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	<updated>2026-05-01T17:09:32Z</updated>
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		<id>http://www.fsdeveloper.com/wiki/index.php?title=Talk:MDL_file_format_(FSX)&amp;diff=2145</id>
		<title>Talk:MDL file format (FSX)</title>
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		<updated>2007-01-27T08:11:59Z</updated>

		<summary type="html">&lt;p&gt;85.212.40.206: &lt;/p&gt;
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&lt;div&gt;IMHO the description of the content of the MDLH section is not correct. &amp;quot;MDLX&amp;quot; is part of the RIFF header, the MDLH section seems always to contain 1 integer with the value of 123456 and 1 float with the value of 10; I assume that is a kind of file signature.&lt;br /&gt;
osman&lt;br /&gt;
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You are correct Winfried. I realised this after I had typed it, but I haven&#039;t had the time yet to update it. Will try to do that ASAP. Arno&lt;br /&gt;
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I have updated the document now. I see the same parameter in the header section indeed, so it seems they are sort of constants. I have no idea what they mean (10.0 might refer to the version of FS????). Arno&lt;br /&gt;
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I have looked to the VERB section of a rather large mdl file (one of the default aircrafts). There I see that the VERT and the TANS sections are repeated several times (always one TANS section following one VERT section). I wonder how this is reflected in the PART structures referring to the VERT sections, have you any idea ?)&lt;br /&gt;
osman&lt;br /&gt;
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I would check the first two parameters of the part section, I suspect on of them is refering to the vertex buffer used for that part. Which object are you looking at, then I&#039;ll take a look. Arno&lt;br /&gt;
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I was looking to the Airbus_A321.mdl.&lt;br /&gt;
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The CRAS section apparently is different from the one in FS2004 (although it is still an octree). It has first two unknown integer values, then there are 3 float values giving the lower left corner of the object, then 3 float values giving the length, height, and width, then another unknown int, and then the branches of the tree, which are now all integer values instead of bytes (apparently -1 replacing oxff and -2 replacing 0xfe). &lt;br /&gt;
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The ANIB section has several subsections (RIFF, XANH, XANL). And after that we have a REFL section if any points have been attached to the object, with a REFP subsection for every attached point and a ATTO section for every point which has something attached to it describing the attached object. &lt;br /&gt;
osman&lt;br /&gt;
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I took a look at the A321 model at well and if I look at the values in the PART sections I think the sceneref value refers to the vertex buffer being used. But I have not verified that yet, to do so I would have to visualise the model and see if it looks ok :).&lt;br /&gt;
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PS. I don&#039;t know what you prefer, but I guess it would be easier to have discussions like this on the forums.&lt;br /&gt;
OK, so, I will continue with questions on the forum&lt;br /&gt;
osman&lt;/div&gt;</summary>
		<author><name>85.212.40.206</name></author>
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