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	<id>http://www.fsdeveloper.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kai503</id>
	<title>FSDeveloper Wiki - User contributions [en-gb]</title>
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	<updated>2026-05-28T08:08:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Stupid_FSX_Tricks&amp;diff=7742</id>
		<title>Stupid FSX Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Stupid_FSX_Tricks&amp;diff=7742"/>
		<updated>2010-06-26T21:56:50Z</updated>

		<summary type="html">&lt;p&gt;Kai503: /* Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Content-WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = unknown&lt;br /&gt;
| FS98 = unknown&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Stupid FSX Tricks&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The idea is to have a repository for all the the little things hoops that FSX makes you jump through to build an aircraft or scenery.  If you have an issue that is stumping you, browse here to see if something applies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SDK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modeling and Animation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.  When adding an animation tag to a part, the range of Key Frames must be entered before selecting the animation&lt;br /&gt;
&lt;br /&gt;
2. Never use the Mirror tool in the main tool bar, but only the modifier fly-out. Otherwise it looks good in gmax, but you&#039;ll have flipped normals in FS.&lt;br /&gt;
&lt;br /&gt;
3. When you want to give a material a name (in the Material Editor), open the Material Navigator before typing, otherwise gmax will crash. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Texturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.  Before exporting a texture, it must be flipped vertical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panels and Gauges&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight Dynamics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exporting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scenery ==&lt;/div&gt;</summary>
		<author><name>Kai503</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Stupid_FSX_Tricks&amp;diff=7741</id>
		<title>Stupid FSX Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Stupid_FSX_Tricks&amp;diff=7741"/>
		<updated>2010-06-26T21:53:02Z</updated>

		<summary type="html">&lt;p&gt;Kai503: /* Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ambox-Content-WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = false&lt;br /&gt;
| FS2002 = false&lt;br /&gt;
| FS2000 = unknown&lt;br /&gt;
| FS98 = unknown&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Stupid FSX Tricks&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The idea is to have a repository for all the the little things hoops that FSX makes you jump through to build an aircraft or scenery.  If you have an issue that is stumping you, browse here to see if something applies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SDK ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modeling and Animation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.  When adding an animation tag to a part, the range of Key Frames must be entered before selecting the animation&lt;br /&gt;
&lt;br /&gt;
2. Never use the Mirror tool in the main tool bar, but only the modifier fly-out. Otherwise it looks good in gmax, but you&#039;ll have flipped normals in FS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Texturing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.  Before exporting a texture, it must be flipped vertical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panels and Gauges&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flight Dynamics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exporting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scenery ==&lt;/div&gt;</summary>
		<author><name>Kai503</name></author>
	</entry>
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