Property Trigger

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Property Triggers fire when one or more conditions are met. These conditions can be based on aircraft speed, altitude, failure of components, or a whole host of other simulation variables.

Property Triggers are one of the more useful triggers. They can check a set of predefined properties of the player, or an AI, for being higher, lower, or equal to, a constant value or another property.
Properties can also be combined using And/Or/Not.

Property trigger conditions are applied using the conditional editor.

Add other types

SimMission.Latched

SimMission.Latched - Tests the latched state of another trigger.

Related

Internal

Generic Trigger Properties are integral, and applicable, to all trigger types, (except where noted).

Airport Landing Trigger fires when the user's aircraft (not AI controlled aircraft) lands on a runway.

Area Landing Trigger fires when the user's aircraft (not AI controlled aircraft) lands on one in a specified list of areas.

Counter Trigger fires when it is counter reaches a specified limit. The counter is incremented by Count Actions.

Menu Prompt Trigger creates a menu of options for the user. For some missions this can be as simple as the option to continue, and the option to turn back.

Parking Trigger fires when the user has reached the parking spot assigned by the ATC at the airport specified.

Property Triggers fire when one or more conditions are met. These conditions can be based on aircraft speed, altitude, failure of components, or a whole host of other simulation variables.

Proximity Trigger fires when the specified object, usually the users aircraft, enters a given box.

Timer Trigger fires when the given number of seconds has elapsed.

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External

If you haven't found what you're looking for here, then we'd recommend, (in order of preference) -

  • AVSIM - Mission downloads (newest first).

Reference

'Reference' documents specifically related.

Function Reference - With example code.

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