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	<updated>2026-05-07T07:58:11Z</updated>
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	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML_Tutorial&amp;diff=2671</id>
		<title>FSX KML Tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML_Tutorial&amp;diff=2671"/>
		<updated>2007-09-01T00:00:56Z</updated>

		<summary type="html">&lt;p&gt;Rfranzini: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the tutorial for [http://fsdeveloper.com/wiki/index.php?title=FSX_KML FSX KML].&lt;br /&gt;
&lt;br /&gt;
FSX KML is a freeware scenery design tool for Microsoft Flight Simulator X (FSX).&lt;br /&gt;
&lt;br /&gt;
== Creating landclass tiles ==&lt;br /&gt;
&lt;br /&gt;
* Land class tiles may be created tagging a polygon with a land class tag.&lt;br /&gt;
* FSX KML will process land class polygons in the order the appear in the KML thus allowing &amp;quot;layering&amp;quot; of land classes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
See this sample KML which does the following:-&lt;br /&gt;
&lt;br /&gt;
* Covers the entire Philippines islands with degraded tropical forest&lt;br /&gt;
* Overlays some degraded tropical forest areas with tropical forest&lt;br /&gt;
* Overlays some degraded tropical forest areas with paddy fields&lt;br /&gt;
* Overlays some paddy field areas with urban areas&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating landclass polygons ==&lt;br /&gt;
&lt;br /&gt;
== Creating waterclass tiles ==&lt;br /&gt;
&lt;br /&gt;
== Creating coastline ==&lt;br /&gt;
&lt;br /&gt;
== Creating rivers and lakes ==&lt;br /&gt;
&lt;br /&gt;
== Creating islands ==&lt;br /&gt;
&lt;br /&gt;
== Creating roads and moving traffic ==&lt;br /&gt;
&lt;br /&gt;
== Creating bridges ==&lt;br /&gt;
&lt;br /&gt;
== Creating a bush landing strip ==&lt;br /&gt;
&lt;br /&gt;
== Placing scenery objects ==&lt;br /&gt;
&lt;br /&gt;
== Excluding scenery objects ==&lt;br /&gt;
&lt;br /&gt;
== Flattening terrain around an airport ==&lt;br /&gt;
&lt;br /&gt;
In GE&lt;br /&gt;
* Draw a polygon&lt;br /&gt;
&lt;br /&gt;
In FSX KML&lt;br /&gt;
* Tag the polygon with the &#039;&#039;&#039;Airport_Backgrounds_Flatten_MaskClassMap_ExcludeAutoGen&#039;&#039;&#039;&lt;br /&gt;
* Set the elevation of the polygon to the elevation of the runway.  You can do this by clicking the &#039;&#039;&#039;Vertices&#039;&#039;&#039; tab and then clicking the &#039;&#039;&#039;Edit&#039;&#039;&#039; button.  Then click the &#039;&#039;&#039;Set Elevation&#039;&#039;&#039; button and enter the elevation of the runway.&lt;br /&gt;
&lt;br /&gt;
[[category:Scenery design]]&lt;/div&gt;</summary>
		<author><name>Rfranzini</name></author>
	</entry>
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