBAA04_zpse3de8ba5.JPG
ZBAA01_zpsaa478542.JPG
ZBAA02_zps690a9316.JPG
I am working on this. Terminal 3 is very tough to be modeled. I try importing to FSX for the first time and see how it look. It is difficult to spot the mistake in Gmax since the terminal is very biggggg. I think I need a completely new model to smooth something out. What is your opinion? Photoscenery is just a rough guide for position of the building. It need to be remade for seasons and other things such as shadow.
 
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jtanabodee

Resource contributor
#12
Actually, I had built the whole building again by Loft method but there were a lot of problems. So, I started where I left from here. Now, I have completed the Terminal3 and I have animated trains running between the terminal and I have interior of the terminal 3 with semi transparent glass wall. Will export to FSX and see how those models look. On Monday or Tuesday I will come up with the preview screenshots.
 
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#19
Got a Little question on this Topic...

Are you working this Scenery for FS9 as well, cause I found a scenery of ZBAA on the Internet lately, which pretty much look the same as yours is...
the new terminal is within... but ground textures haven't been made so far... only the photoreal Terrain is visible so far... nonetheless, Ai Traffic parks at the new terminal allready...

Here some Screens of the fs9 Version which runs on my System untill yet...:



 
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jtanabodee

Resource contributor
#20
There are a lot of teams are making this. That one is not mine. I don't think I will support FS9 any more.
 
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