Difference between revisions of "Align background image in 3D editor"
From FSDeveloper Wiki
(New page: TODO Category:Scenery_Design Category:Airport_Design) |
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− | + | {{Infobox-Applicable-FSVersion | |
+ | | FSXI = false | ||
+ | | FSXA = true | ||
+ | | FSX = true | ||
+ | | FS2004 = true | ||
+ | | FS2002 = false | ||
+ | | FS2000 = unknown | ||
+ | | FS98 = unknown | ||
+ | }} | ||
+ | |||
+ | This tutorial describes how you can get a background image properly aligned in your 3D editor, like GMax. By having it aligned properly you can use it to trace aprons and taxiways or to position your objects correctly. So let's get started! | ||
+ | |||
+ | == Getting the image == | ||
+ | |||
+ | The first step obviously is to get | ||
+ | |||
+ | == Calculating position == | ||
+ | |||
+ | == Inserting the image == | ||
+ | |||
+ | == A word on FSX == | ||
[[Category:Scenery_Design]] | [[Category:Scenery_Design]] | ||
[[Category:Airport_Design]] | [[Category:Airport_Design]] |
Revision as of 02:05, 3 September 2011
This tutorial describes how you can get a background image properly aligned in your 3D editor, like GMax. By having it aligned properly you can use it to trace aprons and taxiways or to position your objects correctly. So let's get started!
Getting the image
The first step obviously is to get