A major upgrade of my previous release at flightsim.to is in the pipe. This time it's a team work with user chongwen20110901 (ZSHC project). It will remain freeware.
Everything was more or less re-started from scratch, so far with the following new or updated features:
- new custom aerial
- custom models (terminal and tower building for now, plus some more generic ones like light poles)
- terraforming reworked, blended into SRTM 1" data (a custom DEM is now necessary since Asobo screwed the default terrain after WU4).
- new apron extension with 4 more parking stands
- apron and runway reworked (custom textures, custom painted lines, runway slighty moved and extended with a new blast pad at the southern end, etc...)
- ILS id and Tower freq fixed with now real world values
Now Some WIP pictures:
Yes that's a very scenic airport
Panzhihua is nested at en elevation of 1980m/6496ft
Everything was more or less re-started from scratch, so far with the following new or updated features:
- new custom aerial
- custom models (terminal and tower building for now, plus some more generic ones like light poles)
- terraforming reworked, blended into SRTM 1" data (a custom DEM is now necessary since Asobo screwed the default terrain after WU4).
- new apron extension with 4 more parking stands
- apron and runway reworked (custom textures, custom painted lines, runway slighty moved and extended with a new blast pad at the southern end, etc...)
- ILS id and Tower freq fixed with now real world values
Now Some WIP pictures:
Yes that's a very scenic airport
Panzhihua is nested at en elevation of 1980m/6496ft