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	<updated>2026-04-20T23:57:13Z</updated>
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	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Transparencies_with_GIMP&amp;diff=8863</id>
		<title>Transparencies with GIMP</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Transparencies_with_GIMP&amp;diff=8863"/>
		<updated>2013-06-28T20:53:41Z</updated>

		<summary type="html">&lt;p&gt;Ozzman1997: /* The basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox-Applicable-FSVersion&lt;br /&gt;
| FSXI = false&lt;br /&gt;
| FSXA = true&lt;br /&gt;
| FSX = true&lt;br /&gt;
| FS2004 = true&lt;br /&gt;
| FS2002 = true&lt;br /&gt;
| FS2000 = true&lt;br /&gt;
| FS98 = true&lt;br /&gt;
}}&lt;br /&gt;
== A short tutorial about editing transparencies in textures with GIMP ==&lt;br /&gt;
&lt;br /&gt;
GIMP uses layermasks to assign transparency information to layers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Why use layer masks? ===&lt;br /&gt;
&lt;br /&gt;
* It saves you the tedious procedure of manually adding an alpha channel to an image with DXTBMP.&lt;br /&gt;
* Masks are added &#039;&#039;&#039;per layer&#039;&#039;&#039; and are automatically combined upon exporting. This means you can decide just how transparent each (layered) element of your texture is.&lt;br /&gt;
* With the DDS-Plugin [http://code.google.com/p/gimp-dds/], you can for example export your texture directly as a FSX compatible DXT5 .dds file for an improved workflow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The basics ===&lt;br /&gt;
&lt;br /&gt;
# Select transparent parts on texture&lt;br /&gt;
# Assign the transparent parts to a new layer&lt;br /&gt;
# &amp;quot;Layer&amp;quot; -&amp;gt; &amp;quot;Mask&amp;quot; -&amp;gt; &amp;quot;Add Layer Mask&amp;quot;&lt;br /&gt;
# Choose &amp;quot;Selection&amp;quot;&lt;br /&gt;
# In the window for the layers, right click on the layer with the mask and choose &amp;quot;Show Layer Mask&amp;quot;&lt;br /&gt;
# Edit the layer&#039;s color to control transparency (anything between black (transparent) and white (opaque))&lt;br /&gt;
# When done, right click the layer in the layer window again and untick &amp;quot;Edit Layer Mask&amp;quot; and &amp;quot;Show Layer Mask&amp;quot;&lt;br /&gt;
#* If the transparency gets annoying when editing the texture, tick &amp;quot;Disable Layer Mask&amp;quot; (you can leave the mask disabled; the image will export properly)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will have to play around with the various settings that the &amp;quot;Add Layer Masks&amp;quot; offers to find an optimal result for your needs.&lt;br /&gt;
&lt;br /&gt;
=== Before exporting ===&lt;br /&gt;
&lt;br /&gt;
# Enable all layer masks you want to export&lt;br /&gt;
# Choose the layers you want to export by making them visible or invisible&lt;br /&gt;
# Next, select &amp;quot;Image&amp;quot; -&amp;gt; &amp;quot;Merge Visible Layers&amp;quot; from the menu bar&lt;br /&gt;
# Select &amp;quot;Clipped To Image&amp;quot; and tick &amp;quot;Discard Invisible Layers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exporting ===&lt;br /&gt;
&lt;br /&gt;
* Bitmap formats&lt;br /&gt;
** Export as 32 bit .bmp files can be done with GIMP&#039;s &amp;quot;Save As&amp;quot; function and choosing &amp;quot;32 bits&amp;quot; (R8 G8 B8 A8) in the &amp;quot;Advanced Options&amp;quot; dialogue. &amp;lt;br&amp;gt; Getting the resulting bitmap into DXT format still requires the use of Imagetool or DXTBMP &#039;though.&lt;br /&gt;
&lt;br /&gt;
* DDS format&lt;br /&gt;
** Before exporting your texture into the .dds format from GIMP, you &#039;&#039;&#039;will have to flip the image vertically&#039;&#039;&#039;.&amp;lt;br&amp;gt; This can be done with &amp;quot;Image&amp;quot; -&amp;gt; &amp;quot;Transform&amp;quot; -&amp;gt; &amp;quot;Flip Vertically&amp;quot; or by assigning a key combination to this function (&amp;quot;Edit&amp;quot; -&amp;gt; &amp;quot;Keyboard Shortcuts&amp;quot;; CTRL+ALT+F works)&lt;br /&gt;
** Export with &amp;quot;File&amp;quot; -&amp;gt; &amp;quot;Save As&amp;quot; and select &amp;quot;BC3/DXT5&amp;quot; as compression when asked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Neither .dds nor .bmp files store any layer information, so it&#039;s recommended to undo the layer merging process after exporting (CTRL+Z or CTRL+Y) and save the texture in GIMP&#039;s native .xcf or the .psd format for further editing at a later point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
&lt;br /&gt;
=== Internal ===&lt;br /&gt;
{{Template:Navbox-Textur-Related}}&lt;br /&gt;
&lt;br /&gt;
=== External ===&lt;br /&gt;
[http://essay-for.me/ essay online]&lt;br /&gt;
&lt;br /&gt;
 [[category:Aircraft Design]]&lt;br /&gt;
 [[category:Modeling]]&lt;br /&gt;
 [[category:Texturing]]&lt;/div&gt;</summary>
		<author><name>Ozzman1997</name></author>
	</entry>
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