Difference between revisions of "AGN (FSX)"
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Revision as of 10:10, 1 October 2011
This page is a work-in-progress. Generic message - Please note some detail may possibly be missing or incorrect. |
This document describes the FSX format for autogen (AGN) files. This description is not yet complete, so feel free to add more information if you have any.
Contents
Sections
The AGN file uses the RIFF format (like MDL files), this means that the file consists of different sections. Each section starts with a four character label, followed by the length of the section in bytes (this length without the header itself).
The main RIFF section itself has one additional parameter, this is a four character string that indicates the type of RIFF AGN file. For an FSX AGN file the value should always be AGNX.
The following subsection show more details about the content of these different sections.
VERS
Contains versions information about the AGN file.
int32 version (normally 1091777331)
GBDD
Contains information about autogen generic buildings
int32 percentage of 1 and 2 floor buildings (normally 10) int32 percentage of 3 to 5 floor buildings (normally 10) int32 percentage of 6 to 8 floor buildings (normally 10) int32 percentage of 9 to 12 floor buildings (normally 10)
Valid values for percentage are from 0x00 (0%) to 0x14 (100%).
GBLD
Contains building information. This section contains one or more GBLR sections.
GBLR
Contains information about Generic Buildings.
GUID roof type (will use default roofs, if 0)
For each Generic Building:
float X position of first point float Y position of first point float X direction to the second point float Y direction to the second point float X offset of third point float Y offset of third point
The x and y coordinates are given as offset from the middle of the LOD13 square (range -0.5 till 0.5).
PREG
Contains vegatation information. This section contains one or more PRDE sections.
PRDE
For vegatation polygon. Contains:
GUID vegatation type
For each polygon:
int number of vertices
For each vertex:
single x single y
The x and y coordinates are given as offset from the top left of the LOD13 square (range 0 till 1).
VGRG
Contains information about pre-FSX style rectangular vegetation regions. This section contains one or more VGRE sections.
VGRE
GUID vegetation type
For each rectangle:
float X position of first point float Y position of first point float X offset to second point float Y offset to second point
The x and y coordinates are given as offset from the middle of the LOD13 square (range -0.5 till 0.5).
ROWH
Contains information about row houses. The amount of houses is the length of the section divided by 24.
For each row house:
float X position of first point float Y position of first point float X direction to second point float Y direction to second point float X offset to third point float Y offset to third point
The x and y coordinates are given as offset from the middle of the LOD13 square (range -0.5 till 0.5).