Difference between revisions of "Actions"

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=== Internal ===
 
=== Internal ===
{{:Transclusion-Missions-Overview-Function Types}}
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[[Link]] - Description
 
[[Link]] - Description

Revision as of 13:28, 13 January 2008

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Actions will only get used when called from a Trigger.

In multiplayer mode, actions with the TargetPlayer property will affect the players specified by the property. If an action does not contain this property the action will affect only the local player, with the exception of Race Course Start Action and Race Course Activate Action which affect all players.

This is an overview page. For expanded detail click the topic links below.

Generic Action Properties

Transclusion-Missions-Overview-Generic Action Properties

Activate Waypoints Action

Transclusion-Missions-Overview-Activate Waypoints Action

Adjust Payload Action

Transclusion-Missions-Overview-Adjust Payload Action

Attach Droppable Payload Action

Transclusion-Missions-Overview-Attach Droppable Payload Action

Attach Effect Action

Transclusion-Missions-Overview-Attach Effect Action

Change Object Type Action

Transclusion-Missions-Overview-Change Object Type Action

Count Action

Transclusion-Missions-Overview-Count Action

Custom Action

Transclusion-Missions-Overview-Custom Action

Dialog Action

Transclusion-Missions-Overview-Dialog Action

Failure Action

Transclusion-Missions-Overview-Failure Action

Goal Resolution Action

Transclusion-Missions-Overview-Goal Resolution Action

Grant Reward Action

Transclusion-Missions-Overview-Grant Reward Action

Object Activation Action

Transclusion-Missions-Overview-Object Activation Action

One Shot Sound Action

Transclusion-Missions-Overview-One Shot Sound Action

Play Animation Action

Transclusion-Missions-Overview-Play Animation Action

Play List Action

Play List Actions play a list of audio files, either serially, or randomly, as background audio.

Play List Actions -

Point Of Interest Activation Action

Transclusion-Missions-Overview-Point Of Interest Activation Action

Random Action

Transclusion-Missions-Overview-Random Action

ResetTimer Action

Transclusion-Missions-Overview-ResetTimer Action

Rumble Action

Transclusion-Missions-Overview-Rumble Action

Spawn Action

Transclusion-Missions-Overview-Spawn Action

Timer Adjust Action

Transclusion-Missions-Overview-Timer Adjust Action

Related

Internal

Mission Objects

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

AI Objects are computer controlled vehicles, i.e. Aircraft, Boats, Ground Vehicles, or Other.

Area Definition Object only supports one type, RectangleArea, which defines a 3D box. The edges of the box will not appear when the mission is being played.

Group Object defines a single reference to one or more objects. This is helpful if a selection of objects are used a number of times. Group objects cannot refer to other group objects.

Mission Object There are several types of Mission Object. They have the same generic properties as Actions.

Scenery Objects can be added to the world, to appear only when the mission is being undertaken.

Mobile Scenery Objects can be added to the world, to appear only when the mission is being undertaken.

Spawn List - A list of objects (AI aircraft, scenery objects, triggers, and actions) that should only appear in the mission when a certain stage in the mission has been reached.

Triggers initiate Actions. There are eleven different types of triggers, (3 only work in FSXA).

Goal Object - There is only one type of goal, and a mission can include one or more goals.

Reward Object one-liner about Reward Object.

Disabled Traffic Airport Object - A disabled airport will not be involved in any AI traffic, either as a starting point or a destination.

Link - Description

Link - Description

External

FS Developer - Mission development - Forum to ask & answer questions.

FS Insider - Mission Building Tips - Lots of handy tips from MS/ACES.

FSXMission.com - Useful site for Missions information.

Site page title - Description

Reference

'Reference' documents specifically related.

Function Reference - With example code.

Link - Description

Link - Description