Difference between revisions of "AGN (FS2002/FS2004)"
From FSDeveloper Wiki
(New page: {{Infobox-Applicable-FSVersion | FSXI = false | FSXA = false | FSX = false | FS2004 = true | FS2002 = false | FS2000 = unknown | FS98 = unknown }} This document describes the FS2004 forma...) |
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Line 4: | Line 4: | ||
| FSX = false | | FSX = false | ||
| FS2004 = true | | FS2004 = true | ||
− | | FS2002 = | + | | FS2002 = true |
| FS2000 = unknown | | FS2000 = unknown | ||
| FS98 = unknown | | FS98 = unknown | ||
}} | }} | ||
− | This document describes the FS2004 format for autogen (AGN) files. | + | This document describes the FS2004 format for autogen (AGN) files. The first part of the AGN format is also valid for FS2002. |
+ | |||
+ | == Header == | ||
+ | |||
+ | int32 percentage buildings with 1-2 floors (range 0 - 20) | ||
+ | int32 percentage buildings with 3-5 floors (range 0 - 20) | ||
+ | int32 percentage buildings with 6-8 floors (range 0 - 20) | ||
+ | int32 percentage buildings with 9-12 floors (range 0 - 20) | ||
+ | |||
+ | int32 number of houses | ||
+ | int32 number of vegetation areas | ||
+ | double vegetation area | ||
+ | |||
+ | int32 building texture length | ||
+ | string building texture with extension (if building texture length > 0) | ||
+ | |||
+ | int32 vegetation class 1 | ||
+ | int32 vegetation class 2 | ||
+ | int32 percentage vegetation class 1 (range 0 - 100) | ||
+ | int32 maximum vegetation density (range 0 - 100) | ||
+ | float vegetation class 1 minimum height | ||
+ | float vegetation class 1 maximum height | ||
+ | float vegetation class 2 minimum height | ||
+ | float vegetation class 2 maximum height | ||
+ | |||
+ | == Buildings == | ||
+ | |||
+ | TODO | ||
+ | |||
+ | == Vegetation == | ||
TODO | TODO |
Revision as of 15:37, 12 January 2013
This document describes the FS2004 format for autogen (AGN) files. The first part of the AGN format is also valid for FS2002.
Header
int32 percentage buildings with 1-2 floors (range 0 - 20) int32 percentage buildings with 3-5 floors (range 0 - 20) int32 percentage buildings with 6-8 floors (range 0 - 20) int32 percentage buildings with 9-12 floors (range 0 - 20) int32 number of houses int32 number of vegetation areas double vegetation area int32 building texture length string building texture with extension (if building texture length > 0) int32 vegetation class 1 int32 vegetation class 2 int32 percentage vegetation class 1 (range 0 - 100) int32 maximum vegetation density (range 0 - 100) float vegetation class 1 minimum height float vegetation class 1 maximum height float vegetation class 2 minimum height float vegetation class 2 maximum height
Buildings
TODO
Vegetation
TODO