Difference between revisions of "AGN (FS2002/FS2004)"

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(New page: {{Infobox-Applicable-FSVersion | FSXI = false | FSXA = false | FSX = false | FS2004 = true | FS2002 = false | FS2000 = unknown | FS98 = unknown }} This document describes the FS2004 forma...)
 
Line 4: Line 4:
 
| FSX = false
 
| FSX = false
 
| FS2004 = true
 
| FS2004 = true
| FS2002 = false
+
| FS2002 = true
 
| FS2000 = unknown
 
| FS2000 = unknown
 
| FS98 = unknown
 
| FS98 = unknown
 
}}
 
}}
  
This document describes the FS2004 format for autogen (AGN) files.
+
This document describes the FS2004 format for autogen (AGN) files. The first part of the AGN format is also valid for FS2002.
 +
 
 +
== Header ==
 +
 
 +
int32 percentage buildings with 1-2 floors (range 0 - 20)
 +
int32 percentage buildings with 3-5 floors (range 0 - 20)
 +
int32 percentage buildings with 6-8 floors (range 0 - 20)
 +
int32 percentage buildings with 9-12 floors (range 0 - 20)
 +
 +
int32 number of houses
 +
int32 number of vegetation areas
 +
double vegetation area
 +
 +
int32 building texture length
 +
string building texture with extension (if building texture length > 0)
 +
 +
int32 vegetation class 1
 +
int32 vegetation class 2
 +
int32 percentage vegetation class 1 (range 0 - 100)
 +
int32 maximum vegetation density (range 0 - 100)
 +
float vegetation class 1 minimum height
 +
float vegetation class 1 maximum height
 +
float vegetation class 2 minimum height
 +
float vegetation class 2 maximum height
 +
 
 +
== Buildings ==
 +
 
 +
TODO
 +
 
 +
== Vegetation ==
  
 
TODO
 
TODO

Revision as of 15:37, 12 January 2013

This document describes the FS2004 format for autogen (AGN) files. The first part of the AGN format is also valid for FS2002.

Header

int32 percentage buildings with 1-2 floors (range 0 - 20)
int32 percentage buildings with 3-5 floors (range 0 - 20)
int32 percentage buildings with 6-8 floors (range 0 - 20)
int32 percentage buildings with 9-12 floors (range 0 - 20)

int32 number of houses
int32 number of vegetation areas
double vegetation area

int32 building texture length
string building texture with extension (if building texture length > 0)

int32 vegetation class 1
int32 vegetation class 2
int32 percentage vegetation class 1 (range 0 - 100)
int32 maximum vegetation density (range 0 - 100)
float vegetation class 1 minimum height
float vegetation class 1 maximum height
float vegetation class 2 minimum height
float vegetation class 2 maximum height

Buildings

TODO

Vegetation

TODO