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	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7857</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7857"/>
		<updated>2010-11-10T05:55:00Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Tool Suite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.8. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.8 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_28.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_edit_28.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.8:&lt;br /&gt;
&lt;br /&gt;
* Easily attach effects, landable platforms, carrier arroestor wires and catapults, and library objects to your models&lt;br /&gt;
* Define visibility, mouserect and nocrash nodes&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.lulu.com/product/file-download/fsdsxtweak-v2-manual/6425116?productTrackingContext=search_results/search_shelf/center/1 downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://davenunez.wordpress.com/2009/05/14/downloading-fsdsxtweak-now-that-avsim-is-down/ Developer&#039;s site]&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_plugin_28.jpg&amp;diff=7856</id>
		<title>File:Fsdsxtweak plugin 28.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_plugin_28.jpg&amp;diff=7856"/>
		<updated>2010-11-10T05:54:08Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_edit_28.jpg&amp;diff=7855</id>
		<title>File:Fsdsxtweak edit 28.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_edit_28.jpg&amp;diff=7855"/>
		<updated>2010-11-10T05:53:43Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7854</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7854"/>
		<updated>2010-11-10T05:48:31Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Support Forum and Development Blog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.8. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.8 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.8:&lt;br /&gt;
&lt;br /&gt;
* Easily attach effects, landable platforms, carrier arroestor wires and catapults, and library objects to your models&lt;br /&gt;
* Define visibility, mouserect and nocrash nodes&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.lulu.com/product/file-download/fsdsxtweak-v2-manual/6425116?productTrackingContext=search_results/search_shelf/center/1 downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://davenunez.wordpress.com/2009/05/14/downloading-fsdsxtweak-now-that-avsim-is-down/ Developer&#039;s site]&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7853</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7853"/>
		<updated>2010-11-10T05:46:46Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Major Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.8. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.8 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.8:&lt;br /&gt;
&lt;br /&gt;
* Easily attach effects, landable platforms, carrier arroestor wires and catapults, and library objects to your models&lt;br /&gt;
* Define visibility, mouserect and nocrash nodes&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://davenunez.wordpress.com/2009/05/14/downloading-fsdsxtweak-now-that-avsim-is-down/ Developer&#039;s site]&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7852</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7852"/>
		<updated>2010-11-10T05:46:21Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Tool Suite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.8. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.8 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.7:&lt;br /&gt;
&lt;br /&gt;
* Easily attach effects, landable platforms, carrier arroestor wires and catapults, and library objects to your models&lt;br /&gt;
* Define visibility, mouserect and nocrash nodes&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://davenunez.wordpress.com/2009/05/14/downloading-fsdsxtweak-now-that-avsim-is-down/ Developer&#039;s site]&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7851</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7851"/>
		<updated>2010-11-10T05:46:01Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.8. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.4 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.7:&lt;br /&gt;
&lt;br /&gt;
* Easily attach effects, landable platforms, carrier arroestor wires and catapults, and library objects to your models&lt;br /&gt;
* Define visibility, mouserect and nocrash nodes&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://davenunez.wordpress.com/2009/05/14/downloading-fsdsxtweak-now-that-avsim-is-down/ Developer&#039;s site]&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7115</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=7115"/>
		<updated>2009-11-29T06:29:00Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Major Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.4. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.4 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.7:&lt;br /&gt;
&lt;br /&gt;
* Easily attach effects, landable platforms, carrier arroestor wires and catapults, and library objects to your models&lt;br /&gt;
* Define visibility, mouserect and nocrash nodes&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://davenunez.wordpress.com/2009/05/14/downloading-fsdsxtweak-now-that-avsim-is-down/ Developer&#039;s site]&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6918</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6918"/>
		<updated>2009-07-02T01:24:47Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Downloading FSDSxTweak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.4. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.4 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.4:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://davenunez.wordpress.com/2009/05/14/downloading-fsdsxtweak-now-that-avsim-is-down/ Developer&#039;s site]&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6917</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6917"/>
		<updated>2009-07-02T01:24:17Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Downloading FSDSxTweak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.4. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.4 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.4:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://davenunez.wordpress.com/2009/05/14/downloading-fsdsxtweak-now-that-avsim-is-down/]&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6916</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6916"/>
		<updated>2009-07-02T01:23:36Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Major Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.4. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.4 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.4:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, base specularity, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6915</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6915"/>
		<updated>2009-07-02T01:23:01Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Tool Suite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.4. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.4 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.3:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6914</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6914"/>
		<updated>2009-07-02T01:22:41Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.4. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.3 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.3:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6345</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6345"/>
		<updated>2008-09-08T13:31:31Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Tool Suite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.3. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.3 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_plugin_2_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.3:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_plugin_2_2.jpg&amp;diff=6344</id>
		<title>File:Fsdsxtweak plugin 2 2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_plugin_2_2.jpg&amp;diff=6344"/>
		<updated>2008-09-08T13:30:04Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6343</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6343"/>
		<updated>2008-09-08T13:26:39Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Tool Suite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.3. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.3 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fsdsxtweak edit 22.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.3:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_edit_22.jpg&amp;diff=6342</id>
		<title>File:Fsdsxtweak edit 22.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_edit_22.jpg&amp;diff=6342"/>
		<updated>2008-09-08T13:25:46Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: Screenshot of FSDSxTweak v2.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of FSDSxTweak v2.2&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6295</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6295"/>
		<updated>2008-09-05T12:10:12Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.3. Although it is intended for use in FSDS, it can be of benefit for GMax developers also (particularly the new reference parts and modeldef_edit).&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.3 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.3:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6294</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6294"/>
		<updated>2008-09-05T12:09:31Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Major Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.3. Although it is intended for use in FSDS, it can be of benefit for GMax developers also.&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.3 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.3:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can change base colors, add bump maps, specular maps, etc. and control bloom parameters)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
* Add new model custom animations to a model&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6293</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6293"/>
		<updated>2008-09-05T12:07:21Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Support Forum and Development Blog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.3. Although it is intended for use in FSDS, it can be of benefit for GMax developers also.&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.3 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.1:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can add bump maps, specular maps, etc.)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.cs.uct.ac.za/~dnunez/fsdsxtweak.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6292</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6292"/>
		<updated>2008-09-05T12:05:57Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Tool Suite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.3. Although it is intended for use in FSDS, it can be of benefit for GMax developers also.&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.3 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
[[Image:modeldef_edit.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.1:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can add bump maps, specular maps, etc.)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.lulu.com/items/volume_63/2699000/2699766/1/print/2699766.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Modeldef_edit.jpg&amp;diff=6291</id>
		<title>File:Modeldef edit.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Modeldef_edit.jpg&amp;diff=6291"/>
		<updated>2008-09-05T12:03:22Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: Screenshot of Modeldef_Edit v1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Modeldef_Edit v1.0&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6290</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6290"/>
		<updated>2008-09-05T11:59:28Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Tool Suite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.3. Although it is intended for use in FSDS, it can be of benefit for GMax developers also.&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.3 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;FSDSxTweak_Edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Modeldef_Edit:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.1:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can add bump maps, specular maps, etc.)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.lulu.com/items/volume_63/2699000/2699766/1/print/2699766.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6289</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6289"/>
		<updated>2008-09-05T11:57:40Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Tool Suite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.3. Although it is intended for use in FSDS, it can be of benefit for GMax developers also.&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.3 suite consists of four tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;modeldef_edit.exe:&#039;&#039;&#039; This allows you to edit the modeldef.xml file which defines animations in the model. Modeldef_edit provides a simple graphical interface for adding and editing custom animations to the model.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.1:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can add bump maps, specular maps, etc.)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.lulu.com/items/volume_63/2699000/2699766/1/print/2699766.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6288</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6288"/>
		<updated>2008-09-05T11:55:47Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, bloom, etc). It is currently in version 2.3. Although it is intended for use in FSDS, it can be of benefit for GMax developers also.&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.1 suite consists of three tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.1:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can add bump maps, specular maps, etc.)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.lulu.com/items/volume_63/2699000/2699766/1/print/2699766.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Normal_map_creation&amp;diff=6247</id>
		<title>Normal map creation</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Normal_map_creation&amp;diff=6247"/>
		<updated>2008-07-21T21:04:34Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the new features that can be used on our 3D models in FSX is the normal map, or sometimes also called bump map. This article will describe how to create the normal map texture that you can use on your model.&lt;br /&gt;
&lt;br /&gt;
Bump mapping is a technique that makes a surface look uneven. For example a brick wall consisting of only one polygon, could look like it has been made of individual stones. If you would model that all in 3D it would require a lot more polygons. What the normal map does is adjust the local normal based on the value stored in the normal map, so instead of having the same normal for the entire polygon, now each pixel can have a different normal. That results in the uneven look.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
To follow the rest of this tutorial you need to make sure you have the following tools at hand:&lt;br /&gt;
&lt;br /&gt;
* [[GMax]] or [[3DSMax]] with the FSX gamepack installed&lt;br /&gt;
* A photo editing tool like [[Photoshop]], [[Paintshop Pro]] or [[GIMP]]&lt;br /&gt;
* A normal map plugin (see the links section for links to get them)&lt;br /&gt;
&lt;br /&gt;
== Creating a grayscale height map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_diffuse_map.jpg|thumb|The diffuse map texture]]&lt;br /&gt;
[[Image:bump_gray_height_map.jpg|thumb|The grayscale height map texture]]&lt;br /&gt;
&lt;br /&gt;
The normal map plugin that we will be using to create the normal map, needs a grayscale height map as input. You can see this as a texture where the different shades of gray give information about the height of that pixel. It sort of gives a relief of your diffuse texture.&lt;br /&gt;
&lt;br /&gt;
Simply turning your diffuse texture into grayscale does not give the best result. On the other hand creating the height map by hand is also a lot of work and requires quite some artistic skills. But fortunately there are some tricks to get your started.&lt;br /&gt;
&lt;br /&gt;
One of the best ways to create a grayscale height map I found is to make use of the filters in your painting program that allow to make a photocopy or charcoal version of your texture. If you play around a bit with the settings of such a plugin, you will see that you can generate a quite convincing height map. For the final details you will probably have to edit the texture, but it should give you a good starting point.&lt;br /&gt;
&lt;br /&gt;
== Creating a normal map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_normal_map.jpg|thumb|The normal map texture]]&lt;br /&gt;
&lt;br /&gt;
The next step is to use the normal map plugin for your painting program to turn the grayscale height map into a normal map. What this does is turn your grayscale relief into a format where the information is stored in the red, green, blue and alpha channels of the image, so that the graphics card can process the information quicker.&lt;br /&gt;
&lt;br /&gt;
The normal map plugin has a lot of options and feel free to play around with them. The most powerful is probably the scale setting. In the FSX material section of the SDK you also find some examples of what different bump scales can do.&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the settings, generate the normal map. It could look like the example shown on the right, although I exaggerated the scale a bit in this case to make things more clear for the tutorial.&lt;br /&gt;
&lt;br /&gt;
== Saving in FSX format ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_normal_map_fsx.jpg|thumb|The normal map texture in FSX format]]&lt;br /&gt;
&lt;br /&gt;
Because of the way the shaders have been written for FSX you can not use the normal map you just created directly. You will have to do some modifications to it. Failing to do so will result in a unrealistic view of your model.&lt;br /&gt;
&lt;br /&gt;
Here are the steps you need to take:&lt;br /&gt;
&lt;br /&gt;
# Copy the content of the red channel to the alpha channel&lt;br /&gt;
# Make the red channel black&lt;br /&gt;
# Invert the green channel&lt;br /&gt;
# Make the blue channel white&lt;br /&gt;
&lt;br /&gt;
The image on the right shows the resulting normal map for FSX.&lt;br /&gt;
&lt;br /&gt;
After that save your normal map as DXT5 texture. Due to the different compressions in the DXT format, DXT5 is strongly preferred over DXT3 for your normal maps. You can do this with the [[ImageTool]] tool that comes with the SDK.&lt;br /&gt;
&lt;br /&gt;
== Assigning to your model ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_material_editor.jpg|thumb|Material editor assign normal map]]&lt;br /&gt;
&lt;br /&gt;
Now that you have your normal map texture file that you can use in FSX, we are almost done. The final step is to assign the normal map to your 3D model so that it will actually be used. For this you need to make sure you use a FlightSimX material on your object.&lt;br /&gt;
&lt;br /&gt;
Using Gmax, all you have to do for this is assign the texture you just created to the Bump slot of your material. See the image to the right for an example. As you can see I prefer to use the PSD version of the texture in GMax.&lt;br /&gt;
&lt;br /&gt;
Using FSDS, you need to install [[FSDSxTweak]], and then assign the bump map (which must be a DDS file) using a material tweak ([http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1216363279 see this tutorial]).&lt;br /&gt;
&lt;br /&gt;
After this export your model to MDL as before. The next time you load your aircraft or scenery you should see that it has a bump map now.&lt;br /&gt;
&lt;br /&gt;
== The result ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_result_before.jpg|thumb|Model without normal map]]&lt;br /&gt;
[[Image:bump_result_after.jpg|thumb|Model with normal map]]&lt;br /&gt;
&lt;br /&gt;
So what did we do all this extra effort for? The two images below show the difference between a model without and with a normal map applied. In this case the normal map scale has been put a bit higher than normally desired to make the effect stronger, but I hope you can see the benefit of using normal maps in some cases.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://developer.nvidia.com/object/nv_texture_tools.html Nvidia normal map plugin]&lt;br /&gt;
* [http://nifelheim.dyndns.org/%7ecocidius/normalmap GIMP normal map plugin]&lt;br /&gt;
* [http://davenunez.wordpress.com/2008/07/21/using-the-gimp-to-create-bump-maps-for-fsx/ Using The Gimp to create bump maps for FSX (tutorial)]&lt;br /&gt;
* [http://www.bencloward.com/tutorials_normal_maps1.shtml Creating and using normal maps - a tutorial]&lt;br /&gt;
* [http://zarria.net/nrmphoto/nrmphoto.html Normal map photography] - a cool idea on how to create a normal map&lt;br /&gt;
&lt;br /&gt;
[[Category:Texturing]]&lt;br /&gt;
[[Category:Scenery_Design]]&lt;br /&gt;
[[Category:Aircraft_Design]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6246</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6246"/>
		<updated>2008-07-21T21:02:28Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* End User License */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, etc). It is currently in version 2.1. Although it is intended for use in FSDS, it can be of benefit for GMax developers also.&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.1 suite consists of three tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.1:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can add bump maps, specular maps, etc.)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.lulu.com/items/volume_63/2699000/2699766/1/print/2699766.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screen shots of models produced with the tools. Models created with FSDSxTweak can be released for free or commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Normal_map_creation&amp;diff=6245</id>
		<title>Normal map creation</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Normal_map_creation&amp;diff=6245"/>
		<updated>2008-07-21T21:02:01Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Assigning to your model */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the new features that can be used on our 3D models in FSX is the normal map, or sometimes also called bump map. This article will describe how to create the normal map texture that you can use on your model.&lt;br /&gt;
&lt;br /&gt;
Bump mapping is a technique that makes a surface look uneven. For example a brick wall consisting of only one polygon, could look like it has been made of individual stones. If you would model that all in 3D it would require a lot more polygons. What the normal map does is adjust the local normal based on the value stored in the normal map, so instead of having the same normal for the entire polygon, now each pixel can have a different normal. That results in the uneven look.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
To follow the rest of this tutorial you need to make sure you have the following tools at hand:&lt;br /&gt;
&lt;br /&gt;
* [[GMax]] or [[3DSMax]] with the FSX gamepack installed&lt;br /&gt;
* A photo editing tool like [[Photoshop]], [[Paintshop Pro]] or [[GIMP]]&lt;br /&gt;
* A normal map plugin (see the links section for links to get them)&lt;br /&gt;
&lt;br /&gt;
== Creating a grayscale height map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_diffuse_map.jpg|thumb|The diffuse map texture]]&lt;br /&gt;
[[Image:bump_gray_height_map.jpg|thumb|The grayscale height map texture]]&lt;br /&gt;
&lt;br /&gt;
The normal map plugin that we will be using to create the normal map, needs a grayscale height map as input. You can see this as a texture where the different shades of gray give information about the height of that pixel. It sort of gives a relief of your diffuse texture.&lt;br /&gt;
&lt;br /&gt;
Simply turning your diffuse texture into grayscale does not give the best result. On the other hand creating the height map by hand is also a lot of work and requires quite some artistic skills. But fortunately there are some tricks to get your started.&lt;br /&gt;
&lt;br /&gt;
One of the best ways to create a grayscale height map I found is to make use of the filters in your painting program that allow to make a photocopy or charcoal version of your texture. If you play around a bit with the settings of such a plugin, you will see that you can generate a quite convincing height map. For the final details you will probably have to edit the texture, but it should give you a good starting point.&lt;br /&gt;
&lt;br /&gt;
== Creating a normal map ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_normal_map.jpg|thumb|The normal map texture]]&lt;br /&gt;
&lt;br /&gt;
The next step is to use the normal map plugin for your painting program to turn the grayscale height map into a normal map. What this does is turn your grayscale relief into a format where the information is stored in the red, green, blue and alpha channels of the image, so that the graphics card can process the information quicker.&lt;br /&gt;
&lt;br /&gt;
The normal map plugin has a lot of options and feel free to play around with them. The most powerful is probably the scale setting. In the FSX material section of the SDK you also find some examples of what different bump scales can do.&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the settings, generate the normal map. It could look like the example shown on the right, although I exaggerated the scale a bit in this case to make things more clear for the tutorial.&lt;br /&gt;
&lt;br /&gt;
== Saving in FSX format ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_normal_map_fsx.jpg|thumb|The normal map texture in FSX format]]&lt;br /&gt;
&lt;br /&gt;
Because of the way the shaders have been written for FSX you can not use the normal map you just created directly. You will have to do some modifications to it. Failing to do so will result in a unrealistic view of your model.&lt;br /&gt;
&lt;br /&gt;
Here are the steps you need to take:&lt;br /&gt;
&lt;br /&gt;
# Copy the content of the red channel to the alpha channel&lt;br /&gt;
# Make the red channel black&lt;br /&gt;
# Invert the green channel&lt;br /&gt;
# Make the blue channel white&lt;br /&gt;
&lt;br /&gt;
The image on the right shows the resulting normal map for FSX.&lt;br /&gt;
&lt;br /&gt;
After that save your normal map as DXT5 texture. Due to the different compressions in the DXT format, DXT5 is strongly preferred over DXT3 for your normal maps. You can do this with the [[ImageTool]] tool that comes with the SDK.&lt;br /&gt;
&lt;br /&gt;
== Assigning to your model ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_material_editor.jpg|thumb|Material editor assign normal map]]&lt;br /&gt;
&lt;br /&gt;
Now that you have your normal map texture file that you can use in FSX, we are almost done. The final step is to assign the normal map to your 3D model so that it will actually be used. For this you need to make sure you use a FlightSimX material on your object.&lt;br /&gt;
&lt;br /&gt;
Using Gmax, all you have to do for this is assign the texture you just created to the Bump slot of your material. See the image to the right for an example. As you can see I prefer to use the PSD version of the texture in GMax.&lt;br /&gt;
&lt;br /&gt;
Using FSDS, you need to install [[FSDSxTweak]], and then assign the bump map (which must be a DDS file) using a material tweak ([http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1216363279 see this tutorial]).&lt;br /&gt;
&lt;br /&gt;
After this export your model to MDL as before. The next time you load your aircraft or scenery you should see that it has a bump map now.&lt;br /&gt;
&lt;br /&gt;
== The result ==&lt;br /&gt;
&lt;br /&gt;
[[Image:bump_result_before.jpg|thumb|Model without normal map]]&lt;br /&gt;
[[Image:bump_result_after.jpg|thumb|Model with normal map]]&lt;br /&gt;
&lt;br /&gt;
So what did we do all this extra effort for? The two images below show the difference between a model without and with a normal map applied. In this case the normal map scale has been put a bit higher than normally desired to make the effect stronger, but I hope you can see the benefit of using normal maps in some cases.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://developer.nvidia.com/object/nv_texture_tools.html Nvidia normal map plugin]&lt;br /&gt;
* [http://nifelheim.dyndns.org/%7ecocidius/normalmap GIMP normal map plugin]&lt;br /&gt;
* [http://www.bencloward.com/tutorials_normal_maps1.shtml Creating and using normal maps - a tutorial]&lt;br /&gt;
* [http://zarria.net/nrmphoto/nrmphoto.html Normal map photograpgy] - a cool idea on how to create a normal map&lt;br /&gt;
&lt;br /&gt;
[[Category:Texturing]]&lt;br /&gt;
[[Category:Scenery_Design]]&lt;br /&gt;
[[Category:Aircraft_Design]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6244</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6244"/>
		<updated>2008-07-21T08:47:46Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: /* Major Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, etc). It is currently in version 2.1. Although it is intended for use in FSDS, it can be of benefit for GMax developers also.&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.1 suite consists of three tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.1:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can add bump maps, specular maps, etc.)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc. which are written directly into the aircraft.cfg file.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.lulu.com/items/volume_63/2699000/2699766/1/print/2699766.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screenshots of models produced with the tools. Models created with FSDSxTweak can be released for free of commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6243</id>
		<title>FSDSxTweak</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSDSxTweak&amp;diff=6243"/>
		<updated>2008-07-21T08:46:20Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: New page: {{Infobox-Applicable-FSVersion | FSXI = false | FSXA = true | FSX = true | FS2004 = false | FS2002 = false | FS2000 = false | FS98 = false }} == Introduction ==  FSDSxTweak is a freeware s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = false&lt;br /&gt;
| FS98 = false&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is a freeware set of tools for Abacus Flight Simulator Design Studio version 3.5.1 and above (FSDS). They allow for editing of advanced materials and aircraft properties which FSDS does not natively support (such as bump mapping, VC self-shadowing, etc). It is currently in version 2.1. Although it is intended for use in FSDS, it can be of benefit for GMax developers also.&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak works by running the .x file generated by FSDS to generate a new .x file, which is then compiled using XtoMdl:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak_pipeline.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Tool Suite ==&lt;br /&gt;
&lt;br /&gt;
The FSDSxTweak version 2.1 suite consists of three tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak.exe:&#039;&#039;&#039; All that is required to tweak models is this tool. It is command-line driven and reads plain ASCII text config (KFG) files that define the tweaks to apply.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_plugin:&#039;&#039;&#039; This is a plugin for FSDS. In order to facilitate the use of fsdsxtweak.exe, this tool allows for single-button-press compilation of models. It is effectively a graphical front-end to fsdsxtweak.exe, and also adds some extra housekeeping tools:&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak plugin interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;fsdsxtweak_edit:&#039;&#039;&#039; This tool allows for easy creation and editing of the tweak files used by fsdsxtweak (KFG files). It allows for fast easy editing, and reduces errors associated with syntax errors found in hand-edited config files.&lt;br /&gt;
&lt;br /&gt;
[[Image:fsdsxtweak edit interface.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
&lt;br /&gt;
The following major features exist in v2.1:&lt;br /&gt;
&lt;br /&gt;
* Access to all FSX material properties (Can add bump maps, specular maps, etc.)&lt;br /&gt;
* Addition of more than a dozen new reference parts in FSDS allows for easy creation and placement of camera definitions, fuel tanks, engine locations, etc.&lt;br /&gt;
* Automatic computation of gear compression to prevent &#039;wheels sunk into ground&#039; problem.&lt;br /&gt;
* Enable VC dynamic shadows for DX10 models&lt;br /&gt;
&lt;br /&gt;
== Support Forum and Development Blog ==&lt;br /&gt;
&lt;br /&gt;
The manual (which is also included in the download) can be [http://www.lulu.com/items/volume_63/2699000/2699766/1/print/2699766.pdf downloaded separately].&lt;br /&gt;
&lt;br /&gt;
Support, information and tutorials can be found at the Freeflightdesign.com [http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=FSDSTweak FSDSxTweak Forum]. The author maintains a [http://davenunez.wordpress.com/ development blog] with updates.&lt;br /&gt;
&lt;br /&gt;
== Downloading FSDSxTweak ==&lt;br /&gt;
&lt;br /&gt;
The latest version of FSDSxTweak can be downloaded from the follow sites:- &lt;br /&gt;
&lt;br /&gt;
* [http://www.avsim.com AVSIM.com file library]&lt;br /&gt;
* [http://www.flightsim.com Flightsim.com file library]&lt;br /&gt;
&lt;br /&gt;
== End User License ==&lt;br /&gt;
&lt;br /&gt;
FSDSxTweak is released as freeware, although the author appreciates screenshots of models produced with the tools. Models created with FSDSxTweak can be released for free of commercially.&lt;br /&gt;
&lt;br /&gt;
== Development Roadmap ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_edit_interface.jpg&amp;diff=6242</id>
		<title>File:Fsdsxtweak edit interface.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_edit_interface.jpg&amp;diff=6242"/>
		<updated>2008-07-21T08:38:00Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_plugin_interface.jpg&amp;diff=6241</id>
		<title>File:Fsdsxtweak plugin interface.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_plugin_interface.jpg&amp;diff=6241"/>
		<updated>2008-07-21T08:37:13Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_pipeline.jpg&amp;diff=6240</id>
		<title>File:Fsdsxtweak pipeline.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=File:Fsdsxtweak_pipeline.jpg&amp;diff=6240"/>
		<updated>2008-07-21T08:34:34Z</updated>

		<summary type="html">&lt;p&gt;Davenunez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Davenunez</name></author>
	</entry>
</feed>