Actions
From FSDeveloper Wiki
Actions will only get used when called from a Trigger.
In multiplayer mode, actions with the TargetPlayer property will affect the players specified by the property. If an action does not contain this property the action will affect only the local player, with the exception of Race Course Start Action and Race Course Activate Action which affect all players.
Contents
- 1 Generic Action Properties
- 2 Activate Waypoints Action
- 3 Adjust Payload Action
- 4 Attach Droppable Payload Action
- 5 Attach Effect Action
- 6 Change Object Type Action
- 7 Count Action
- 8 Custom Action
- 9 Dialog Action
- 10 Failure Action
- 11 Goal Resolution Action
- 12 Grant Reward Action
- 13 Object Activation Action
- 14 One Shot Sound Action
- 15 Play Animation Action
- 16 Play List Action
- 17 Point Of Interest Activation Action
- 18 Random Action
- 19 ResetTimer Action
- 20 Rumble Action
- 21 Spawn Action
- 22 Timer Adjust Action