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	<updated>2026-04-27T12:29:58Z</updated>
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	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Making_a_landable_platform_with_GMax&amp;diff=7807</id>
		<title>Making a landable platform with GMax</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Making_a_landable_platform_with_GMax&amp;diff=7807"/>
		<updated>2010-08-24T07:52:36Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: /* Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This tutorial is realized in order to help designers during the procedure of making a landable platform in FSX.&lt;br /&gt;
&lt;br /&gt;
We will go through a step by step way of building a landable platform with the help of screenshots. The guidance is gathered from all sorts of topics and sites... together they form the basic for this tutorial. Thanks to those pioniers who found the solution for making a landable platform.&lt;br /&gt;
&lt;br /&gt;
== Basic steps first... ==&lt;br /&gt;
&lt;br /&gt;
On demand of some designers here some basic steps:&lt;br /&gt;
&lt;br /&gt;
A. Beginning with drawing a box starts from a certain point, following the movement with lef mouse button down to the corner (see yellow arrow). Then releash the mouse button and proceed again with the left mouse button down until a certain height is reached.&lt;br /&gt;
&lt;br /&gt;
B.This box will be modeled now via the Parameters setup where you fill in the wanted values for Lenght, Width and Height.&lt;br /&gt;
&lt;br /&gt;
C. Is a plane that you will need further in the tutorial.&lt;br /&gt;
&lt;br /&gt;
[[Image:landable01.jpg]]&lt;br /&gt;
&lt;br /&gt;
How to center the main object? This is important for an accurate placement in the scenery.&lt;br /&gt;
&lt;br /&gt;
Click the Select and Move Tool... then set the values for X, Y and Z to zero. The box moves to the centerpount of your display.&lt;br /&gt;
&lt;br /&gt;
The plane (C) can be moved the same way to match with the box... or you can use the Move Tool directly.&lt;br /&gt;
&lt;br /&gt;
[[Image:landable02.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Making the platform ==&lt;br /&gt;
&lt;br /&gt;
[[Image:landable03.jpg]]&lt;br /&gt;
&lt;br /&gt;
After making your object In GMAX for FSX, draw a plane with the size of the helipad.&lt;br /&gt;
&lt;br /&gt;
[[Image:landable04.jpg]]&lt;br /&gt;
&lt;br /&gt;
Place the plane on top of the object.&lt;br /&gt;
&lt;br /&gt;
[[Image:landable05.jpg]]&lt;br /&gt;
&lt;br /&gt;
Set Opacity to 0% (makes it invisible).&lt;br /&gt;
&lt;br /&gt;
[[Image:landable06.jpg]]&lt;br /&gt;
&lt;br /&gt;
Run Script - AttachTool - Platform (Surface = Concrete).&lt;br /&gt;
&lt;br /&gt;
[[Image:landable07.jpg]]&lt;br /&gt;
&lt;br /&gt;
Clone the object... notice that on this screenie &amp;quot;Clone to Element&amp;quot; is checked... so pay attention: it must be &amp;quot;Clone to Object&amp;quot; ! &lt;br /&gt;
&lt;br /&gt;
[[Image:landable08.jpg]]&lt;br /&gt;
&lt;br /&gt;
Run Script - AttachTool - NoCrash... Check the list of elements to be sure you have selected the clone !&lt;br /&gt;
&lt;br /&gt;
In order to be sure you choose the correct plane, consult the Select Tool.&lt;br /&gt;
&lt;br /&gt;
[[Image:landable09.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Export the object to MDL ==&lt;br /&gt;
&lt;br /&gt;
As you are now halfway the procedure, exporting the object is quiet simple...&lt;br /&gt;
&lt;br /&gt;
Before exporting the Gmax-file you need a friendly name for your model + GUID for identification of that model.&lt;br /&gt;
&lt;br /&gt;
Open MAXScript / LODandNameTool.ms&lt;br /&gt;
&lt;br /&gt;
[[Image:landable10.jpg]]&lt;br /&gt;
&lt;br /&gt;
Click on Create new GUID for this file. When you saved the GMAX file before, there is already a friendly name... otherwise fill in a name for your object.&lt;br /&gt;
&lt;br /&gt;
[[Image:landable11.jpg]] &lt;br /&gt;
&lt;br /&gt;
In Menu... open File / File properties / Custom.&lt;br /&gt;
&lt;br /&gt;
Click on the value of the Guid (e5b0753f-b...) and the whole Guid will be fill in in the display.&lt;br /&gt;
&lt;br /&gt;
Copy and paste this Guid and save it in Notepad. You will need this Guid later in the .XML-file.&lt;br /&gt;
&lt;br /&gt;
[[Image:landable12.jpg]]&lt;br /&gt;
&lt;br /&gt;
Template .xml file&lt;br /&gt;
&lt;br /&gt;
Fill in GUID + Friendly Name of your object ( xxx.MDL )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;FSData&lt;br /&gt;
version=&amp;quot;9.0&amp;quot;&lt;br /&gt;
xmlns:xsi=&#039;http://www.w3.org/2001/XMLSchema-instance&#039;&lt;br /&gt;
xsi:noNamespaceSchemaLocation=&amp;quot;bglcomp.xsd&amp;quot; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;SceneryObject&lt;br /&gt;
lat=&amp;quot;S33 25.07&amp;quot;&lt;br /&gt;
lon=&amp;quot;E149 39.16&amp;quot;&lt;br /&gt;
alt=&amp;quot;0&amp;quot;&lt;br /&gt;
altitudeIsAgl=&amp;quot;TRUE&amp;quot;&lt;br /&gt;
pitch=&amp;quot;0&amp;quot;&lt;br /&gt;
bank=&amp;quot;0&amp;quot;&lt;br /&gt;
heading=&amp;quot;0&amp;quot;&lt;br /&gt;
imageComplexity=&amp;quot;NORMAL&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;LibraryObject &lt;br /&gt;
name=&amp;quot;{GUID}&amp;quot;&lt;br /&gt;
scale=&amp;quot;1.0&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/SceneryObject&amp;gt;&lt;br /&gt;
&amp;lt;ModelData sourceFile=&amp;quot;Friendly Name .MDL&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/FSData&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then it&#039;s just a small matter to place it where you want in your universe...&lt;br /&gt;
&lt;br /&gt;
- Compile and get a .bgl-file that you directly can put into your scenery map / scenery.&lt;br /&gt;
&lt;br /&gt;
OR:&lt;br /&gt;
&lt;br /&gt;
- Use Library Creator XML to create Library object containing your models&lt;br /&gt;
- Place harden pad using EZ-Scenery&lt;br /&gt;
&lt;br /&gt;
== Compile and get a BGL file ==&lt;br /&gt;
&lt;br /&gt;
The compiler for FSX is/must be located in C:\CompilerFSX.&lt;br /&gt;
&lt;br /&gt;
Your MDL-file and the .XML-file are put together in this map.&lt;br /&gt;
&lt;br /&gt;
Drop the .XML-file onto BglComp and a .bgl-file will be made (unless there are faults in your .xml-file of course). See Readme MDL to BGL via XML in FSX.&lt;br /&gt;
&lt;br /&gt;
[[Image:landable13.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Library Creator XML ==&lt;br /&gt;
&lt;br /&gt;
For your object library part you should take the MDL from GMax and put it into the library BGL as you described (Library Creator XML will make the XML and BGL file for you). For a complete information about the Library Creator XML go to www.fsdeveloper.com and find in the WIKI a complete explanation.&lt;br /&gt;
&lt;br /&gt;
== Procedure ==&lt;br /&gt;
&lt;br /&gt;
Basically the method to create a harden pad (in Gmax) is:&lt;br /&gt;
&lt;br /&gt;
* Create a &#039;Plane&#039; in Gmax with the dimensions you require&lt;br /&gt;
* Set Opacity to 0% (makes it invisible)&lt;br /&gt;
* Run Script - AttachTool - Platform (Surface = Concrete)&lt;br /&gt;
* Clone the object&lt;br /&gt;
* Select Clone&lt;br /&gt;
* Run Script - AttachTool - NoCrash&lt;br /&gt;
* Export to MDL&lt;br /&gt;
&lt;br /&gt;
NOTE: the presence of an exclude file in the scenery will not harm a landable platform.&lt;br /&gt;
&lt;br /&gt;
NOTE 2: if you don&#039;t see any shadow of the heli, adjust (raise) a little bit the location/height of the platform.&lt;br /&gt;
&lt;br /&gt;
There is the possibility of using a so called &amp;quot;key-file&amp;quot; that contains only the landable platform. Then the only thing you need to do is making your object in GMAX and add this key-file to it. Of course you eventually need to adapt the GMAX-file to the dimensions of the object. Together they will form a completed landable object.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&lt;br /&gt;
José Bourgoignie (Ostend, Belgium)&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery Design]]&lt;br /&gt;
[[Category:Airport Design]]&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Wiki-Sandbox_Test_Area&amp;diff=7749</id>
		<title>Wiki-Sandbox Test Area</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Wiki-Sandbox_Test_Area&amp;diff=7749"/>
		<updated>2010-06-27T12:30:27Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Wiki-Editors}}&lt;br /&gt;
&#039;&#039;&#039;Sandbox area for wiki code testing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
Current MediaWiki: version is - 1.&#039;&#039;&#039;15&#039;&#039;&#039;.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
FSDeveloper MediaWiki: is still at - 1.&#039;&#039;&#039;10&#039;&#039;&#039;.1&lt;br /&gt;
&lt;br /&gt;
== Items under test ==&lt;br /&gt;
* Image link to specific page, (not to image info page).&lt;br /&gt;
* Wiki Edit - Logging of date/time&lt;br /&gt;
* Sortable tables&lt;br /&gt;
* Reference list generation&lt;br /&gt;
&lt;br /&gt;
== Wiki Edit - Date Time ==&lt;br /&gt;
Saved edit at -&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16:13 BST 10/08/2009&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15:13 BST 10/08/2009&lt;br /&gt;
&lt;br /&gt;
== Code under test - START ==&lt;br /&gt;
&lt;br /&gt;
== Linkable Image ==&lt;br /&gt;
Image link to specific page, (not to image info page).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Will fix the nasty experience that is the current home page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:40px-Nuvola_apps_bookcase.jpg|thumb|150px|link=Main Page|alt=This should work with 1.13.0rc1|This should work with 1.13.0rc1]]&lt;br /&gt;
&lt;br /&gt;
== Reftest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;reftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;anotherreftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tables Sortable ==&lt;br /&gt;
The sortable table -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot; style=&amp;quot;font-size:85%; text-align:center; width:auto; table-layout:fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | File manager&lt;br /&gt;
! [[DOS]]&lt;br /&gt;
! [[Microsoft Windows|Windows]]&lt;br /&gt;
! [[Mac OS X]]&lt;br /&gt;
! [[Linux]]&lt;br /&gt;
! [[BSD]]&lt;br /&gt;
! [[Unix]]&lt;br /&gt;
! [[AmigaOS]]&lt;br /&gt;
! [[OS/2]] &amp;amp; [[eComStation|eCS]]&lt;br /&gt;
! [[OpenVMS]]&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Beesoft Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Directory Opus]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;AmigaOS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dired]]&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.cs.cmu.edu/cgi-bin/info2www?(emacs)MS-DOS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.gnu.org/software/emacs/windows/ntemacs.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://homepage.mac.com/zenitani/emacs-e.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://de5.aminet.net/util/gnu/em1934src.readme]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://home.snafu.de/ohei/emacs/emacs206-os2.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.emacswiki.org/emacs/EmacsOnVMS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dos Navigator]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dolphin (software)|Dolphin]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://techbase.kde.org/Projects/KDE_on_Windows/Installation#Package_status_and_contents&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://www.macports.org/ports.php?by=category&amp;amp;substr=kde4&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[emelFM2]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Explorer++]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | F&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[File Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[GNOME Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Kae&#039;s File Manager|KFM]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Konqueror]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://techbase.kde.org/Projects/KDE_on_Windows/Installation#Package_status_and_contents&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://www.macports.org/ports.php?by=category&amp;amp;substr=kde4&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Krusader]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;X&amp;quot;&amp;gt;Runs under [[X Window System]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Magellan Explorer]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Midnight Commander]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;Cygwin&amp;quot;&amp;gt;[[Cygwin]] or unsupported native port [http://freenet-homepage.de/franco.bez/mc/mc.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;Text&amp;quot;&amp;gt;Runs in text mode inside Terminal window&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[muCommander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Nautilus file manager|Nautilus]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[PathMinder]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[ROX-Filer]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Thunar]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&amp;lt;!-- Far and Total Commander are win32 only managers-&amp;gt;deleted from this section --&amp;gt;&lt;br /&gt;
! {{rh}} | [[Volkov Commander]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[bugFile]] &#039;&#039;(web-based)&#039;&#039;&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[ZTreeWin|ZTreeWin/ZTreeBold]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | File manager&lt;br /&gt;
! [[DOS]]&lt;br /&gt;
! [[Microsoft Windows|Windows]]&lt;br /&gt;
! [[Mac OS X]]&lt;br /&gt;
! [[Linux]]&lt;br /&gt;
! [[BSD]]&lt;br /&gt;
! [[Unix]]&lt;br /&gt;
! [[AmigaOS]]&lt;br /&gt;
! [[OS/2]] &amp;amp; [[eComStation|eCS]]&lt;br /&gt;
! [[OpenVMS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;yetanotherreftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Automatically generate the reference list here.&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Code under test - END ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Outstanding Issues ==&lt;br /&gt;
* &#039;&#039;&#039;ref&#039;&#039;&#039; tag requires mediawiki Extension:Cite/Cite.php&lt;br /&gt;
* Reflist looks like need same.&lt;br /&gt;
&lt;br /&gt;
== Solved Issues ==&lt;br /&gt;
Text being wrongly placed alongside table, rather than after.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki-Documentation]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Wiki-Sandbox_Test_Area&amp;diff=7748</id>
		<title>Wiki-Sandbox Test Area</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Wiki-Sandbox_Test_Area&amp;diff=7748"/>
		<updated>2010-06-27T12:25:50Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Wiki-Editors}}&lt;br /&gt;
&#039;&#039;&#039;Sandbox area for wiki code testing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just a quick test for the notification emails.&lt;br /&gt;
Take 2...&lt;br /&gt;
Take 3...&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
Current MediaWiki: version is - 1.&#039;&#039;&#039;15&#039;&#039;&#039;.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
FSDeveloper MediaWiki: is still at - 1.&#039;&#039;&#039;10&#039;&#039;&#039;.1&lt;br /&gt;
&lt;br /&gt;
== Items under test ==&lt;br /&gt;
* Image link to specific page, (not to image info page).&lt;br /&gt;
* Wiki Edit - Logging of date/time&lt;br /&gt;
* Sortable tables&lt;br /&gt;
* Reference list generation&lt;br /&gt;
&lt;br /&gt;
== Wiki Edit - Date Time ==&lt;br /&gt;
Saved edit at -&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16:13 BST 10/08/2009&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15:13 BST 10/08/2009&lt;br /&gt;
&lt;br /&gt;
== Code under test - START ==&lt;br /&gt;
&lt;br /&gt;
== Linkable Image ==&lt;br /&gt;
Image link to specific page, (not to image info page).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Will fix the nasty experience that is the current home page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:40px-Nuvola_apps_bookcase.jpg|thumb|150px|link=Main Page|alt=This should work with 1.13.0rc1|This should work with 1.13.0rc1]]&lt;br /&gt;
&lt;br /&gt;
== Reftest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;reftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;anotherreftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tables Sortable ==&lt;br /&gt;
The sortable table -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot; style=&amp;quot;font-size:85%; text-align:center; width:auto; table-layout:fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | File manager&lt;br /&gt;
! [[DOS]]&lt;br /&gt;
! [[Microsoft Windows|Windows]]&lt;br /&gt;
! [[Mac OS X]]&lt;br /&gt;
! [[Linux]]&lt;br /&gt;
! [[BSD]]&lt;br /&gt;
! [[Unix]]&lt;br /&gt;
! [[AmigaOS]]&lt;br /&gt;
! [[OS/2]] &amp;amp; [[eComStation|eCS]]&lt;br /&gt;
! [[OpenVMS]]&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Beesoft Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Directory Opus]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;AmigaOS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dired]]&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.cs.cmu.edu/cgi-bin/info2www?(emacs)MS-DOS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.gnu.org/software/emacs/windows/ntemacs.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://homepage.mac.com/zenitani/emacs-e.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://de5.aminet.net/util/gnu/em1934src.readme]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://home.snafu.de/ohei/emacs/emacs206-os2.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.emacswiki.org/emacs/EmacsOnVMS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dos Navigator]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dolphin (software)|Dolphin]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://techbase.kde.org/Projects/KDE_on_Windows/Installation#Package_status_and_contents&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://www.macports.org/ports.php?by=category&amp;amp;substr=kde4&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[emelFM2]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Explorer++]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | F&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[File Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[GNOME Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Kae&#039;s File Manager|KFM]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Konqueror]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://techbase.kde.org/Projects/KDE_on_Windows/Installation#Package_status_and_contents&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://www.macports.org/ports.php?by=category&amp;amp;substr=kde4&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Krusader]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;X&amp;quot;&amp;gt;Runs under [[X Window System]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Magellan Explorer]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Midnight Commander]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;Cygwin&amp;quot;&amp;gt;[[Cygwin]] or unsupported native port [http://freenet-homepage.de/franco.bez/mc/mc.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;Text&amp;quot;&amp;gt;Runs in text mode inside Terminal window&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[muCommander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Nautilus file manager|Nautilus]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[PathMinder]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[ROX-Filer]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Thunar]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&amp;lt;!-- Far and Total Commander are win32 only managers-&amp;gt;deleted from this section --&amp;gt;&lt;br /&gt;
! {{rh}} | [[Volkov Commander]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[bugFile]] &#039;&#039;(web-based)&#039;&#039;&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[ZTreeWin|ZTreeWin/ZTreeBold]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | File manager&lt;br /&gt;
! [[DOS]]&lt;br /&gt;
! [[Microsoft Windows|Windows]]&lt;br /&gt;
! [[Mac OS X]]&lt;br /&gt;
! [[Linux]]&lt;br /&gt;
! [[BSD]]&lt;br /&gt;
! [[Unix]]&lt;br /&gt;
! [[AmigaOS]]&lt;br /&gt;
! [[OS/2]] &amp;amp; [[eComStation|eCS]]&lt;br /&gt;
! [[OpenVMS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;yetanotherreftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Automatically generate the reference list here.&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Code under test - END ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Outstanding Issues ==&lt;br /&gt;
* &#039;&#039;&#039;ref&#039;&#039;&#039; tag requires mediawiki Extension:Cite/Cite.php&lt;br /&gt;
* Reflist looks like need same.&lt;br /&gt;
&lt;br /&gt;
== Solved Issues ==&lt;br /&gt;
Text being wrongly placed alongside table, rather than after.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki-Documentation]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Wiki-Sandbox_Test_Area&amp;diff=7747</id>
		<title>Wiki-Sandbox Test Area</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Wiki-Sandbox_Test_Area&amp;diff=7747"/>
		<updated>2010-06-27T12:21:01Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Wiki-Editors}}&lt;br /&gt;
&#039;&#039;&#039;Sandbox area for wiki code testing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just a quick test for the notification emails.&lt;br /&gt;
Take 2...&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
Current MediaWiki: version is - 1.&#039;&#039;&#039;15&#039;&#039;&#039;.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
FSDeveloper MediaWiki: is still at - 1.&#039;&#039;&#039;10&#039;&#039;&#039;.1&lt;br /&gt;
&lt;br /&gt;
== Items under test ==&lt;br /&gt;
* Image link to specific page, (not to image info page).&lt;br /&gt;
* Wiki Edit - Logging of date/time&lt;br /&gt;
* Sortable tables&lt;br /&gt;
* Reference list generation&lt;br /&gt;
&lt;br /&gt;
== Wiki Edit - Date Time ==&lt;br /&gt;
Saved edit at -&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16:13 BST 10/08/2009&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15:13 BST 10/08/2009&lt;br /&gt;
&lt;br /&gt;
== Code under test - START ==&lt;br /&gt;
&lt;br /&gt;
== Linkable Image ==&lt;br /&gt;
Image link to specific page, (not to image info page).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Will fix the nasty experience that is the current home page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:40px-Nuvola_apps_bookcase.jpg|thumb|150px|link=Main Page|alt=This should work with 1.13.0rc1|This should work with 1.13.0rc1]]&lt;br /&gt;
&lt;br /&gt;
== Reftest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;reftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;anotherreftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tables Sortable ==&lt;br /&gt;
The sortable table -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot; style=&amp;quot;font-size:85%; text-align:center; width:auto; table-layout:fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | File manager&lt;br /&gt;
! [[DOS]]&lt;br /&gt;
! [[Microsoft Windows|Windows]]&lt;br /&gt;
! [[Mac OS X]]&lt;br /&gt;
! [[Linux]]&lt;br /&gt;
! [[BSD]]&lt;br /&gt;
! [[Unix]]&lt;br /&gt;
! [[AmigaOS]]&lt;br /&gt;
! [[OS/2]] &amp;amp; [[eComStation|eCS]]&lt;br /&gt;
! [[OpenVMS]]&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Beesoft Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Directory Opus]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;AmigaOS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dired]]&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.cs.cmu.edu/cgi-bin/info2www?(emacs)MS-DOS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.gnu.org/software/emacs/windows/ntemacs.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://homepage.mac.com/zenitani/emacs-e.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://de5.aminet.net/util/gnu/em1934src.readme]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://home.snafu.de/ohei/emacs/emacs206-os2.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.emacswiki.org/emacs/EmacsOnVMS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dos Navigator]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dolphin (software)|Dolphin]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://techbase.kde.org/Projects/KDE_on_Windows/Installation#Package_status_and_contents&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://www.macports.org/ports.php?by=category&amp;amp;substr=kde4&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[emelFM2]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Explorer++]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | F&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[File Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[GNOME Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Kae&#039;s File Manager|KFM]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Konqueror]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://techbase.kde.org/Projects/KDE_on_Windows/Installation#Package_status_and_contents&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://www.macports.org/ports.php?by=category&amp;amp;substr=kde4&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Krusader]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;X&amp;quot;&amp;gt;Runs under [[X Window System]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Magellan Explorer]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Midnight Commander]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;Cygwin&amp;quot;&amp;gt;[[Cygwin]] or unsupported native port [http://freenet-homepage.de/franco.bez/mc/mc.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;Text&amp;quot;&amp;gt;Runs in text mode inside Terminal window&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[muCommander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Nautilus file manager|Nautilus]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[PathMinder]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[ROX-Filer]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Thunar]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&amp;lt;!-- Far and Total Commander are win32 only managers-&amp;gt;deleted from this section --&amp;gt;&lt;br /&gt;
! {{rh}} | [[Volkov Commander]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[bugFile]] &#039;&#039;(web-based)&#039;&#039;&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[ZTreeWin|ZTreeWin/ZTreeBold]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | File manager&lt;br /&gt;
! [[DOS]]&lt;br /&gt;
! [[Microsoft Windows|Windows]]&lt;br /&gt;
! [[Mac OS X]]&lt;br /&gt;
! [[Linux]]&lt;br /&gt;
! [[BSD]]&lt;br /&gt;
! [[Unix]]&lt;br /&gt;
! [[AmigaOS]]&lt;br /&gt;
! [[OS/2]] &amp;amp; [[eComStation|eCS]]&lt;br /&gt;
! [[OpenVMS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;yetanotherreftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Automatically generate the reference list here.&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Code under test - END ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Outstanding Issues ==&lt;br /&gt;
* &#039;&#039;&#039;ref&#039;&#039;&#039; tag requires mediawiki Extension:Cite/Cite.php&lt;br /&gt;
* Reflist looks like need same.&lt;br /&gt;
&lt;br /&gt;
== Solved Issues ==&lt;br /&gt;
Text being wrongly placed alongside table, rather than after.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki-Documentation]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Wiki-Sandbox_Test_Area&amp;diff=7746</id>
		<title>Wiki-Sandbox Test Area</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Wiki-Sandbox_Test_Area&amp;diff=7746"/>
		<updated>2010-06-27T12:19:09Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Wiki-Editors}}&lt;br /&gt;
&#039;&#039;&#039;Sandbox area for wiki code testing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just a quick test for the notification emails.&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
Current MediaWiki: version is - 1.&#039;&#039;&#039;15&#039;&#039;&#039;.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
FSDeveloper MediaWiki: is still at - 1.&#039;&#039;&#039;10&#039;&#039;&#039;.1&lt;br /&gt;
&lt;br /&gt;
== Items under test ==&lt;br /&gt;
* Image link to specific page, (not to image info page).&lt;br /&gt;
* Wiki Edit - Logging of date/time&lt;br /&gt;
* Sortable tables&lt;br /&gt;
* Reference list generation&lt;br /&gt;
&lt;br /&gt;
== Wiki Edit - Date Time ==&lt;br /&gt;
Saved edit at -&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16:13 BST 10/08/2009&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15:13 BST 10/08/2009&lt;br /&gt;
&lt;br /&gt;
== Code under test - START ==&lt;br /&gt;
&lt;br /&gt;
== Linkable Image ==&lt;br /&gt;
Image link to specific page, (not to image info page).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Will fix the nasty experience that is the current home page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:40px-Nuvola_apps_bookcase.jpg|thumb|150px|link=Main Page|alt=This should work with 1.13.0rc1|This should work with 1.13.0rc1]]&lt;br /&gt;
&lt;br /&gt;
== Reftest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;reftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;anotherreftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tables Sortable ==&lt;br /&gt;
The sortable table -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot; style=&amp;quot;font-size:85%; text-align:center; width:auto; table-layout:fixed;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | File manager&lt;br /&gt;
! [[DOS]]&lt;br /&gt;
! [[Microsoft Windows|Windows]]&lt;br /&gt;
! [[Mac OS X]]&lt;br /&gt;
! [[Linux]]&lt;br /&gt;
! [[BSD]]&lt;br /&gt;
! [[Unix]]&lt;br /&gt;
! [[AmigaOS]]&lt;br /&gt;
! [[OS/2]] &amp;amp; [[eComStation|eCS]]&lt;br /&gt;
! [[OpenVMS]]&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Beesoft Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Directory Opus]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;AmigaOS&amp;quot; /&amp;gt;&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dired]]&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.cs.cmu.edu/cgi-bin/info2www?(emacs)MS-DOS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.gnu.org/software/emacs/windows/ntemacs.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://homepage.mac.com/zenitani/emacs-e.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://de5.aminet.net/util/gnu/em1934src.readme]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://home.snafu.de/ohei/emacs/emacs206-os2.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;[http://www.emacswiki.org/emacs/EmacsOnVMS]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dos Navigator]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Dolphin (software)|Dolphin]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://techbase.kde.org/Projects/KDE_on_Windows/Installation#Package_status_and_contents&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://www.macports.org/ports.php?by=category&amp;amp;substr=kde4&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[emelFM2]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Explorer++]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | F&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[File Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[GNOME Commander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Kae&#039;s File Manager|KFM]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Konqueror]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://techbase.kde.org/Projects/KDE_on_Windows/Installation#Package_status_and_contents&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref&amp;gt;http://www.macports.org/ports.php?by=category&amp;amp;substr=kde4&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Krusader]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;X&amp;quot;&amp;gt;Runs under [[X Window System]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Magellan Explorer]]&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Midnight Commander]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;Cygwin&amp;quot;&amp;gt;[[Cygwin]] or unsupported native port [http://freenet-homepage.de/franco.bez/mc/mc.html]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&amp;lt;ref name=&amp;quot;Text&amp;quot;&amp;gt;Runs in text mode inside Terminal window&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[muCommander]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{?}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Nautilus file manager|Nautilus]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[PathMinder]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[ROX-Filer]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[Thunar]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&amp;lt;!-- Far and Total Commander are win32 only managers-&amp;gt;deleted from this section --&amp;gt;&lt;br /&gt;
! {{rh}} | [[Volkov Commander]]&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[bugFile]] &#039;&#039;(web-based)&#039;&#039;&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-&lt;br /&gt;
! {{rh}} | [[ZTreeWin|ZTreeWin/ZTreeBold]]&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| {{no}}&lt;br /&gt;
|-class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:12em;&amp;quot; | File manager&lt;br /&gt;
! [[DOS]]&lt;br /&gt;
! [[Microsoft Windows|Windows]]&lt;br /&gt;
! [[Mac OS X]]&lt;br /&gt;
! [[Linux]]&lt;br /&gt;
! [[BSD]]&lt;br /&gt;
! [[Unix]]&lt;br /&gt;
! [[AmigaOS]]&lt;br /&gt;
! [[OS/2]] &amp;amp; [[eComStation|eCS]]&lt;br /&gt;
! [[OpenVMS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;yetanotherreftest&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Automatically generate the reference list here.&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== Code under test - END ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Outstanding Issues ==&lt;br /&gt;
* &#039;&#039;&#039;ref&#039;&#039;&#039; tag requires mediawiki Extension:Cite/Cite.php&lt;br /&gt;
* Reflist looks like need same.&lt;br /&gt;
&lt;br /&gt;
== Solved Issues ==&lt;br /&gt;
Text being wrongly placed alongside table, rather than after.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki-Documentation]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Video_tutorial_suggestions&amp;diff=7121</id>
		<title>Video tutorial suggestions</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Video_tutorial_suggestions&amp;diff=7121"/>
		<updated>2009-12-08T14:45:18Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Content-WIP}}&lt;br /&gt;
&lt;br /&gt;
Use this page to suggest topic for new video tutorials. We can not promise that somebody will be able to make a tutorial about everything suggested here, but at least it would be useful to have a wishlist of topics that people have trouble with and would like to see a video tutorial about. Feel free to add your own suggestions!&lt;br /&gt;
&lt;br /&gt;
; Types of scenery : Scenery consists of many elements (airports, 3D objects, terrain, etc), this tutorial would give you an introduction to them and make you more aware of what you can do with each of them.&lt;br /&gt;
; Drawcalls : What are drawcalls and why are they important for the performance?&lt;br /&gt;
; Conditional animations (FS2004) : Show how to make an animated hangar door and how to condition it using the CAT tool&lt;br /&gt;
; ModelConverterX : Introduction to the program and showing how to get your old API macro into FSX and GMax&lt;br /&gt;
; Ground poly : Learn how to create, export and texture a ground poly. &lt;br /&gt;
; DXT texture compression : Explain how it works and what influence it can have on the quality of your textures.&lt;br /&gt;
; Making textures : How to make a good texture for a 3D object&lt;br /&gt;
; Using Sketchup for FSX : How to use Sketchup to make a model for FSX&lt;br /&gt;
; Add your topic : Add your description&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Tutorials]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=GPoly_requirements&amp;diff=7053</id>
		<title>GPoly requirements</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=GPoly_requirements&amp;diff=7053"/>
		<updated>2009-10-15T08:10:48Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: /* Functionalities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Content-WIP}}&lt;br /&gt;
&lt;br /&gt;
This Wiki page gives an overview of the issues when working with ground polygons and the requirements and functionality that a tool to assist with making them should have. As such it is a summary of the discussion in the [http://www.fsdeveloper.com/forum/forumdisplay.php?f=110 gPoly forum].&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
&lt;br /&gt;
This is a list of the problems when designing ground polygons (with GMax):&lt;br /&gt;
&lt;br /&gt;
* Requirement to use FS2002 gamepack, which not all developers have access to nowadays&lt;br /&gt;
* Need to tweak intermediate ASM source files to get properly working ground polygons&lt;br /&gt;
* Autogen exclusion caused by the polygons&lt;br /&gt;
* Having night textures on the ground polygons gives trouble in DX10 mode of FSX&lt;br /&gt;
* Difficult to align background images&lt;br /&gt;
* Need to cut polygons in to smaller parts due to FSX earth curvation&lt;br /&gt;
* Can&#039;t use FSX rain reflection and bump mapping&lt;br /&gt;
* Need special texture mapping to prevent visible edges&lt;br /&gt;
&lt;br /&gt;
== Functionalities ==&lt;br /&gt;
&lt;br /&gt;
This is a list of the possible functionalities that gPoly could get:&lt;br /&gt;
&lt;br /&gt;
* Ability to read ground polygons from FS2004/FSX MDL files. gPoly will then create FS2002 style output automatically.&lt;br /&gt;
* Automatically clip polygons to prevent trouble with FSX earth curvation.&lt;br /&gt;
* Import ASM file and do the tweaking with a few mouse clicks&lt;br /&gt;
* Ability to easily draw polygons in a GUI (no need for GMax), for example if you just want to place some ground markings (text) at  a certain location.&lt;br /&gt;
* Ability to import source data from other formats (shapefile, autocad, ...).&lt;br /&gt;
* Ability to deal with different projections in data and reproject automatically so that it ends up at the right location in the FS world.&lt;br /&gt;
* Creating of light pool polygons using transparent textures and conditional display.&lt;br /&gt;
* Import GeoTIFF background images&lt;br /&gt;
* Make background images geo references by providing coordinates of control points&lt;br /&gt;
* Create edges around the taxiways to blend them better into the surrounding&lt;br /&gt;
* Place custom PAPI lights (with correct SEPARATION_PLANE settings)&lt;br /&gt;
* Place custom edge lights&lt;br /&gt;
* Place custom runway lights&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=DXT_compression_explained&amp;diff=6565</id>
		<title>DXT compression explained</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=DXT_compression_explained&amp;diff=6565"/>
		<updated>2009-02-23T09:07:19Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Since the introduction of the compressed DXT texture types in Flight Simulator, choosing the right type of compression has often lead to discussion. What are the differences between DXT1 and DXT3 for example? The latter one gives me a bigger filesize, so does that not mean better quality of my texture?&lt;br /&gt;
&lt;br /&gt;
This article hopes to explain the differences between the different formats, so that you can make a good choice which compression to use. Also will it explain how the compression itself works, so that you understand the influence it has on the quality of your texture.&lt;br /&gt;
&lt;br /&gt;
== DXT1 ==&lt;br /&gt;
&lt;br /&gt;
The first compression we will look at is DXT1. This is the most simple compression and also the basis for the other types.&lt;br /&gt;
&lt;br /&gt;
But let&#039;s start with a note about compression itself. You have probably noticed that the DXT compressed textures always have the same size. This is because they have a fixed compression ratio. Because the resulting size is fixed, it also means that the quality loss of the compression depends on the original texture you used.&lt;br /&gt;
&lt;br /&gt;
When storing the RGBA information of your texture each pixel requires 32 bit to store the information. For DXT compressions the texture is split into segments of 4x4 pixels which are then compressed. These 16 pixels take 512 bits to store without the compression.&lt;br /&gt;
&lt;br /&gt;
When compressing a 4 colour palette is determined for these 16 pixels. Afterwards each pixel will get an index into this palette, which only requires 2 bit per pixel. For the palette only two colours are stored, the two extremes, and the other two colours are interpolated between these extremes. The colour information is also stored with a compression so that only 16 bits are used per colour. This means that these 16 pixels of the texture only take 64 bits to store (32 for the palette and 32 for the indexing). That is a compression ratio of 1:8.&lt;br /&gt;
&lt;br /&gt;
But let&#039;s take a step back, what does this all mean for the colour information of your original texture? First we will take a look at the palette. It uses 16 bit to store the colours, instead of the normal 8 bit per colour. It uses a 565 compression for this, which means that red and blue are stored with 5 bit and green with 6 bit. This thus means that you can use less colours in your texture and if you are using shades of the same colour that are very similar these will be lost in the compression.&lt;br /&gt;
&lt;br /&gt;
Besides that the palette only stores two colour, let&#039;s call them colour1 and colour2. The other two colours that can be indexed are linearly interpolated. So that means that colour3 is 2/3 of colour1 plus 1/3 of colour2 and for colour4 the reverse is true (1/3 if colour1 plus 2/3 of colour2). This means that if the 4 most common colours used in your 16 pixels are not on a one linear line in the colour space, you will loose some colours.&lt;br /&gt;
&lt;br /&gt;
Below are some images to clarify what the compression does to the quality of your texture. To make it more clear a region of 4x4 pixels has been blown up to a bigger size in the images.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| This image shows how the compression affects colours. On the left you see 16 shades of red, ranging from pure red to pure black. On the right you see the four resulting colours that the DXT compression choose to represent these 16 pixels.&lt;br /&gt;
| [[Image:shades_red.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| This image shows what happens when the different colour are not on a linear line in colour space. In this case all extremes (red, green and blue) have been used. It is clear the resulting interpolated colours not match the originals at all. Normally an area of 4x4 pixels would not have so wide variety of colours, but it illustrates that textures with many different colours are affected more.&lt;br /&gt;
| [[Image:shades_colour.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DXT1 with alpha ==&lt;br /&gt;
&lt;br /&gt;
The above holds when your texture does not have any transparency, if you want to add a 1 bit alpha channel things change slightly. A 1 bit alpha channel means that the transparency is either on or off. To store this one of the colours of the colour palette will get the meaning completely transparent.&lt;br /&gt;
&lt;br /&gt;
The other three colours are left to store the colour information of your pixels. So for the two colours stored in this case only one has to be interpolated, colour3 is 1/2 colour1 plus 1/2 colour2. This means even less resolution is left for different shades of colours.&lt;br /&gt;
&lt;br /&gt;
== DXT3 ==&lt;br /&gt;
&lt;br /&gt;
The colour information in DXT3 is saved similar to the DXT1 format without an alpha channel. So a palette of 4 colours is used to represent 16 pixels of the texture. But the alpha information is stored with 4 bit in the DXT3 format. That means that in total 128 bit are used for the 16 pixels (32 for the palette, 32 for the colour indices and 64 for the alpha information). So this results in a compression ratio of 1:4.&lt;br /&gt;
&lt;br /&gt;
Because the alpha information is stored in 4 bit, the smallest step in the alpha value that can be stored is 16. This means that very smooth transitions in the alpha channel can not be stored in the DXT3 format.&lt;br /&gt;
&lt;br /&gt;
== DXT5 ==&lt;br /&gt;
&lt;br /&gt;
The DXT5 formats differs from the DXT3 format in the way the alpha information is saved. The colour information is stored in the same way.&lt;br /&gt;
&lt;br /&gt;
For the alpha information it uses a palette, similar to the way the colour information is also stored. This palette contains a minimum and maximum alpha value. Then 6 other alpha values are interpolated between this minimum and maximum. This thus allows more gradual changes of the alpha value.&lt;br /&gt;
&lt;br /&gt;
A second variant does interpolate only 4 other alpha values between the minimum and maximum, but also adds an alpha value of 0 and 1 (for fully transparent and not transparent). For some textures this might give better results.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[http://msdn.microsoft.com/en-us/library/bb204843(VS.85).aspx MSDN DirectX SDK Compressed Texture Resources]&lt;br /&gt;
&lt;br /&gt;
[[Category:Texturing]]&lt;br /&gt;
[[Category:Scenery_Design]]&lt;br /&gt;
[[Category:Aircraft_Design]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX&amp;diff=6341</id>
		<title>ModelConverterX</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX&amp;diff=6341"/>
		<updated>2008-09-08T12:09:32Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: /* Howto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Content-WIP}} &lt;br /&gt;
{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ModelConverterX is a tool which primary function is to convert models, as the name already implies. The tools allows you to import models from different formats and can then export them to other formats again. For example you can import your old SCASM macros and export them in the FSX MDL format. But also exporting to the 3DS or OpenFlight format is possible. &lt;br /&gt;
&lt;br /&gt;
A second functionality that you can use ModelConverterX for is as a model viewer. After loading the model a 3D preview of it is shown.&lt;br /&gt;
&lt;br /&gt;
The current version of ModelConverterX is a release candidate. This means that the tool should be stable and functional, but you might still encounter some minor bugs and problems. If you encounter any problems please let me know.&lt;br /&gt;
&lt;br /&gt;
The rest of this manual will discuss how to install and use ModelConverterX. It also contains a detailed description of the features supported by the readers and writers of the different model format.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
You can download the latest release of ModelConverterX from the [http://www.fsdeveloper.com/forum/forumdisplay.php?f=87 support forum]. Check out the thread with the latest release.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded the ZIP file containing the program, you need to unzip it to a folder of your choice. If you have used a previous version before, you can replace those files with the new version.&lt;br /&gt;
&lt;br /&gt;
You will also need to have the graphical DLL files by Martin Wright installed. These are used for reading the various texture formats that can be used on your objects. If you don&#039;t have these files installed, download them from Martin&#039;s [http://www.mnwright.btinternet.co.uk website] and install them first.&lt;br /&gt;
&lt;br /&gt;
== Howto ==&lt;br /&gt;
&lt;br /&gt;
Further down in this manual you will find a detailed explanation of the user interface and the features of the different object readers and writers. But in this section some quick howtos will be shown that explain how to perform common tasks. This should be enough to get you going quickly.&lt;br /&gt;
&lt;br /&gt;
When using ModelConverterX for the first time, make sure that you have set the [[ModelConverterX#Options_tab|options]] correctly. Especially the paths to compilers like XtoMDL or MakeMDL should correspond with the location of those compilers on your machine.&lt;br /&gt;
&lt;br /&gt;
=== Convert a SCASM macro into a FSX MDL object ===&lt;br /&gt;
&lt;br /&gt;
This howto explains how to convert a SCASM macro object into a FSX MDL object. So to complete this howto you need to have a SCASM macro that you want to convert. Start ModelConverterX and we are ready to go. You can find the images illustrating the steps at the bottom of this section.&lt;br /&gt;
&lt;br /&gt;
# Import to SCASM macro into ModelConverterX. To do so press the Import button and browse to the file you want to load. After you press the Open button ModelConverterX will start loading the object. Once this is done a preview of the object will appear.&lt;br /&gt;
# Check if there were any problems during the import. To do so click on the Event log tab at the bottom of the screen. You should always see some entries in the log, look for events that are of the type Warning or Error to see if there were any serious trouble. It could for example be that there was a not supported command in your SCASM macro.&lt;br /&gt;
# Now that your object is loaded and you have verified that there are no big problems with it, it is time to export the object. To do so press the Export button and enter the name and location of the MDL file you want to export. Once you have done that press Save. ModelConverterX will start exporting now.&lt;br /&gt;
# Once the export process has finished, check the Event log again, the messages from the exporter will have been added to it. Especially look for the output of XtoMDL as well, while it was compiling your MDL file. But normally there should not be any errors in this process.&lt;br /&gt;
&lt;br /&gt;
Now you have the MDL file that you can use in your scenery, like you would do with any MDL object. So put it in an library BGL and start placing it with your favourite placement tool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ModelConverterX_howto_import_API.jpg|Selecting SCASM macro for import&lt;br /&gt;
Image:ModelConverterX_howto_preview.jpg|Preview of the imported object&lt;br /&gt;
Image:ModelConverterX_howto_log_after_import_API.jpg|Event log after importing&lt;br /&gt;
Image:ModelConverterX_howto_export_MDL.jpg|Select MDL file for export&lt;br /&gt;
Image:ModelConverterX_howto_log_after_export_MDL.jpg|Event log after exporting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Convert a SCASM macro into a 3DS object and import it into GMax ===&lt;br /&gt;
&lt;br /&gt;
(this section still has to be written)&lt;br /&gt;
&lt;br /&gt;
=== Batch convert objects ===&lt;br /&gt;
&lt;br /&gt;
When you want to convert a lot of objects it can take quite some time to import and export them one by one in ModelConverterX. For this kind of situations the batch convert option has been included. It allows you to convert multiple objects at once, with the same settings. Just follow these steps and you should be done in no time. The images to illustrate the steps are at the bottom of this section.&lt;br /&gt;
&lt;br /&gt;
# Click the Batch convert button to open the batch converter form.&lt;br /&gt;
# Select the exporter you want to use and the folder in which you want the converted objects to be placed. Once you have set these two opens press Select objects.&lt;br /&gt;
# This will bring up a screen where you can select all the objects you want to convert. You can use the Shift and Control key to select multiple files like normally in Windows. After selecting all files you want to convert press the Open button.&lt;br /&gt;
# Now ModelConverterX will start importing and exporting all the objects you selected. You can see the progress in the status bar and the preview will also shortly show the loaded objects.&lt;br /&gt;
# Once the conversion is completed, check the event log by clicking on that tab to see if anything went wrong during the conversion.&lt;br /&gt;
&lt;br /&gt;
That&#039;s all, now you will find the objects in the required format in the output folder you selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ModelConverterX_howto_batch_folder.jpg|Setting output folder&lt;br /&gt;
Image:ModelConverterX_howto_batch_select_files.jpg|Selecting objects&lt;br /&gt;
Image:ModelConverterX_howto_batch_event_log.jpg|Event log after conversion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User interface ==&lt;br /&gt;
&lt;br /&gt;
All your activities in ModelConverterX are done from the main screen. How this screen looks is shown in the image at the right.&lt;br /&gt;
&lt;br /&gt;
Roughly the form is divided in two areas. The top part where a 3D preview of your model is shown. The bottom part where a log of events is shown, this is the area where you can see warnings and errors from the object readers and writers.&lt;br /&gt;
&lt;br /&gt;
At the top of the form there is a menu that gives you access to all functions, while at the right there is a toolbar that gives you access to some useful functions as well. All options in the menu and toolbar will be discussed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ModelConverterX_howto_preview.jpg|Preview tab&lt;br /&gt;
Image:ModelConverterX_howto_log_after_import_API.jpg|Event log tab&lt;br /&gt;
Image:ModelConverterX_howto_option_general.jpg|Options tab&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Preview tab ===&lt;br /&gt;
&lt;br /&gt;
=== Event log tab ===&lt;br /&gt;
&lt;br /&gt;
=== Options tab ===&lt;br /&gt;
&lt;br /&gt;
The Options tab gives you access to all the settings of ModelConverterX. With the list at the left side you can select the different categories. Below all options are explained in detail.&lt;br /&gt;
&lt;br /&gt;
==== General settings ====&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_howto_option_general.jpg|thumb|General options]]&lt;br /&gt;
&lt;br /&gt;
The AutoSave section allows you to specify settings regarding automatically saving certain files. It contains the following options:&lt;br /&gt;
&lt;br /&gt;
; AutoSaveEventLog : Determines whether the event log is automatically saved to disk as a TXT file when you export an object.&lt;br /&gt;
; AutoSavePreview : Determines whether the preview image is automatically saved to disk as a JPG file when you export an object.&lt;br /&gt;
&lt;br /&gt;
The Renderer section allows you to specify settings related to the preview renderer. It contains the following options:&lt;br /&gt;
&lt;br /&gt;
; AttachPointColor : Sets the color used to draw the square representing attached objects.&lt;br /&gt;
; BackgroundColor : Sets the color used to draw the background of the preview.&lt;br /&gt;
; GridColor : Sets the color used to draw the grid.&lt;br /&gt;
; GridOriginColor : Sets the color used to draw the grid lines that pass through the origin.&lt;br /&gt;
; GridSize : Sets the total size of the grid in meters.&lt;br /&gt;
; GridStep : Sets the distance between two grid lines in meters.&lt;br /&gt;
; NormalColor : Sets the color used to draw the normals.&lt;br /&gt;
; ZoomScale : Scales the zooming of the mouse wheel. This allows you to tune how quickly you zoom in or out.&lt;br /&gt;
&lt;br /&gt;
==== Importer settings ====&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_howto_option_importer.jpg|thumb|Importer options]]&lt;br /&gt;
&lt;br /&gt;
The SCASMReader section allows you to specify settings specific to the SCASM reader. It contains the following options:&lt;br /&gt;
&lt;br /&gt;
; lineExtrudeRadius : The radius of the circle that will be used when turning a line into a tube.&lt;br /&gt;
; lineExtrudeVertexCount : The amount of vertices of the circle that will be used when turning a line into a tube. A value of 3 will extra a triangle, 4 a rectangle, etc. Keep this value as low as possible to minimize the polygon count.&lt;br /&gt;
&lt;br /&gt;
==== Exporter settings ====&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_howto_option_exporter.jpg|thumb|Exporter options]]&lt;br /&gt;
&lt;br /&gt;
The FLTWriter section allows you to specify settings specific to the OpenFlight writer. It contains the following options:&lt;br /&gt;
&lt;br /&gt;
; LODMultiplier : Sets the multiplier that is used to calculate the LOD distance based on the size of the bounding box.&lt;br /&gt;
; TextureType : Allows you to specify which texture format is used in the OpenFlight file. Supported options are: RGB, DDS or BMP.&lt;br /&gt;
; WriteATTR : Determines whether the ATTR files of the texture are written when the OpenFlight file is saved.&lt;br /&gt;
&lt;br /&gt;
The MDLWriter section allows you to specify settings specific to the FS2004 and FSX MDL writers. It contains the following options:&lt;br /&gt;
&lt;br /&gt;
; KeepASMFile : Determines whether the ASM files are kept after compilation with MakeMDL.&lt;br /&gt;
; KeepXFile : Determines whether the X file is kept after compilation with either MakeMDL or XtoMDL.&lt;br /&gt;
; MakeMDLPath : Location of MakeMDL.exe on your system.&lt;br /&gt;
; XtoMDLPath : Location of XtoMDL.exe on your system.&lt;br /&gt;
&lt;br /&gt;
==== TextureLoader settings ====&lt;br /&gt;
&lt;br /&gt;
The TextureLoader section allows you to specify settings related to the texture loader. It contains the following options: &lt;br /&gt;
&lt;br /&gt;
; TextureSearchPath : The search path used when looking for a texture. The texture is first searched in the folder of the object you are reading, after that all folder in the search path will be examined. When you click on the ... button you get the texture search path editor form to help you add or remove folders from the search path. If you double click on a folder in the form you can edit it by typing, that way you can also specify relative folders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ModelConverterX_howto_option_texture.jpg|TextureLoader options&lt;br /&gt;
Image:ModelConverterX_howto_option_texture_path.jpg|Texture path editor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Menus ===&lt;br /&gt;
&lt;br /&gt;
This section will discuss all the options that are available from the different menus in ModelConverterX.&lt;br /&gt;
&lt;br /&gt;
==== File ====&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_file_menu.jpg|thumb|File menu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import...&#039;&#039;&#039; shows you a open file dialog where you can select the model that you want to import.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Export...&#039;&#039;&#039; shows you a save file dialog where you can specify to which file the model has to be exported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recently used files&#039;&#039;&#039; gives you access to the 8 most recently used models, this allows you to reopen them more quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Batch convert...&#039;&#039;&#039; opens a new dialog that allows you to convert a set of models between two formats, without having to load them all manually into the tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save message log...&#039;&#039;&#039; saves the messages in the event log to a TXT file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save preview to image...&#039;&#039;&#039; saves the 3D preview to an image file on your disk. This can be used to create preview images of objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit&#039;&#039;&#039; quits the tool.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_tools_menu.jpg|thumb|Tools menu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCASM macro to XML placement converter...&#039;&#039;&#039; opens new dialog that converts the Macro commands from a SCASM file into a XML placement file for BGLComp. This allows you to convert the placement of the objects as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039; shows the options for ModelConverterX, where you can specify different settings.&lt;br /&gt;
&lt;br /&gt;
==== Help ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;About&#039;&#039;&#039; shows the about information for your version of ModelConverterX.&lt;br /&gt;
&lt;br /&gt;
=== Toolbar ===&lt;br /&gt;
&lt;br /&gt;
The ModelConverterX toolbar gives you access to some functions that are often used when manipulating and working with your object.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_next.jpg]] If multiple objects are loaded, this allows you to go to the next one in the list.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_prev.jpg]] If multiple objects are loaded, this allowd you to go to the previous one in the list.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_objinfo.jpg]] Shows information about the loaded object (currently not implemented).&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_textures.jpg]] Shows the Material Editor form that displays and allows you to edit some material settings of the object.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_move.jpg]] Shows the Move dialog that allows you to move your object (currently not implemented).&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_rotate.jpg]] Shows the Rotate dialog that allows you to rotate your object (currently not implemented).&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_scale.jpg]] Shows the Scale dialog that allows you to scale your object.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_resetview.jpg]] Resets the 3D preview view so that the entire object will fit in the screen again.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_normals.jpg]] Toggles the Display of the normals in the 3D preview.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_normals.jpg]] Toggles the Display of attached points (objects) in the 3D preview.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_normals.jpg]] Don&#039;t touch this button, it will break your object (feature not fully implemented yet).&lt;br /&gt;
&lt;br /&gt;
== Object readers ==&lt;br /&gt;
&lt;br /&gt;
To be able to read the objects from the different format ModelConverterX makes use of different object readers. This section gives an overview of the available readers and their capabilities/limitations.&lt;br /&gt;
&lt;br /&gt;
=== SCASM reader ===&lt;br /&gt;
&lt;br /&gt;
The SCASM reader allows you to import objects from [[SCASM]] source files. This could be either [[API]] or [[SCM]] macros or a complete [[SCA]] source file directly. In the current version the following features of the object can be read:&lt;br /&gt;
&lt;br /&gt;
* Object mesh (vertices, triangles, normals)&lt;br /&gt;
* Lines (will be converted to 3D mesh)&lt;br /&gt;
* SCASM automatic normal and texture mapping calculations are supported&lt;br /&gt;
* Transformations&lt;br /&gt;
* Colours&lt;br /&gt;
* Textures&lt;br /&gt;
* Night textures&lt;br /&gt;
* Light points&lt;br /&gt;
* Attached effects&lt;br /&gt;
* Binary commands (often used in [[FSDS]] macros to maintain backwards compatibility with old SCASM compiler versions)&lt;br /&gt;
&lt;br /&gt;
=== FSX MDL reader ===&lt;br /&gt;
&lt;br /&gt;
The FSX MDL reader allows you to import objects from the FSX MDL format. In the current version the following features of the object can be read:&lt;br /&gt;
&lt;br /&gt;
* Object mesh (vertices, triangles, normals)&lt;br /&gt;
* Object materials (colours and textures, not all FSX specific options supported yet)&lt;br /&gt;
* Friendly name and GUID&lt;br /&gt;
&lt;br /&gt;
== Object writers ==&lt;br /&gt;
&lt;br /&gt;
To be able to write the objects to the different format ModelConverterX makes use of different object writers. This section gives an overview of the available writers and their capabilities/limitations.&lt;br /&gt;
&lt;br /&gt;
=== FSX X file writer ===&lt;br /&gt;
&lt;br /&gt;
The FSX X file writer is able to generate a X file from an object. This X file can then be compiled with the [[XtoMDL]] tool from the SDK to get a MDL object to be used in Flight Simulator.&lt;br /&gt;
&lt;br /&gt;
The current version of the X file writer is able to export the following functionality:&lt;br /&gt;
* Object mesh (vertices, triangles, normals)&lt;br /&gt;
* Materials (colours and textures)&lt;br /&gt;
* Night textures&lt;br /&gt;
* Attachpoints&lt;br /&gt;
* GUID and friendly name&lt;br /&gt;
&lt;br /&gt;
=== FSX MDL file writer ===&lt;br /&gt;
&lt;br /&gt;
The FSX MDL file writer is able to generate a MDL file for FSX directly. It makes use of the FSX X file writer, so please see its limitations as well. So in fact it is a wrapper that calls [[XtoMDL]] for you automatically. To do so you need to make sure you have set the XtoMDL path in the options.&lt;br /&gt;
&lt;br /&gt;
=== FS2004 MDL file writer ===&lt;br /&gt;
&lt;br /&gt;
The FS2004 MDL file writer is able to generate a MDL file for FS2004 directly. It makes use of the FSX X file writer, so please see its limitations as well. So in fact it is a wrapper that calls [[MakeMDL]] for you automatically. To do so you need to make sure you have set the MakeMDL path in the options.&lt;br /&gt;
&lt;br /&gt;
Please note this exporter uses the FSX X file for FS2004, this could lead to problems for some features, but in general it works fine.&lt;br /&gt;
&lt;br /&gt;
=== 3DS writer ===&lt;br /&gt;
&lt;br /&gt;
The 3DS writer is able to generate a 3DS file from an object. 3DS files are quite common and can therefore be imported in many other programs, for example into GMax or 3DS Max. This does allow you to import your old objects and update them for FSX.&lt;br /&gt;
&lt;br /&gt;
The current version of the 3DS writer is able to export the following functionality:&lt;br /&gt;
&lt;br /&gt;
* Object mesh (vertices, triangles, but no normals)&lt;br /&gt;
* Materials (colours and textures)&lt;br /&gt;
&lt;br /&gt;
=== OpenFlight writer ===&lt;br /&gt;
&lt;br /&gt;
The OpenFlight writer is able to generate a OpenFlight (FLT) file from an object. OpenFlight files are the de facto standard in professional flight simulators.&lt;br /&gt;
&lt;br /&gt;
The current version of the OpenFlight writer is able to export the following functionality:&lt;br /&gt;
&lt;br /&gt;
* Object mesh (vertices, triangles, normals)&lt;br /&gt;
* Materials (colours and textures)&lt;br /&gt;
&lt;br /&gt;
== Background information ==&lt;br /&gt;
&lt;br /&gt;
This section provides some interesting background information that might be useful to you while using ModelConverterX.&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
&lt;br /&gt;
One of the reasons why you might want to convert your objects to the FSX MDL format is to gain more performance. There are several reasons why FSX MDL objects have a better performance than older objects:&lt;br /&gt;
&lt;br /&gt;
* The scenery engine is most optimized for them and the format itself is optimized in such a way that drawing the objects becomes easy.&lt;br /&gt;
* The older objects are not always optimized as much as they could be. When looking at the SCASM code produced by most of the older modelling tools (VOD, EOD, FSDS v1, etc) it has to be concluded that this code can be cleaned up a lot. After doing that the performance of those macros would be better, but when converting them to FSX MDL this is done for you by the tool.&lt;br /&gt;
&lt;br /&gt;
Another benefit of using ModelConverterX is that it will merge all polygons that use the same material automatically, that why the amount of drawcalls used by your object is optimized for you. That alone is good for the performance already.&lt;br /&gt;
&lt;br /&gt;
In some tests performed the results were quite surprising. By converting around 30 objects, used in a city, from API to FSX MDL file we were able to gain more than 10 frames. The improvement was bigger than expected. Of course one test is not full proof, but you will probably gain performance.&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you have any problems while using the program or if you have suggestions and other feedback to improve the tool, please let me know. You can either contact me [http://www.fsdeveloper.com/wiki/index.php?title=Special:GoToForum&amp;amp;threadname=Arno&amp;amp;create=talk&amp;amp;type=user directly] or visit the ModelConverterX [http://www.fsdeveloper.com/forum/forumdisplay.php?f=87 subforum] at FSDeveloper.com.&lt;br /&gt;
&lt;br /&gt;
== User license ==&lt;br /&gt;
&lt;br /&gt;
When using ModelConverterX you agree to the following user license:&lt;br /&gt;
&lt;br /&gt;
I do hereby agree that I will only use ModelConverterX to convert objects I have created myself. I will not change the work of others, without their prior written permission. This does include any objects obtained by decompilation of BGL files.&lt;br /&gt;
&lt;br /&gt;
(c) 2007-2008 SceneryDesign.org / Arno Gerretsen&lt;br /&gt;
&lt;br /&gt;
This software program is distributed without charge to other scenery designers, redistribution of the original ZIP file is allowed. You are NOT allowed to sell this software program or ask money for its distribution. Object created with this software program can be used in commercial scenery projects if you wish.&lt;br /&gt;
&lt;br /&gt;
The copyright and any intellectual property relating to this program remain the property of the author.&lt;br /&gt;
&lt;br /&gt;
The software distributed in this way may represent work in progress, and bears no warranty, either expressed or implied. &lt;br /&gt;
&lt;br /&gt;
[[category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Category:Mission_Object_Reference&amp;diff=6296</id>
		<title>Category:Mission Object Reference</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Category:Mission_Object_Reference&amp;diff=6296"/>
		<updated>2008-09-05T14:15:43Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = unknown&lt;br /&gt;
| FS98 = unknown&lt;br /&gt;
}}&lt;br /&gt;
Mission Object Reference generic placeholder &lt;br /&gt;
&lt;br /&gt;
Intended to hold links for all Mission Object Reference related content.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDK_Toolset_(FSX)&amp;diff=5904</id>
		<title>SDK Toolset (FSX)</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDK_Toolset_(FSX)&amp;diff=5904"/>
		<updated>2008-07-02T07:28:08Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = unknown&lt;br /&gt;
| FS98 = unknown&lt;br /&gt;
}}&lt;br /&gt;
{{:Transclusion-SDK-Oneline-Toolset}}&lt;br /&gt;
{{:Transclusion-SDK-Overview}}&lt;br /&gt;
&lt;br /&gt;
The only SDK tools available in-game, are the Object placement tool, 3 traffic tools, and the effects tool.&lt;br /&gt;
&lt;br /&gt;
All other tools are run/started from outside the sim GUI.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Look in the root of where you&#039;d installed the SDK, or &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start -&amp;gt; All Programs -&amp;gt; Microsoft Games -&amp;gt; Microsoft Flight Simulator X SDK -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
SDK documentation, and access links to some tools, are available from -&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;All Programs&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Microsoft Games&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Microsoft Flight Simulator X SDK&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Flight Simulator X SDK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RTM&#039;&#039;&#039;, &#039;&#039;&#039;SP1&#039;&#039;&#039;, &amp;amp; &#039;&#039;&#039;SP1a&#039;&#039;&#039; documentation is supplied in &#039;&#039;&#039;html&#039;&#039;&#039; format, with each folder containing the relevant html file(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP2&#039;&#039;&#039; documentation is supplied in &#039;&#039;&#039;chm&#039;&#039;&#039; format, as a single compiled html file, &#039;&#039;&#039;fsxsdk.chm&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
located by default in &#039;&#039;&#039;C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Searching ====&lt;br /&gt;
You can search &#039;&#039;within open pages&#039;&#039;,&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
by clicking on the page, &lt;br /&gt;
then pressing &#039;&#039;&#039;CTRL+F&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Core Utilities Kit ==&lt;br /&gt;
&lt;br /&gt;
=== SDKs ===&lt;br /&gt;
* [[:Category:SimConnect | SimConnect SDK (FSX)]] - {{:Transclusion-Category:SimConnect-Oneline}}&lt;br /&gt;
* [[Variables (FSX)]] - &lt;br /&gt;
* [[Camera Configuration (FSX)]] -&lt;br /&gt;
* [[SimProp (FSX)]] - &lt;br /&gt;
&lt;br /&gt;
== Environment Kit ==&lt;br /&gt;
&lt;br /&gt;
=== SDKs ===&lt;br /&gt;
* [[Autogen SDK (FSX)]] - &lt;br /&gt;
* [[BGL Compiler SDK (FSX)]] - &lt;br /&gt;
* [[Special Effects SDK (FSX)]] - &lt;br /&gt;
* [[Terrain SDK (FSX)]] - &lt;br /&gt;
* [[Traffic Toolbox SDK (FSX)]] - &lt;br /&gt;
* [[Living World SDK (FSX)]] - &lt;br /&gt;
* [[Modeling SDK (FSX)]] - &lt;br /&gt;
* [[Weather SDK (FSX)]] - &lt;br /&gt;
&lt;br /&gt;
== Mission Creation Kit ==&lt;br /&gt;
&lt;br /&gt;
=== SDKs ===&lt;br /&gt;
* [[Object Placement Tool]]&lt;br /&gt;
* [[Flight Files (FSX)]] -&lt;br /&gt;
&lt;br /&gt;
== SimObject Creation Kit ==&lt;br /&gt;
&lt;br /&gt;
=== SDKs ===&lt;br /&gt;
* [[Cabdir SDK (FSX)]] - &lt;br /&gt;
* [[Panels and Gauges SDK (FSX)]] - &lt;br /&gt;
* [[SimObject Container SDK (FSX)]] - &lt;br /&gt;
&lt;br /&gt;
== Acceleration Expansion Pack SDK ==&lt;br /&gt;
* [[:Category:FSX Acceleration | FSX Acceleration]] -&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
=== Internal ===&lt;br /&gt;
{{Template:Navbox-SDK (FSX)-Related}}&lt;br /&gt;
&lt;br /&gt;
=== External ===&lt;br /&gt;
Placeholder text&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft_design]] &lt;br /&gt;
[[Category:Scenery_design]] &lt;br /&gt;
[[Category:Missions]] &lt;br /&gt;
[[Category:SimConnect]] &lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDK_Installation_(FSX)&amp;diff=5903</id>
		<title>SDK Installation (FSX)</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDK_Installation_(FSX)&amp;diff=5903"/>
		<updated>2008-07-02T07:27:11Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = unknown&lt;br /&gt;
| FS98 = unknown&lt;br /&gt;
}}&lt;br /&gt;
{{:Transclusion-SDK-Oneline-Installation}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{:Transclusion-SDK-Oneline}}&lt;br /&gt;
&lt;br /&gt;
The [[SDK]] is available for &#039;&#039;&#039;[[FSX]] Deluxe&#039;&#039;&#039; only.&lt;br /&gt;
&lt;br /&gt;
You must as a minimum have the FSX RTM SDK installed before attempting to upgrade to the SDK Service Packs.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
To install the FSX RTM SDK -&lt;br /&gt;
# FSX must not be running.&lt;br /&gt;
# Browse the &#039;&#039;&#039;FSX Deluxe Edition disk 1&#039;&#039;&#039;&lt;br /&gt;
# Open the &#039;&#039;&#039;SDK&#039;&#039;&#039; sub-folder&lt;br /&gt;
# Double-click the &#039;&#039;&#039;setup.exe&#039;&#039;&#039;&lt;br /&gt;
# Tell it where to install.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
Default location is &#039;&#039;&#039;C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
You must as a minimum have the FSX RTM SDK installed before attempting to upgrade to the SDK Service Packs.&lt;br /&gt;
{| class=&amp;quot;h1&amp;quot; style=&amp;quot;background:#FF0000&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|--&lt;br /&gt;
| style=&amp;quot;font-size:200%;&amp;quot; |&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;You must install  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;the appropriate SDK version update &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;to match your FSX version. &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Find your FSX version in the FSX column, read the matching row SDK details.&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;background:#f2f2f2&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|--&lt;br /&gt;
| style=&amp;quot;background:#808080;&amp;quot; | &#039;&#039;&#039;FSX&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#808080;&amp;quot; | &#039;&#039;&#039;ID#&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#808080;&amp;quot; | &#039;&#039;&#039;SDK&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#808080;&amp;quot; | &#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#808080;&amp;quot; | &#039;&#039;&#039;Installer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#808080;&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | RTM&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | 10.0.60905&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | RTM&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | Retail&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | sdk.msi&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | FSX RTM disk 1, SDK sub-folder&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | SP1&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | Discontinued&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | N/A&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | Standalone&lt;br /&gt;
|--&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SP1&lt;br /&gt;
| 10.0.61355&amp;lt;br&amp;gt;(Russian: 10.0.61357)&lt;br /&gt;
| SP1A&lt;br /&gt;
| [http://www.fsinsider.com/downloads/Pages/FSXSoftwareDevelopmentKitUpdate.aspx Download * (166Mb)]&lt;br /&gt;
| fsx_sdk_sp1a.exe&lt;br /&gt;
| Standalone&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | SP2&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | 10.0.61472&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | SP2&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | [http://www.fsinsider.com/downloads/Pages/FSXSDK-SP2Update.aspx Download * (211Mb)]&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | sdk.msi&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | Standalone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | Acceleration&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | 10.0.61637&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | SP2/XPack&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | Retail&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | sdk.msi&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | FSX Acceleration disk, SDK sub-folder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;*&#039; May also be available on magazine cover discs.&lt;br /&gt;
=== Version Notes ===&lt;br /&gt;
==== Acceleration/SP2 Users ====&lt;br /&gt;
The SDK supplied with the Acceleration package includes the SP2 SDK, plus Acceleration specific data.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A prior version of the SDK must be present on your PC before upgrading to SDK SP2.&lt;br /&gt;
&lt;br /&gt;
The additional copy of SDK SP1a is only provided on the Acceleration disk, to allow you to do so.&lt;br /&gt;
&lt;br /&gt;
If your SDK is still in HTML format,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
rather than the Windows Help File format, (CHM),&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
then you&#039;ve installed SDK SP1a, and not SDK SP2.&lt;br /&gt;
&lt;br /&gt;
==== SP2 (non-Acceleration) Users ====&lt;br /&gt;
Before attempting upgrading to SDK SP2, &lt;br /&gt;
the SDK &#039;&#039;&#039;must&#039;&#039;&#039; be at &#039;&#039;&#039;SP1a&#039;&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
If not, you will need to upgrade to SDK SP1a first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You must have installed the SDK versions in the correct sequence, (see table above).&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&#039;&#039;&#039;RTM&#039;&#039;&#039;, &#039;&#039;&#039;SP1&#039;&#039;&#039;, &amp;amp; &#039;&#039;&#039;SP1a&#039;&#039;&#039; documentation is supplied in &#039;&#039;&#039;html&#039;&#039;&#039; format, with each folder containing the relevant html file(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SP2&#039;&#039;&#039; documentation is supplied in &#039;&#039;&#039;chm&#039;&#039;&#039; format, as a single compiled html file, &#039;&#039;&#039;fsxsdk.chm&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
located by default in &#039;&#039;&#039;C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
If you had installed both FSX &amp;amp; SDK to their default locations,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
as a quick indicator that the SDK is correctly installed,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
the OPT should now be available from the FSX Tools menu.&lt;br /&gt;
&lt;br /&gt;
If you had installed either FSX or the SDK to a non-default location,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
you should run &#039;&#039;&#039;configsdk.exe&#039;&#039;&#039; located in the SDK root folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N.B.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Running configsdk.exe will only correct the registry paths.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It will not update/correct the user&#039;s &#039;&#039;&#039;dll.xml&#039;&#039;&#039; file, (see FSX in-game Tools menu below).&lt;br /&gt;
&lt;br /&gt;
== FSX in-game Tools menu ==&lt;br /&gt;
The Tools menu is accessed from within a flight, (not the main GUI).&lt;br /&gt;
&lt;br /&gt;
The only SDK tools available in-game, are the Object placement tool, 3 traffic tools, and the effects tool.&lt;br /&gt;
&lt;br /&gt;
All other tools are run/started from outside the sim GUI.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Look in the root of where you&#039;d installed the SDK, or &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start -&amp;gt; All Programs -&amp;gt; Microsoft Games -&amp;gt; Microsoft Flight Simulator X SDK -&amp;gt; Flight Simulator X SDK&lt;br /&gt;
&lt;br /&gt;
If having correctly followed &#039;&#039;&#039;all&#039;&#039;&#039; the above instructions, &lt;br /&gt;
and the &#039;&#039;&#039;Tools&#039;&#039;&#039; menu is still not displaying,&lt;br /&gt;
there are 3 aspects you need to investigate -&lt;br /&gt;
* Addons&lt;br /&gt;
* dll.xml&lt;br /&gt;
* fsx.CFG&lt;br /&gt;
All changes must be made with FSX shut down.&lt;br /&gt;
&lt;br /&gt;
=== Addons ===&lt;br /&gt;
&#039;&#039;&#039;Incorrect addon versions may prevent the Tools menu from loading entirely.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;h1&amp;quot; style=&amp;quot;background:#FF0000&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|--&lt;br /&gt;
| style=&amp;quot;font-size:200%;&amp;quot; |&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;You must install  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ALL the appropriate Addon updates &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;to match your SDK version. &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ensure you are using the latest version of any addons, (e.g. FSUIPC).&amp;lt;br&amp;gt;&lt;br /&gt;
Important particularly when you upgrade FSX to a newer service pack.&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;Tools&#039;&#039;&#039; menu still doesn&#039;t load -&lt;br /&gt;
* &#039;&#039;&#039;Remove all addon entries&#039;&#039;&#039;.&lt;br /&gt;
* Ensure the MS SDK tools load.&lt;br /&gt;
* One by one, re-apply your addons, checking each time to confirm the &#039;&#039;&#039;Tools&#039;&#039;&#039; menu is still present.&lt;br /&gt;
&lt;br /&gt;
=== dll.xml ===&lt;br /&gt;
If the FSX Tools menu option is still not displaying,&lt;br /&gt;
you may need to edit dll.xml manually, to -&lt;br /&gt;
* include the full paths for the SDK entries.&lt;br /&gt;
* set disabled to false&lt;br /&gt;
* remove all addon entries. &lt;br /&gt;
&lt;br /&gt;
Any changes will not be reflected till next time you start FSX.&lt;br /&gt;
&lt;br /&gt;
==== Location ====&lt;br /&gt;
The dll.xml file is located at -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;background:#f2f2f2&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|--&lt;br /&gt;
| style=&amp;quot;background:#808080;&amp;quot; | &#039;&#039;&#039;OS&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#808080;&amp;quot; | &#039;&#039;&#039;dll.xml location&#039;&#039;&#039;&lt;br /&gt;
|--&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | XP&lt;br /&gt;
| style=&amp;quot;background:#F8EABA;&amp;quot; | C:\Documents and Settings\USERNAME\Application Data\Microsoft\FSX\&lt;br /&gt;
|--&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | Vista&lt;br /&gt;
| style=&amp;quot;background:#C0C090;&amp;quot; | C:\Users\USERNAME\AppData\Roaming\Microsoft\FSX\&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the root of your FSX installation there&#039;s also a dll.xml file, &lt;br /&gt;
do not edit this, it&#039;s only a default backup copy.&lt;br /&gt;
&lt;br /&gt;
==== Editing ====&lt;br /&gt;
You must use a &#039;&#039;&#039;text editor&#039;&#039;&#039;, e.g. Notepad, or an XML editor.&lt;br /&gt;
&lt;br /&gt;
You must not use &#039;&#039;Word&#039;&#039; or &#039;&#039;Wordpad&#039;&#039; as they will corrupt the file.&lt;br /&gt;
&lt;br /&gt;
==== Paths ====&lt;br /&gt;
The defined paths must be correct.&lt;br /&gt;
&lt;br /&gt;
Remark: If you had copies of the SDK-DLLs installed in your FSX modules folder you will have to copy the new versions manually after installation of the SDK SP2.&lt;br /&gt;
&lt;br /&gt;
===== Default Installation Location =====&lt;br /&gt;
A &#039;&#039;&#039;relative path&#039;&#039;&#039; e.g.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
..\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\object_placement.dll&lt;br /&gt;
&lt;br /&gt;
is relative to the FSX default location -&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X&lt;br /&gt;
&lt;br /&gt;
===== Non-Default Installation Location =====&lt;br /&gt;
If either FSX or the SDK is installed to a non-standard location&amp;lt;br&amp;gt;&lt;br /&gt;
then use a &#039;&#039;&#039;full path&#039;&#039;&#039; (aka absolute path). e.g.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\Object_Placement.dll&lt;br /&gt;
&lt;br /&gt;
If you&#039;d installed the SDK to your &#039;&#039;&#039;F:&#039;&#039;&#039; drive,&lt;br /&gt;
then the &#039;&#039;&#039;full path&#039;&#039;&#039; would be -&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;F:\&#039;&#039;&#039;Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\Object_Placement.dll&lt;br /&gt;
&lt;br /&gt;
==== Disabled ====&lt;br /&gt;
Each of the 3 SDK tools need to be set as follows.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Disabled&amp;gt;False&amp;lt;/Disabled&amp;gt;&lt;br /&gt;
	&amp;lt;ManualLoad&amp;gt;False&amp;lt;/ManualLoad&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== fsx.CFG ===&lt;br /&gt;
{{:Ambox-Content-WIP}}&lt;br /&gt;
DRAFT SECTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trusted ====&lt;br /&gt;
On initial install of the SDK,&lt;br /&gt;
then subsequent first FSX run,&lt;br /&gt;
you are prompted whether to trust/allow each of the 3 SDK in-game tools to run.&lt;br /&gt;
&lt;br /&gt;
Did you ever say no ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please open your fsx.cfg in a text editor.&lt;br /&gt;
&lt;br /&gt;
Look for the [Trusted] section&lt;br /&gt;
find the 3 tools entries,&lt;br /&gt;
these may appear multiple times, (one for each SDK version).&lt;br /&gt;
&lt;br /&gt;
These are the entries for mine.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\Object_Placement.dll.LONGSTRING=1&lt;br /&gt;
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll.LONGSTRING=1&lt;br /&gt;
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Special Effects SDK\visualfxtool.dll.LONGSTRING=1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where LONGSTRING is a &#039;meaningless&#039; alphanumeric string.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The final value should be [b]=1[/b]&lt;br /&gt;
&lt;br /&gt;
Is it ?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If not, change it to 1.&lt;br /&gt;
&lt;br /&gt;
Fire up FSX.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do the tools now display ?&lt;br /&gt;
&lt;br /&gt;
==== Vista users ====&lt;br /&gt;
If that doesn&#039;t work,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
it may possible be that part of your fsx.CFG is corrupted,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(contains an inappropriate character).&lt;br /&gt;
&lt;br /&gt;
Try renaming your fsx.cfg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
to fsx_TODAYSDATE.cfg&lt;br /&gt;
&lt;br /&gt;
Fire up FSX,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
it&#039;ll rebuild the fsx.CFG&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and prompt for the required permissions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 1&#039;s not sticking.&lt;br /&gt;
&lt;br /&gt;
It&#039;s because Vista treats all &#039;&#039;.cfg&#039;&#039; files as being &#039;&#039;system&#039;&#039; files.&lt;br /&gt;
&lt;br /&gt;
It opens a copy, and then saves your edited/changed file to somewhere else, (personal folders).&lt;br /&gt;
&lt;br /&gt;
Next time you open fsx.CFG,&lt;br /&gt;
Vista is giving you the original.&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
=== Internal ===&lt;br /&gt;
{{Template:Navbox-SDK (FSX)-Related}}&lt;br /&gt;
&lt;br /&gt;
=== External ===&lt;br /&gt;
Placeholder text&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft_design]] &lt;br /&gt;
[[Category:Scenery_design]] &lt;br /&gt;
[[Category:Missions]] &lt;br /&gt;
[[Category:SimConnect]] &lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Main_gauge.jpg&amp;diff=5892</id>
		<title>File:Main gauge.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Main_gauge.jpg&amp;diff=5892"/>
		<updated>2008-07-01T11:18:42Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Main_texturing.jpg&amp;diff=5891</id>
		<title>File:Main texturing.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Main_texturing.jpg&amp;diff=5891"/>
		<updated>2008-07-01T09:12:57Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Main_sound.jpg&amp;diff=5887</id>
		<title>File:Main sound.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Main_sound.jpg&amp;diff=5887"/>
		<updated>2008-07-01T08:13:39Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Main_tools.jpg&amp;diff=5885</id>
		<title>File:Main tools.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Main_tools.jpg&amp;diff=5885"/>
		<updated>2008-07-01T08:07:33Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX&amp;diff=5777</id>
		<title>ModelConverterX</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX&amp;diff=5777"/>
		<updated>2008-05-30T07:27:02Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: /* User license */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Content-WIP}} &lt;br /&gt;
{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = unknown&lt;br /&gt;
| FS98 = unknown&lt;br /&gt;
}}&lt;br /&gt;
ModelConverterX is a tool that does exactly what the name says, it allows you to convert models. The tools allows you to import models from different formats, for example SCASM macros. After that they can be exported to different formats again, for example FSX MDL objects or the OpenFlight format.&lt;br /&gt;
&lt;br /&gt;
The rest of this article will explain you how to install and use ModelConverterX. It also contains some practical examples on how to do common tasks.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
Currently ModelConverterX is only available as an alpha test version. You are encouraged to try this version already, but please be aware that there will be some bugs and unfinished features left at the moment. To get the latest alpha version go to the [http://www.fsdeveloper.com/forum/forumdisplay.php?f=87 support forum] for ModelConverterX, where you will find a thread with the latest release.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded the ZIP file containing the program, you need to unzip it to a folder of your choice. If you have used a previous alpha version before, you can replace those files with the new version.&lt;br /&gt;
&lt;br /&gt;
The first time you install ModelConverterX you need to register one DLL file that is used for handling the textures in the 3D preview. To do this run the register.bat file that is provided in the ZIP file. Failing to do this will result in errors when you load a model.&lt;br /&gt;
&lt;br /&gt;
If you are using Vista you will have to edit this BAT file and include the complete path to the DLL file. After that you need to run the BAT file with the &amp;quot;Run as administrator&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_main.jpg|thumb|ModelConverterX main screen]]&lt;br /&gt;
&lt;br /&gt;
All your activities in ModelConverterX are done from the main screen. How this screen looks is shown in the image at the right.&lt;br /&gt;
&lt;br /&gt;
Roughly the form is divided in two areas. The top part where a 3D preview of your model is shown. The bottom part where a log of events is shown, this is the area where you can see warnings and errors from the object readers and writers.&lt;br /&gt;
&lt;br /&gt;
At the top of the form there is a menu that gives you access to all functions, while at the right there is a toolbar that gives you access to some useful functions as well. All options in the menu and toolbar will be discussed below.&lt;br /&gt;
&lt;br /&gt;
=== Menus ===&lt;br /&gt;
&lt;br /&gt;
This section will discuss all the options that are available from the different menus in ModelConverterX.&lt;br /&gt;
&lt;br /&gt;
==== File ====&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_file_menu.jpg|thumb|File menu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import...&#039;&#039;&#039; shows you a open file dialog where you can select the model that you want to import.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Export...&#039;&#039;&#039; shows you a save file dialog where you can specify to which file the model has to be exported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recently used files&#039;&#039;&#039; gives you access to the 8 most recently used models, this allows you to reopen them more quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Batch convert...&#039;&#039;&#039; opens a new dialog that allows you to convert a set of models between two formats, without having to load them all manually into the tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save message log...&#039;&#039;&#039; saves the messages in the event log to a TXT file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save preview to image...&#039;&#039;&#039; saves the 3D preview to an image file on your disk. This can be used to create preview images of objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit&#039;&#039;&#039; quits the tool.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_tools_menu.jpg|thumb|Tools menu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCASM macro to XML placement converter...&#039;&#039;&#039; opens new dialog that converts the Macro commands from a SCASM file into a XML placement file for BGLComp. This allows you to convert the placement of the objects as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039; shows the options for ModelConverterX, where you can specify different settings.&lt;br /&gt;
&lt;br /&gt;
==== Help ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;About&#039;&#039;&#039; shows the about information for your version of ModelConverterX.&lt;br /&gt;
&lt;br /&gt;
=== Toolbar ===&lt;br /&gt;
&lt;br /&gt;
The ModelConverterX toolbar gives you access to some functions that are often used when manipulating and working with your object.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_next.jpg]] If multiple objects are loaded, this allows you to go to the next one in the list.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_prev.jpg]] If multiple objects are loaded, this allowd you to go to the previous one in the list.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_objinfo.jpg]] Shows information about the loaded object (currently not implemented).&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_textures.jpg]] Shows the Material Editor form that displays and allows you to edit some material settings of the object.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_move.jpg]] Shows the Move dialog that allows you to move your object (currently not implemented).&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_rotate.jpg]] Shows the Rotate dialog that allows you to rotate your object (currently not implemented).&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_scale.jpg]] Shows the Scale dialog that allows you to scale your object.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_resetview.jpg]] Resets the 3D preview view so that the entire object will fit in the screen again.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_normals.jpg]] Toggles the Display of the normals in the 3D preview.&lt;br /&gt;
&lt;br /&gt;
=== Object readers ===&lt;br /&gt;
&lt;br /&gt;
==== SCASM reader ====&lt;br /&gt;
&lt;br /&gt;
==== FSX MDL reader ====&lt;br /&gt;
&lt;br /&gt;
This reader has not been released yet, but work has been done on creating a reader that can read the MDL files.&lt;br /&gt;
&lt;br /&gt;
=== Object writers ===&lt;br /&gt;
&lt;br /&gt;
==== FSX X file writer ====&lt;br /&gt;
&lt;br /&gt;
==== FSX MDL file writer ====&lt;br /&gt;
&lt;br /&gt;
This writer uses the FSX X file writer, so please see its limitations. This writer is a wrapper that calls XtoMDL for you to convert it to a MDL object.&lt;br /&gt;
&lt;br /&gt;
==== FS2004 MDL file writer ====&lt;br /&gt;
&lt;br /&gt;
This writer uses the FSX X file writer, so please see its limitations. This writer is a wrapper that calls MakeMDL for you to convert it to a MDL object.&lt;br /&gt;
&lt;br /&gt;
==== 3DS writer ====&lt;br /&gt;
&lt;br /&gt;
==== OpenFlight writer ====&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
==== Convert a SCASM API into a FSX MDL ====&lt;br /&gt;
&lt;br /&gt;
==== Batch convert objects ====&lt;br /&gt;
&lt;br /&gt;
== Background information ==&lt;br /&gt;
&lt;br /&gt;
This section provides some interesting background information that might be useful to you while using ModelConverterX.&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you have any problems while using the program or if you have suggestions and other feedback to improve the tool, please let me know. You can either contact me [http://www.fsdeveloper.com/wiki/index.php?title=Special:GoToForum&amp;amp;threadname=Arno&amp;amp;create=talk&amp;amp;type=user directly] or visit the ModelConverterX [http://www.fsdeveloper.com/forum/forumdisplay.php?f=87 subforum] at FSDeveloper.com.&lt;br /&gt;
&lt;br /&gt;
== User license ==&lt;br /&gt;
&lt;br /&gt;
When using ModelConverterX you agree to the following user license:&lt;br /&gt;
&lt;br /&gt;
I do hereby agree that I will only use ModelConverterX to convert objects I have created myself. I will not change the work of others, without their prior written permission. This does include any objects obtained by decompilation of BGL files.&lt;br /&gt;
&lt;br /&gt;
(c) 2007-2008 SceneryDesign.org / Arno Gerretsen&lt;br /&gt;
&lt;br /&gt;
This software program is distributed without charge to other scenery designers, redistribution of the original ZIP file is allowed. You are NOT allowed to sell this software program or ask money for its distribution. Object created with this software program can be used in commercial scenery projects if you wish.&lt;br /&gt;
&lt;br /&gt;
The copyright and any intellectual property relating to this program remain the property of the author.&lt;br /&gt;
&lt;br /&gt;
The software distributed in this way may represent work in progress, and bears no warranty, either expressed or implied. &lt;br /&gt;
&lt;br /&gt;
[[category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX&amp;diff=5776</id>
		<title>ModelConverterX</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX&amp;diff=5776"/>
		<updated>2008-05-30T07:25:32Z</updated>

		<summary type="html">&lt;p&gt;Agerrius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Content-WIP}} &lt;br /&gt;
{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = unknown&lt;br /&gt;
| FS98 = unknown&lt;br /&gt;
}}&lt;br /&gt;
ModelConverterX is a tool that does exactly what the name says, it allows you to convert models. The tools allows you to import models from different formats, for example SCASM macros. After that they can be exported to different formats again, for example FSX MDL objects or the OpenFlight format.&lt;br /&gt;
&lt;br /&gt;
The rest of this article will explain you how to install and use ModelConverterX. It also contains some practical examples on how to do common tasks.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
Currently ModelConverterX is only available as an alpha test version. You are encouraged to try this version already, but please be aware that there will be some bugs and unfinished features left at the moment. To get the latest alpha version go to the [http://www.fsdeveloper.com/forum/forumdisplay.php?f=87 support forum] for ModelConverterX, where you will find a thread with the latest release.&lt;br /&gt;
&lt;br /&gt;
Once you have downloaded the ZIP file containing the program, you need to unzip it to a folder of your choice. If you have used a previous alpha version before, you can replace those files with the new version.&lt;br /&gt;
&lt;br /&gt;
The first time you install ModelConverterX you need to register one DLL file that is used for handling the textures in the 3D preview. To do this run the register.bat file that is provided in the ZIP file. Failing to do this will result in errors when you load a model.&lt;br /&gt;
&lt;br /&gt;
If you are using Vista you will have to edit this BAT file and include the complete path to the DLL file. After that you need to run the BAT file with the &amp;quot;Run as administrator&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_main.jpg|thumb|ModelConverterX main screen]]&lt;br /&gt;
&lt;br /&gt;
All your activities in ModelConverterX are done from the main screen. How this screen looks is shown in the image at the right.&lt;br /&gt;
&lt;br /&gt;
Roughly the form is divided in two areas. The top part where a 3D preview of your model is shown. The bottom part where a log of events is shown, this is the area where you can see warnings and errors from the object readers and writers.&lt;br /&gt;
&lt;br /&gt;
At the top of the form there is a menu that gives you access to all functions, while at the right there is a toolbar that gives you access to some useful functions as well. All options in the menu and toolbar will be discussed below.&lt;br /&gt;
&lt;br /&gt;
=== Menus ===&lt;br /&gt;
&lt;br /&gt;
This section will discuss all the options that are available from the different menus in ModelConverterX.&lt;br /&gt;
&lt;br /&gt;
==== File ====&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_file_menu.jpg|thumb|File menu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Import...&#039;&#039;&#039; shows you a open file dialog where you can select the model that you want to import.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Export...&#039;&#039;&#039; shows you a save file dialog where you can specify to which file the model has to be exported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recently used files&#039;&#039;&#039; gives you access to the 8 most recently used models, this allows you to reopen them more quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Batch convert...&#039;&#039;&#039; opens a new dialog that allows you to convert a set of models between two formats, without having to load them all manually into the tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save message log...&#039;&#039;&#039; saves the messages in the event log to a TXT file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save preview to image...&#039;&#039;&#039; saves the 3D preview to an image file on your disk. This can be used to create preview images of objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit&#039;&#039;&#039; quits the tool.&lt;br /&gt;
&lt;br /&gt;
==== Tools ====&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_tools_menu.jpg|thumb|Tools menu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCASM macro to XML placement converter...&#039;&#039;&#039; opens new dialog that converts the Macro commands from a SCASM file into a XML placement file for BGLComp. This allows you to convert the placement of the objects as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039; shows the options for ModelConverterX, where you can specify different settings.&lt;br /&gt;
&lt;br /&gt;
==== Help ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;About&#039;&#039;&#039; shows the about information for your version of ModelConverterX.&lt;br /&gt;
&lt;br /&gt;
=== Toolbar ===&lt;br /&gt;
&lt;br /&gt;
The ModelConverterX toolbar gives you access to some functions that are often used when manipulating and working with your object.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_next.jpg]] If multiple objects are loaded, this allows you to go to the next one in the list.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_prev.jpg]] If multiple objects are loaded, this allowd you to go to the previous one in the list.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_objinfo.jpg]] Shows information about the loaded object (currently not implemented).&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_textures.jpg]] Shows the Material Editor form that displays and allows you to edit some material settings of the object.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_move.jpg]] Shows the Move dialog that allows you to move your object (currently not implemented).&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_rotate.jpg]] Shows the Rotate dialog that allows you to rotate your object (currently not implemented).&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_scale.jpg]] Shows the Scale dialog that allows you to scale your object.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_resetview.jpg]] Resets the 3D preview view so that the entire object will fit in the screen again.&lt;br /&gt;
&lt;br /&gt;
[[Image:ModelConverterX_toolbar_normals.jpg]] Toggles the Display of the normals in the 3D preview.&lt;br /&gt;
&lt;br /&gt;
=== Object readers ===&lt;br /&gt;
&lt;br /&gt;
==== SCASM reader ====&lt;br /&gt;
&lt;br /&gt;
==== FSX MDL reader ====&lt;br /&gt;
&lt;br /&gt;
This reader has not been released yet, but work has been done on creating a reader that can read the MDL files.&lt;br /&gt;
&lt;br /&gt;
=== Object writers ===&lt;br /&gt;
&lt;br /&gt;
==== FSX X file writer ====&lt;br /&gt;
&lt;br /&gt;
==== FSX MDL file writer ====&lt;br /&gt;
&lt;br /&gt;
This writer uses the FSX X file writer, so please see its limitations. This writer is a wrapper that calls XtoMDL for you to convert it to a MDL object.&lt;br /&gt;
&lt;br /&gt;
==== FS2004 MDL file writer ====&lt;br /&gt;
&lt;br /&gt;
This writer uses the FSX X file writer, so please see its limitations. This writer is a wrapper that calls MakeMDL for you to convert it to a MDL object.&lt;br /&gt;
&lt;br /&gt;
==== 3DS writer ====&lt;br /&gt;
&lt;br /&gt;
==== OpenFlight writer ====&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
==== Convert a SCASM API into a FSX MDL ====&lt;br /&gt;
&lt;br /&gt;
==== Batch convert objects ====&lt;br /&gt;
&lt;br /&gt;
== Background information ==&lt;br /&gt;
&lt;br /&gt;
This section provides some interesting background information that might be useful to you while using ModelConverterX.&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
If you have any problems while using the program or if you have suggestions and other feedback to improve the tool, please let me know. You can either contact me [http://www.fsdeveloper.com/wiki/index.php?title=Special:GoToForum&amp;amp;threadname=Arno&amp;amp;create=talk&amp;amp;type=user directly] or visit the ModelConverterX [http://www.fsdeveloper.com/forum/forumdisplay.php?f=87 subforum] at FSDeveloper.com.&lt;br /&gt;
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== User license ==&lt;br /&gt;
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When using ModelConverterX you agree to the following user license:&lt;br /&gt;
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I do hereby agree that I will only use ModelConverterX to convert objects I have created myself. I will no change the work of others, without their prior written permission. This does include any objects obtained by decompilation of BGL files.&lt;br /&gt;
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(c) 2007-2008 SceneryDesign.org / Arno Gerretsen&lt;br /&gt;
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This software program is distributed without charge to other scenery designers, redistribution of the original ZIP file is allowed. You are NOT allowed to sell this software program or ask money for its distribution. Object created with this software program can be used in commercial scenery projects if you wish.&lt;br /&gt;
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The copyright and any intellectual property relating to this program remain the property of the author.&lt;br /&gt;
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The software distributed in this way may represent work in progress, and bears no warranty, either expressed or implied. &lt;br /&gt;
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[[category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Agerrius</name></author>
	</entry>
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