<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>http://www.fsdeveloper.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scruffyduck</id>
	<title>FSDeveloper Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fsdeveloper.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scruffyduck"/>
	<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php/Special:Contributions/Scruffyduck"/>
	<updated>2026-05-07T20:37:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=Scenery_design_tools&amp;diff=1784</id>
		<title>Scenery design tools</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=Scenery_design_tools&amp;diff=1784"/>
		<updated>2006-10-08T12:25:17Z</updated>

		<summary type="html">&lt;p&gt;Scruffyduck: Page Established&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain descriptions of current scenery design tools and the area(s) of scenery design that they support.  &lt;br /&gt;
&lt;br /&gt;
This page is &#039;&#039;&#039;NOT&#039;&#039;&#039; for subjective information about tools, which is best etc., but a central repository of information about the different tools and their functionlity.&lt;br /&gt;
&lt;br /&gt;
We are currently working out the best way to present this information to be of most value to people interested in understanding what different tools can do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Scenery design]]&lt;/div&gt;</summary>
		<author><name>Scruffyduck</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1775</id>
		<title>SDSX Requirements</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1775"/>
		<updated>2006-10-06T21:27:44Z</updated>

		<summary type="html">&lt;p&gt;Scruffyduck: /* Target Audience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the requirements document for the future Scenery Design Suite X (SDSX) tool. For discussions about this tool, please use the SDSX forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SECOND DRAFT DESCRIPTION FOR NEW SCENERY DESIGN TOOL&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draft Version 0.2 (Sept 30, 2006)&lt;br /&gt;
&lt;br /&gt;
==Working Name== &lt;br /&gt;
* Scenery Design Studio X [SDSX]&lt;br /&gt;
&lt;br /&gt;
==Program License==&lt;br /&gt;
* Freeware&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
* FSDevelopers.com&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
This is a new Scenery Design Tool for use with FSX.  It is being developed on a co-operative basis by members of FSDevelopers.com.&lt;br /&gt;
&lt;br /&gt;
It is expected to be a multi phase development and this description covers Phase 1. Future extensions such as adding new scenery elements should be possible via plug-in technology. These would include land class, mesh etc&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
To develop a Scenery Design Tool with the ability to:&lt;br /&gt;
* read FS9 and FSX XML based scenery BGLs&lt;br /&gt;
* enable users to view, modify and create FSX scenery in a graphical environment using drag and drop techniques.&lt;br /&gt;
* handle all existing FS9 and FSX XML based objects and effects&lt;br /&gt;
* create &#039;compound objects&#039; such as fence lines, area fills and so on.&lt;br /&gt;
* display background images&lt;br /&gt;
* display background geographical information (road, rail, coastlines, elevation data etc) either by reading from the Sim or from GIS data Sources.&lt;br /&gt;
* compile and deploy FSX scenery bgls.&lt;br /&gt;
* provide analysis tools related to scenery&lt;br /&gt;
* manage object libraries &lt;br /&gt;
* operate in either a stand alone mode or in client/server mode for co-operative working with design teams&lt;br /&gt;
* be flexible in design so that new objects, simple or compound can be added without the need to change or re-compile the base program. These should be addable by using plug-in components&lt;br /&gt;
&lt;br /&gt;
==Target Audience==&lt;br /&gt;
* The tool should be usable by a wide range of users from casual to scenery design teams.&lt;br /&gt;
* It should also be usuable by AI Traffic Designers.&lt;br /&gt;
&lt;br /&gt;
==Target Sim==&lt;br /&gt;
* FSX&lt;br /&gt;
&lt;br /&gt;
==Input Formats==&lt;br /&gt;
* FS9 and FSX bgl and mdl &lt;br /&gt;
* Shape Files&lt;br /&gt;
* GIS Data&lt;br /&gt;
&lt;br /&gt;
==Output Formats==&lt;br /&gt;
* The program needs to be able to generate FSX Scenery BGL Files&lt;br /&gt;
* It may also generate XML or other format output if required and useful&lt;br /&gt;
&lt;br /&gt;
==Data Storage Formats==&lt;br /&gt;
* To be agreed&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
* In this phase it will provide a 2D top down GUI using the Visual Studio IDE as a model &lt;br /&gt;
Scenery objects/elements in  toolboxes with drag and drop to the work area&lt;br /&gt;
objects parameters using property lists. &lt;br /&gt;
A 3D interface would be expected as part of a later phase &lt;br /&gt;
&lt;br /&gt;
=Tools, Design Standards, etc.=&lt;br /&gt;
&lt;br /&gt;
==Design Philosophy/Patterns==&lt;br /&gt;
* Microsoft Smart Client Factory based Client&lt;br /&gt;
* Separation of GUI from Data using the Model View Presenter (MVP) Pattern&lt;br /&gt;
* Observer Pattern for interaction between objects&lt;br /&gt;
* Extensions to the program for new/additional scenery object types via plug ins which will require an SDK.  It should also be possible to add new compiler/decompiler options via plug-ins&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* IDE – minimum C# Express&lt;br /&gt;
* Standards - FXCop&lt;br /&gt;
* Documentation - ??&lt;br /&gt;
* Testing - ??&lt;br /&gt;
&lt;br /&gt;
==Design Platform==&lt;br /&gt;
* dotNet 2.0 or 3.0 &lt;br /&gt;
&lt;br /&gt;
==Operating System==&lt;br /&gt;
* minimum requirements – XP SP2 Home Edition&lt;br /&gt;
&lt;br /&gt;
==Primary Design Language==&lt;br /&gt;
* C#  although plug-in modules and self contained parts of the program could be created in any CLR compliant language and compiled to dlls (i.e must be managed)&lt;br /&gt;
Display handled by (choice of GDI+, DirectX,  OpenGL OR WPF)&lt;br /&gt;
&lt;br /&gt;
==Design Standards==&lt;br /&gt;
* Microsoft Standards as embodied in FXCop  - rules to be defined&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
* managed NET libraries&lt;br /&gt;
* avoid using COM based&lt;br /&gt;
&lt;br /&gt;
[[category:Scenery design]]&lt;/div&gt;</summary>
		<author><name>Scruffyduck</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1774</id>
		<title>SDSX Requirements</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1774"/>
		<updated>2006-10-06T21:26:16Z</updated>

		<summary type="html">&lt;p&gt;Scruffyduck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the requirements document for the future Scenery Design Suite X (SDSX) tool. For discussions about this tool, please use the SDSX forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SECOND DRAFT DESCRIPTION FOR NEW SCENERY DESIGN TOOL&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draft Version 0.2 (Sept 30, 2006)&lt;br /&gt;
&lt;br /&gt;
==Working Name== &lt;br /&gt;
* Scenery Design Studio X [SDSX]&lt;br /&gt;
&lt;br /&gt;
==Program License==&lt;br /&gt;
* Freeware&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
* FSDevelopers.com&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
This is a new Scenery Design Tool for use with FSX.  It is being developed on a co-operative basis by members of FSDevelopers.com.&lt;br /&gt;
&lt;br /&gt;
It is expected to be a multi phase development and this description covers Phase 1. Future extensions such as adding new scenery elements should be possible via plug-in technology. These would include land class, mesh etc&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
To develop a Scenery Design Tool with the ability to:&lt;br /&gt;
* read FS9 and FSX XML based scenery BGLs&lt;br /&gt;
* enable users to view, modify and create FSX scenery in a graphical environment using drag and drop techniques.&lt;br /&gt;
* handle all existing FS9 and FSX XML based objects and effects&lt;br /&gt;
* create &#039;compound objects&#039; such as fence lines, area fills and so on.&lt;br /&gt;
* display background images&lt;br /&gt;
* display background geographical information (road, rail, coastlines, elevation data etc) either by reading from the Sim or from GIS data Sources.&lt;br /&gt;
* compile and deploy FSX scenery bgls.&lt;br /&gt;
* provide analysis tools related to scenery&lt;br /&gt;
* manage object libraries &lt;br /&gt;
* operate in either a stand alone mode or in client/server mode for co-operative working with design teams&lt;br /&gt;
* be flexible in design so that new objects, simple or compound can be added without the need to change or re-compile the base program. These should be addable by using plug-in components&lt;br /&gt;
&lt;br /&gt;
==Target Audience==&lt;br /&gt;
* The tool should be usable by a wide range of users from casual to scenery design teams.  &lt;br /&gt;
&lt;br /&gt;
==Target Sim==&lt;br /&gt;
* FSX&lt;br /&gt;
&lt;br /&gt;
==Input Formats==&lt;br /&gt;
* FS9 and FSX bgl and mdl &lt;br /&gt;
* Shape Files&lt;br /&gt;
* GIS Data&lt;br /&gt;
&lt;br /&gt;
==Output Formats==&lt;br /&gt;
* The program needs to be able to generate FSX Scenery BGL Files&lt;br /&gt;
* It may also generate XML or other format output if required and useful&lt;br /&gt;
&lt;br /&gt;
==Data Storage Formats==&lt;br /&gt;
* To be agreed&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
* In this phase it will provide a 2D top down GUI using the Visual Studio IDE as a model &lt;br /&gt;
Scenery objects/elements in  toolboxes with drag and drop to the work area&lt;br /&gt;
objects parameters using property lists. &lt;br /&gt;
A 3D interface would be expected as part of a later phase &lt;br /&gt;
&lt;br /&gt;
=Tools, Design Standards, etc.=&lt;br /&gt;
&lt;br /&gt;
==Design Philosophy/Patterns==&lt;br /&gt;
* Microsoft Smart Client Factory based Client&lt;br /&gt;
* Separation of GUI from Data using the Model View Presenter (MVP) Pattern&lt;br /&gt;
* Observer Pattern for interaction between objects&lt;br /&gt;
* Extensions to the program for new/additional scenery object types via plug ins which will require an SDK.  It should also be possible to add new compiler/decompiler options via plug-ins&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* IDE – minimum C# Express&lt;br /&gt;
* Standards - FXCop&lt;br /&gt;
* Documentation - ??&lt;br /&gt;
* Testing - ??&lt;br /&gt;
&lt;br /&gt;
==Design Platform==&lt;br /&gt;
* dotNet 2.0 or 3.0 &lt;br /&gt;
&lt;br /&gt;
==Operating System==&lt;br /&gt;
* minimum requirements – XP SP2 Home Edition&lt;br /&gt;
&lt;br /&gt;
==Primary Design Language==&lt;br /&gt;
* C#  although plug-in modules and self contained parts of the program could be created in any CLR compliant language and compiled to dlls (i.e must be managed)&lt;br /&gt;
Display handled by (choice of GDI+, DirectX,  OpenGL OR WPF)&lt;br /&gt;
&lt;br /&gt;
==Design Standards==&lt;br /&gt;
* Microsoft Standards as embodied in FXCop  - rules to be defined&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
* managed NET libraries&lt;br /&gt;
* avoid using COM based&lt;br /&gt;
&lt;br /&gt;
[[category:Scenery design]]&lt;/div&gt;</summary>
		<author><name>Scruffyduck</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1745</id>
		<title>SDSX Requirements</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1745"/>
		<updated>2006-10-05T12:38:41Z</updated>

		<summary type="html">&lt;p&gt;Scruffyduck: Second Draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the requirements document for the future Scenery Design Suite X (SDSX) tool. For discussions about this tool, please use the SDSX forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SECOND DRAFT DESCRIPTION FOR NEW SCENERY DESIGN TOOL&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draft Version 0.2 (Sept 30, 2006)&lt;br /&gt;
&lt;br /&gt;
WORKING NAME &lt;br /&gt;
* Scenery Design Studio X [SDSX]&lt;br /&gt;
&lt;br /&gt;
PROGRAM LICENSE&lt;br /&gt;
* Freeware&lt;br /&gt;
&lt;br /&gt;
DEVELOPER&lt;br /&gt;
* FSDevelopers.com&lt;br /&gt;
&lt;br /&gt;
INTRODUCTION&lt;br /&gt;
This is a new Scenery Design Tool for use with FSX.  It is being developed on a co-operative basis by members of FSDevelopers.com.&lt;br /&gt;
&lt;br /&gt;
It is expected to be a multi phase development and this description covers Phase 1. Future extensions such as adding new scenery elements should be possible via plug-in technology. These would include land class, mesh etc&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
To develop a Scenery Design Tool with the ability to:&lt;br /&gt;
* read FS9 and FSX XML based scenery BGLs&lt;br /&gt;
* enable users to view, modify and create FSX scenery in a graphical environment using drag and drop techniques.&lt;br /&gt;
* handle all existing FS9 and FSX XML based objects and effects&lt;br /&gt;
* create &#039;compound objects&#039; such as fence lines, area fills and so on.&lt;br /&gt;
* display background images&lt;br /&gt;
* display background geographical information (road, rail, coastlines, elevation data etc) either by reading from the Sim or from GIS data Sources.&lt;br /&gt;
* compile and deploy FSX scenery bgls.&lt;br /&gt;
* provide analysis tools related to scenery&lt;br /&gt;
* manage object libraries &lt;br /&gt;
* operate in either a stand alone mode or in client/server mode for co-operative working with design teams&lt;br /&gt;
* be flexible in design so that new objects, simple or compound can be added without the need to change or re-compile the base program. These should be addable by using plug-in components&lt;br /&gt;
&lt;br /&gt;
TARGET AUDIENCE&lt;br /&gt;
* The tool should be usable by a wide range of users from casual to scenery design teams.  &lt;br /&gt;
&lt;br /&gt;
TARGET SIM&lt;br /&gt;
* FSX&lt;br /&gt;
&lt;br /&gt;
INPUT FORMATS&lt;br /&gt;
* FS9 and FSX bgl and mdl &lt;br /&gt;
* Shape Files&lt;br /&gt;
* GIS Data&lt;br /&gt;
&lt;br /&gt;
OUTPUT FORMATS&lt;br /&gt;
* The program needs to be able to generate FSX Scenery BGL Files&lt;br /&gt;
* It may also generate XML or other format output if required and useful&lt;br /&gt;
&lt;br /&gt;
DATA STORAGE FORMAT&lt;br /&gt;
* To be agreed&lt;br /&gt;
&lt;br /&gt;
USER INTERFACE &lt;br /&gt;
* In this phase it will provide a 2D top down GUI using the Visual Studio IDE as a model &lt;br /&gt;
Scenery objects/elements in  toolboxes with drag and drop to the work area&lt;br /&gt;
objects parameters using property lists. &lt;br /&gt;
A 3D interface would be expected as part of a later phase &lt;br /&gt;
&lt;br /&gt;
DESIGN PHILOSOPHY/PATTERNS&lt;br /&gt;
* Microsoft Smart Client Factory based Client&lt;br /&gt;
* Separation of GUI from Data using the Model View Presenter (MVP) Pattern&lt;br /&gt;
* Observer Pattern for interaction between objects&lt;br /&gt;
* Extensions to the program for new/additional scenery object types via plug ins which will require an SDK.  It should also be possible to add new compiler/decompiler options via plug-ins&lt;br /&gt;
&lt;br /&gt;
TOOLS, DESIGN STRANDARDS. PLATFORM ETC&lt;br /&gt;
&lt;br /&gt;
TOOLS&lt;br /&gt;
* IDE – minimum C# Express&lt;br /&gt;
* Standards - FXCop&lt;br /&gt;
* Documentation - ??&lt;br /&gt;
* Testing - ??&lt;br /&gt;
&lt;br /&gt;
DESIGN PLATFORM &lt;br /&gt;
* dotNet 2.0 or 3.0 &lt;br /&gt;
&lt;br /&gt;
OPERATING SYSTEM&lt;br /&gt;
* minimum requirements – XP SP2 Home Edition&lt;br /&gt;
&lt;br /&gt;
PRIMARY DESIGN LANGUAGE&lt;br /&gt;
* C#  although plug-in modules and self contained parts of the program could be created in any CLR compliant language and compiled to dlls (i.e must be managed)&lt;br /&gt;
Display handled by (choice of GDI+, DirectX,  OpenGL OR WPF)&lt;br /&gt;
&lt;br /&gt;
DESIGN STANDARDS&lt;br /&gt;
* Microsoft Standards as embodied in FXCop  - rules to be defined&lt;br /&gt;
&lt;br /&gt;
COMPONENTS&lt;br /&gt;
* managed NET libraries&lt;br /&gt;
* avoid using COM based&lt;br /&gt;
&lt;br /&gt;
[[category:Scenery design]]&lt;/div&gt;</summary>
		<author><name>Scruffyduck</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1744</id>
		<title>SDSX Requirements</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1744"/>
		<updated>2006-10-05T12:29:18Z</updated>

		<summary type="html">&lt;p&gt;Scruffyduck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the requirements document for the future Scenery Design Suite X (SDSX) tool. For discussions about this tool, please use the SDSX forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST DRAFT DESCRIPTION FOR NEW SCENERY DESIGN TOOL&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
WORKING NAME: Scenery Design Studio X [SDSX]&lt;br /&gt;
&lt;br /&gt;
DESIGN PLATFORM: dotNet 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PRIMARY DESIGN LANGUAGE: C# (although plug-in modules and self contained parts of the program could be created in any CLR compliant language and compiled to dlls)&lt;br /&gt;
&lt;br /&gt;
PROGRAM LICENSE: Freeware&lt;br /&gt;
&lt;br /&gt;
This covers a Phase 1 tool. - Future extensions such as adding new scenery elements should be possible via plug-in technology. These would include land class, mesh etc&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE:&lt;br /&gt;
To develop a Scenery Design Tool with the ability to:&lt;br /&gt;
&lt;br /&gt;
* read FS9 and FSX XML based scenery BGLs&lt;br /&gt;
* enable users to view, modify and create FSX scenery in a graphical environment using drag and drop techniques.&lt;br /&gt;
* handle all existing FS9 and FSX XML based objects and effects&lt;br /&gt;
* create &#039;compound objects&#039; such as fence lines, area fills and so on.&lt;br /&gt;
* Display background images&lt;br /&gt;
* Display background geographical information (road, rail, coastlines, elevation data etc) either by reading from the Sim or from GIS data Sources.&lt;br /&gt;
* be flexible in design so that new objects, simple or compound can be added without the need to change or re-compile the base program. These should be addable by using plug-in components&lt;br /&gt;
* compile and deploy FSX scenery bgls.&lt;br /&gt;
* provide analysis tools related to scenery&lt;br /&gt;
* manage object libraries &lt;br /&gt;
* Operate in either a stand alone mode or in client/server mode for co-operative working with design teams&lt;br /&gt;
&lt;br /&gt;
TARGET AUDIENCE: Cater for casual as well as power users&lt;br /&gt;
&lt;br /&gt;
TARGET SIM: FSX&lt;br /&gt;
&lt;br /&gt;
INPUT FORMATS: FS9, FSX, Shape Files, GIS Data&lt;br /&gt;
&lt;br /&gt;
OUTPUT FORMATS: FSX (May also include an XML output)&lt;br /&gt;
&lt;br /&gt;
DATA STORAGE FORMAT: To be agreed&lt;br /&gt;
&lt;br /&gt;
USER INTERFACE: 2D top down GUI using the Visual Studio IDE as a model enabling drag and drop from toolboxes, creation of objects parameters using property lists and so on. &lt;br /&gt;
&lt;br /&gt;
A 3D interface would be expected as part of a later phase&lt;br /&gt;
&lt;br /&gt;
[[category:Scenery design]]&lt;/div&gt;</summary>
		<author><name>Scruffyduck</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1415</id>
		<title>SDSX Requirements</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1415"/>
		<updated>2006-09-29T17:31:59Z</updated>

		<summary type="html">&lt;p&gt;Scruffyduck: First Wiki Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the requirements document for the future Scenery Design Suite X (SDSX) tool. For discussions about this tool, please use the SDSX forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST DRAFT DESCRIPTION FOR NEW SCENERY DESIGN TOOL&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
WORKING NAME: Scenery Design Studio X [SDSX]&lt;br /&gt;
&lt;br /&gt;
DESIGN PLATFORM: dotNet 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PRIMARY DESIGN LANGUAGE: C# (although plug-in modules and self contained parts of the program could be created in any CLR compliant language and compiled to dlls)&lt;br /&gt;
&lt;br /&gt;
PROGRAM LICENSE: Freeware&lt;br /&gt;
&lt;br /&gt;
This covers a Phase 1 tool. - Future extensions such as adding new scenery elements should be possible via plug-in technology. These would include land class, mesh etc&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE:&lt;br /&gt;
To develop a Scenery Design Tool with the ability to:&lt;br /&gt;
&lt;br /&gt;
- read FS9 and FSX XML based scenery BGLs&lt;br /&gt;
&lt;br /&gt;
- enable users to view, modify and create FSX scenery in a graphical environment using drag and drop techniques.&lt;br /&gt;
&lt;br /&gt;
- handle all existing FS9 and FSX XML based objects and effects&lt;br /&gt;
&lt;br /&gt;
- create &#039;compound objects&#039; such as fence lines, area fills and so on.&lt;br /&gt;
&lt;br /&gt;
- Display background images&lt;br /&gt;
&lt;br /&gt;
- Display background geographical information (road, rail, coastlines, elevation data etc) either by reading from the Sim or from GIS data Sources.&lt;br /&gt;
&lt;br /&gt;
- be flexible in design so that new objects, simple or compound can be added without the need to change or re-compile the base program. These should be addable by using plug-in components&lt;br /&gt;
&lt;br /&gt;
- compile and deploy FSX scenery bgls.&lt;br /&gt;
&lt;br /&gt;
- provide analysis tools related to scenery&lt;br /&gt;
&lt;br /&gt;
- manage object libraries &lt;br /&gt;
&lt;br /&gt;
- Operate in either a stand alone mode or in client/server mode for co-operative working with design teams&lt;br /&gt;
&lt;br /&gt;
TARGET AUDIENCE: Cater for casual as well as power users&lt;br /&gt;
&lt;br /&gt;
TARGET SIM: FSX&lt;br /&gt;
&lt;br /&gt;
INPUT FORMATS: FS9, FSX, Shape Files, GIS Data&lt;br /&gt;
&lt;br /&gt;
OUTPUT FORMATS: FSX (May also include an XML output)&lt;br /&gt;
&lt;br /&gt;
DATA STORAGE FORMAT: To be agreed&lt;br /&gt;
&lt;br /&gt;
USER INTERFACE: 2D top down GUI using the Visual Studio IDE as a model enabling drag and drop from toolboxes, creation of objects parameters using property lists and so on. &lt;br /&gt;
&lt;br /&gt;
A 3D interface would be expected as part of a later phase&lt;/div&gt;</summary>
		<author><name>Scruffyduck</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1414</id>
		<title>SDSX Requirements</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1414"/>
		<updated>2006-09-29T17:29:49Z</updated>

		<summary type="html">&lt;p&gt;Scruffyduck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the requirements document for the future Scenery Design Suite X (SDSX) tool. For discussions about this tool, please use the SDSX forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST DRAFT DESCRIPTION FOR NEW SCENERY DESIGN TOOL&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
WORKING NAME: Scenery Design Studio X [SDSX]&lt;br /&gt;
&lt;br /&gt;
DESIGN PLATFORM: dotNet 2.0&lt;br /&gt;
PRIMARY DESIGN LANGUAGE: C# (although plug-in modules and self contained parts of the program could be created in any CLR compliant language and compiled to dlls)&lt;br /&gt;
PROGRAM LICENSE: Freeware&lt;br /&gt;
&lt;br /&gt;
This covers a Phase 1 tool. - Future extensions such as adding new scenery elements should be possible via plug-in technology. These would include land class, mesh etc&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE:&lt;br /&gt;
To develop a Scenery Design Tool with the ability to:&lt;br /&gt;
&lt;br /&gt;
- read FS9 and FSX XML based scenery BGLs&lt;br /&gt;
&lt;br /&gt;
- enable users to view, modify and create FSX scenery in a graphical environment using drag and drop techniques.&lt;br /&gt;
&lt;br /&gt;
- handle all existing FS9 and FSX XML based objects and effects&lt;br /&gt;
&lt;br /&gt;
- create &#039;compound objects&#039; such as fence lines, area fills and so on.&lt;br /&gt;
&lt;br /&gt;
- Display background images&lt;br /&gt;
&lt;br /&gt;
- Display background geographical information (road, rail, coastlines, elevation data etc) either by reading from the Sim or from GIS data Sources.&lt;br /&gt;
&lt;br /&gt;
- be flexible in design so that new objects, simple or compound can be added without the need to change or re-compile the base program. These should be addable by using plug-in components&lt;br /&gt;
&lt;br /&gt;
- compile and deploy FSX scenery bgls.&lt;br /&gt;
&lt;br /&gt;
- provide analysis tools related to scenery&lt;br /&gt;
&lt;br /&gt;
- manage object libraries &lt;br /&gt;
&lt;br /&gt;
- Operate in either a stand alone mode or in client/server mode for co-operative working with design teams&lt;br /&gt;
&lt;br /&gt;
TARGET AUDIENCE: Cater for casual as well as power users&lt;br /&gt;
&lt;br /&gt;
TARGET SIM: FSX&lt;br /&gt;
INPUT FORMATS: FS9, FSX, Shape Files, GIS Data&lt;br /&gt;
OUTPUT FORMATS: FSX (May also include an XML output)&lt;br /&gt;
DATA STORAGE FORMAT: To be agreed&lt;br /&gt;
&lt;br /&gt;
USER INTERFACE: 2D top down GUI using the Visual Studio IDE as a model enabling drag and drop from toolboxes, creation of objects parameters using property lists and so on. &lt;br /&gt;
&lt;br /&gt;
A 3D interface would be expected as part of a later phase&lt;/div&gt;</summary>
		<author><name>Scruffyduck</name></author>
	</entry>
	<entry>
		<id>http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1413</id>
		<title>SDSX Requirements</title>
		<link rel="alternate" type="text/html" href="http://www.fsdeveloper.com/wiki/index.php?title=SDSX_Requirements&amp;diff=1413"/>
		<updated>2006-09-29T17:28:37Z</updated>

		<summary type="html">&lt;p&gt;Scruffyduck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the requirements document for the future Scenery Design Suite X (SDSX) tool. For discussions about this tool, please use the SDSX forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FIRST DRAFT DESCRIPTION FOR NEW SCENERY DESIGN TOOL&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
WORKING NAME: Scenery Design Studio X [SDSX]&lt;br /&gt;
&lt;br /&gt;
DESIGN PLATFORM: dotNet 2.0&lt;br /&gt;
PRIMARY DESIGN LANGUAGE: C# (although plug-in modules and self contained parts of the program could be created in any CLR compliant language and compiled to dlls)&lt;br /&gt;
PROGRAM LICENSE: Freeware&lt;br /&gt;
&lt;br /&gt;
This covers a Phase 1 tool. - Future extensions such as adding new scenery elements should be possible via plug-in technology. These would include land class, mesh etc&lt;br /&gt;
&lt;br /&gt;
OBJECTIVE:&lt;br /&gt;
To develop a Scenery Design Tool with the ability to:&lt;br /&gt;
- read FS9 and FSX XML based scenery BGLs&lt;br /&gt;
- enable users to view, modify and create FSX scenery in a graphical environment using drag and drop techniques.&lt;br /&gt;
- handle all existing FS9 and FSX XML based objects and effects&lt;br /&gt;
- create &#039;compound objects&#039; such as fence lines, area fills and so on.&lt;br /&gt;
- Display background images&lt;br /&gt;
- Display background geographical information (road, rail, coastlines, elevation data etc) either by reading from the Sim or from GIS data Sources.&lt;br /&gt;
- be flexible in design so that new objects, simple or compound can be added without the need to change or re-compile the base program. These should be addable by using plug-in components&lt;br /&gt;
- compile and deploy FSX scenery bgls.&lt;br /&gt;
- provide analysis tools related to scenery&lt;br /&gt;
- manage object libraries &lt;br /&gt;
- Operate in either a stand alone mode or in client/server mode for co-operative working with design teams&lt;br /&gt;
&lt;br /&gt;
TARGET AUDIENCE: Cater for casual as well as power users&lt;br /&gt;
&lt;br /&gt;
TARGET SIM: FSX&lt;br /&gt;
INPUT FORMATS: FS9, FSX, Shape Files, GIS Data&lt;br /&gt;
OUTPUT FORMATS: FSX (May also include an XML output)&lt;br /&gt;
DATA STORAGE FORMAT: To be agreed&lt;br /&gt;
&lt;br /&gt;
USER INTERFACE: 2D top down GUI using the Visual Studio IDE as a model enabling drag and drop from toolboxes, creation of objects parameters using property lists and so on. &lt;br /&gt;
&lt;br /&gt;
A 3D interface would be expected as part of a later phase&lt;/div&gt;</summary>
		<author><name>Scruffyduck</name></author>
	</entry>
</feed>