Mission Object

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Mission Object There are several types of Mission Object. They have the same generic properties as Actions. Transclusion-Missions-Overview-Mission Object

This is an overview page. For expanded detail click the topic links below.

Camera

Camera will place a viewpoint in the world, which can be at a fixed location or attached to another (moving) object. The view from the camera will become the main view for the user.

Attached World Position

Attached World Position objects are referenced by Area Definition Objects, Camera, Picture In Picture View Controller, and Point Of Interest mission objects.

Attached World Object

Attached World Objects are referenced by Area Definition Objects, Camera, Picture In Picture View Controller, and Point Of Interest mission objects.

Picture In Picture View Controller

Picture In Picture View Controller object adds a small view window and is typically used for a "bomb-cam" - giving a view of or from a falling object.

Point Of Interest

Point Of Interest objects are used to highlight a location or other object. The highlight can be, for example, a vertical beam of light pointing at the object. Points of interest are displayed in the mission compass, and can be stepped through according to the cycle order.

Realism Overrides

Realism Overrides can be used to override the user's realism settings. For the specific properties: User Specified indicates that the user's settings should be used.

Ridge Lift

Ridge Lift object is used to simulate the effect of a hill slope on the wind.

Scenario Metadata

Scenario Metadata provides information that the mission system uses to place the mission appropriately in the list of missions presented to the user.

Thermal

Thermal object can be used to simulate atmospheric effects, including thermals and downdrafts. Refer also to the Weather Systems documentation.

Related

Internal

Mission Objects

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

AI Objects are computer controlled vehicles, i.e. Aircraft, Boats, Ground Vehicles, or Other.

Area Definition Object only supports one type, RectangleArea, which defines a 3D box. The edges of the box will not appear when the mission is being played.

Group Object defines a single reference to one or more objects. This is helpful if a selection of objects are used a number of times. Group objects cannot refer to other group objects.

Mission Object There are several types of Mission Object. They have the same generic properties as Actions.

Scenery Objects can be added to the world, to appear only when the mission is being undertaken.

Mobile Scenery Objects can be added to the world, to appear only when the mission is being undertaken.

Spawn List - A list of objects (AI aircraft, scenery objects, triggers, and actions) that should only appear in the mission when a certain stage in the mission has been reached.

Triggers initiate Actions. There are eleven different types of triggers, (3 only work in FSXA).

Goal Object - There is only one type of goal, and a mission can include one or more goals.

Reward Object one-liner about Reward Object.

Disabled Traffic Airport Object - A disabled airport will not be involved in any AI traffic, either as a starting point or a destination.

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External

If you haven't found what you're looking for here, then we'd recommend, (in order of preference) -

  • AVSIM - Mission downloads (newest first).

Reference

'Reference' documents specifically related.

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