Difference between revisions of "GPoly requirements"

From FSDeveloper Wiki
Jump to: navigation, search
(Issues)
m
Line 1: Line 1:
 
{{:Ambox-Content-WIP}}
 
{{:Ambox-Content-WIP}}
 
+
{{Infobox-Applicable-FSVersion
 +
| FSXI = false
 +
| FSXA = true
 +
| FSX = true
 +
| FS2004 = false
 +
| FS2002 = false
 +
| FS2000 = unknown
 +
| FS98 = unknown
 +
}}
 
This Wiki page gives an overview of the issues when working with ground polygons and the requirements and functionality that a tool to assist with making them should have. As such it is a summary of the discussion in the [http://www.fsdeveloper.com/forum/forumdisplay.php?f=110 gPoly forum].
 
This Wiki page gives an overview of the issues when working with ground polygons and the requirements and functionality that a tool to assist with making them should have. As such it is a summary of the discussion in the [http://www.fsdeveloper.com/forum/forumdisplay.php?f=110 gPoly forum].
  

Revision as of 14:10, 6 December 2009

This Wiki page gives an overview of the issues when working with ground polygons and the requirements and functionality that a tool to assist with making them should have. As such it is a summary of the discussion in the gPoly forum.

Issues

This is a list of the problems when designing ground polygons (with GMax):

  • Requirement to use FS2002 gamepack, which not all developers have access to nowadays
  • Need to tweak intermediate ASM source files to get properly working ground polygons
  • Autogen exclusion caused by the polygons
  • Having night textures on the ground polygons gives trouble in DX10 mode of FSX
  • Difficult to align background images
  • Need to cut polygons in to smaller parts due to FSX earth curvation
  • Can't use FSX rain reflection and bump mapping
  • Need special texture mapping to prevent visible edges
  • Effect of fog disappears for all ground polygons when coming close to reference point

Functionalities

This is a list of the possible functionalities that gPoly could get:

  • Ability to read ground polygons from FS2004/FSX MDL files. gPoly will then create FS2002 style output automatically.
  • Automatically clip polygons to prevent trouble with FSX earth curvation.
  • Import ASM file and do the tweaking with a few mouse clicks
  • Ability to easily draw polygons in a GUI (no need for GMax), for example if you just want to place some ground markings (text) at a certain location.
  • Ability to import source data from other formats (shapefile, autocad, ...).
  • Ability to deal with different projections in data and reproject automatically so that it ends up at the right location in the FS world.
  • Creating of light pool polygons using transparent textures and conditional display.
  • Import GeoTIFF background images
  • Make background images geo references by providing coordinates of control points
  • Create edges around the taxiways to blend them better into the surrounding
  • Place custom PAPI lights (with correct SEPARATION_PLANE settings)
  • Place custom edge lights
  • Place custom runway lights