Difference between revisions of "Object Placement Tool (FSX)"

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{{Infobox-Applicable-FSVersion
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| FSXI = false
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| FSXA = true
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| FSX = true
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| FS2004 = false
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| FS2002 = false
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| FS2000 = unknown
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| FS98 = unknown
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}}
 
The Object Placement Tool, (OPT), is multifunctional, and can be used for placing scenery as well as creating missions.
 
The Object Placement Tool, (OPT), is multifunctional, and can be used for placing scenery as well as creating missions.
 
+
<br>
 
+
The OPT is installed as part of the [[SDK Toolset (FSX)]].
The OPT is available on the FSX Tools menu.
+
<br>
 
+
The OPT is available on the FSX menu, under Tools.
  
 
== Installation ==
 
== Installation ==
The OPT is installed as part of the SDK toolset installation.
+
See '''[[SDK Installation (FSX)]]''' for instructions.
  
 +
=== Notes ===
 +
Ensure you have the correct SDK installed to match your Service Pack level.
  
 +
== Useage ==
 +
THe OPT is a very capable, if somewhat unwieldy tool.
 +
=== Scenery Placement ===
 +
See [[Scenery Placement (OPT)]] - How to place scenery objects using the OPT.
  
=== Versions ===
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=== Mission Creation ===
The SDK is available for FSX Deluxe only.
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See [[Mission Creation]] - How to create missions, a supplement to the [[SDK]].
  
 +
== Working with the OPT ==
  
You must install the appropriate SDK version to match your FSX version.
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=== Tips ===
 
+
A collection of quick tips.
{| class="prettytable" style="background:#f2f2f2" border="0"
 
|--
 
| '''FSX'''
 
| '''SDK'''
 
| '''Availability'''
 
| '''Installer'''
 
|-
 
| style="background:#F8EABA;" | RTM
 
| style="background:#F8EABA;" | RTM
 
| style="background:#F8EABA;" | Retail
 
| style="background:#F8EABA;" | FSX RTM disk 1, SDK sub-folder
 
|-
 
| style="background:#F8EABA;" |
 
| style="background:#F8EABA;" | SP1
 
| style="background:#F8EABA;" | Discontinued
 
| style="background:#F8EABA;" | Standalone
 
|--
 
|
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|
 
|-
 
| SP1
 
| SP1A
 
| [http://www.fsinsider.com/downloads/Pages/FSXSoftwareDevelopmentKitUpdate.aspx Download * (166Mb)]
 
| Standalone
 
|-
 
|
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|
 
|-
 
| style="background:#C0C090;" | Acceleration
 
| style="background:#C0C090;" | SP2
 
| style="background:#C0C090;" | Retail
 
| style="background:#C0C090;" | FSX Acceleration disk, SDK sub-folder
 
|-
 
| style="background:#C0C090;" | SP2
 
| style="background:#C0C090;" | SP2
 
| style="background:#C0C090;" | Download * (??Mb) 2007
 
| style="background:#C0C090;" | Standalone
 
|}
 
  
'*' May also be available on magazine cover discs.
+
==== Windowed Mode ====
 +
For the OPT to work, FSX '''must''' be running in 'windowed' mode.
  
=== Configuration ===
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==== Object Selection ====
If you have installed both FSX & SDK to their default locations,
 
the OPT should now be available from the FSX Tools menu.
 
  
 +
===== Default objects =====
 +
To see the range of FSX default and Acceleration placeable objects, please see - [http://lc0277.gratisim.fr/sceneobjects/ Lamont Clarke's wiki - FSX default scenery objects]
  
If you have installed either FSX or the SDK to a non-default location,
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===== Imported objects =====
you should run configsdk.exe in the SDK root folder.
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Any object imported, (custom object), will only be listed in the OPT by its GUID.
  
 +
You'll need to know the GUID of that object.
 +
<br>
 +
'''N.B.''' Your GUID will be prefixed by a zero, '''0'''.
  
If the FSX Tools menu option is still not displaying,
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==== Multi-Monitor ====
you may need to edit dll.xml manually.
+
If you have multiple monitors, drag the OPT onto your secondary monitor.
 
+
<br>
The dll.xml file is located at -
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Set your FSX to fill the screen on your primary monitor, (windowed mode).
 
 
On XP - C:\Documents and Settings\USERNAME\Application Data\Microsoft\FSX\
 
 
 
On Vista - C:\Users\USERNAME\AppData\Roaming\Microsoft\FSX\
 
 
 
 
 
 
 
In the root of your FSX installation there's also a dll.xml file,
 
do not edit this, it's only a default backup copy.
 
 
 
== Working with the OPT ==
 
For the OPT to work, FSX must be running in 'windowed' mode.
 
 
 
=== Tips ===
 
Placeholder text
 
  
 
==== Moving an object ====
 
==== Moving an object ====
Line 105: Line 58:
 
with the mouse, (without click-drag).  
 
with the mouse, (without click-drag).  
  
Using Top-Down mode.
+
Set your viewpoint to Top-Down mode.
 +
* In the OPT window, double-click in the coordinates area.
 +
* In the FS window, single-click at the location you require.
 +
* Object will 'jump' to that location.
 +
* Zoom in.
 +
* Repeat as required.
 +
If you want to drag them just use the key Ctrl and drag, this will unlock the object
  
Double click in the OPT coords area.
+
== Related content ==
Click the FS window location you require.
+
{{Template:Navbox-Missions-ObjRef}}
  
Object will 'jump' to that location.
+
== External links ==
 
+
Placeholder text
Zoom in and repeat as required.
 
  
 
[[category:Missions]]
 
[[category:Missions]]
[[category:Scenery design]]
+
[[category:Scenery Design]]
 +
[[Category:Tools]]

Revision as of 14:52, 25 October 2014

The Object Placement Tool, (OPT), is multifunctional, and can be used for placing scenery as well as creating missions.
The OPT is installed as part of the SDK Toolset (FSX).
The OPT is available on the FSX menu, under Tools.

Installation

See SDK Installation (FSX) for instructions.

Notes

Ensure you have the correct SDK installed to match your Service Pack level.

Useage

THe OPT is a very capable, if somewhat unwieldy tool.

Scenery Placement

See Scenery Placement (OPT) - How to place scenery objects using the OPT.

Mission Creation

See Mission Creation - How to create missions, a supplement to the SDK.

Working with the OPT

Tips

A collection of quick tips.

Windowed Mode

For the OPT to work, FSX must be running in 'windowed' mode.

Object Selection

Default objects

To see the range of FSX default and Acceleration placeable objects, please see - Lamont Clarke's wiki - FSX default scenery objects

Imported objects

Any object imported, (custom object), will only be listed in the OPT by its GUID.

You'll need to know the GUID of that object.
N.B. Your GUID will be prefixed by a zero, 0.

Multi-Monitor

If you have multiple monitors, drag the OPT onto your secondary monitor.
Set your FSX to fill the screen on your primary monitor, (windowed mode).

Moving an object

If an unlocked object refuses to move with click-drag, you can reposition the reluctant object, with the mouse, (without click-drag).

Set your viewpoint to Top-Down mode.

  • In the OPT window, double-click in the coordinates area.
  • In the FS window, single-click at the location you require.
  • Object will 'jump' to that location.
  • Zoom in.
  • Repeat as required.

If you want to drag them just use the key Ctrl and drag, this will unlock the object

Related content

External links

Placeholder text