Difference between revisions of "Scenery design tools"

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m (Scenery Design Tools moved to Tools - Scenery Design: Titling rationalisation)
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{{Infobox-Applicable-FSVersion
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| FSXI = false
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| FSXA = true
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| FSX = true
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| FS2004 = true
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| FS2002 = true
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| FS2000 = unknown
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| FS98 = unknown
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}}
 
This page will contain descriptions of current scenery design tools and the area(s) of scenery design that they support.   
 
This page will contain descriptions of current scenery design tools and the area(s) of scenery design that they support.   
  
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== FSX ==
 
== FSX ==
 
Tools for use in FSX.
 
Tools for use in FSX.
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* [[Environment Kit (FSX)]]
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*[[ADE]]: Airport Design Editor (ADE) is a graphical design tool to create and enhance airports for Microsoft Flight Simulator X [http://www.airportdesigneditor.co.uk Official site].
 
*[[ADE]]: Airport Design Editor (ADE) is a graphical design tool to create and enhance airports for Microsoft Flight Simulator X [http://www.airportdesigneditor.co.uk Official site].
  
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*[[GMax]]: A tool to create models of 3D objects. MS officially supports GMax by providing gamepacks that allow exporting to the FS file formats. For FsX this gamepack only comes with the Deluxe version. [http://www.turbosquid.com/gmax Official site].
 
*[[GMax]]: A tool to create models of 3D objects. MS officially supports GMax by providing gamepacks that allow exporting to the FS file formats. For FsX this gamepack only comes with the Deluxe version. [http://www.turbosquid.com/gmax Official site].
  
* [[SceneGenX]]. Evolved from Airport and SceneGen. Visually oriented, produces XML output that can be compiled with either FS9 or FSX BGLComp into a BGL. Graphically positions API, MDL and generic library objects, but not in the way Rwy12 does it. Makes XML ''rectangular'' excludes and SCASM flattens (that work in FSX). A recent (April 2007) update for FSX was added. Freeware, development is the author's hobby. [http://www.flightsimnetwork.com/airportsupport/ Official site].
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* [[SceneGenX]]. Evolved from Airport and SceneGen. Visually oriented, produces XML output that can be compiled with either FS9 or FSX BGLComp into a BGL. Graphically positions API, MDL and generic library objects, but not in the way Rwy12 does it. Makes XML ''rectangular'' excludes and SCASM flattens (that work in FSX). A recent (April 2007) update for FSX was added. Freeware, development is the author's hobby. [http://scenegenx.software.informer.com/ Official site].
  
*[[SBuilder]]: [http://www.scenery.org/graphical_editors_b.htm A location].
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*[[SBuilderX]]: [http://www.ptsim.com/ Sbuilder home].
  
 
== FS9 (FS2004) ==
 
== FS9 (FS2004) ==
 
Tools for use in FS9 (FS2004).
 
Tools for use in FS9 (FS2004).
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* [[Environment Kit (FS9)]]
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*[[AFCAD2]]: [http://mysite.verizon.net/tdgsr/downloads/afcad221.zip Download location]. Tool for modification of an airport. Runways, taxiway, aprons etc.
 
*[[AFCAD2]]: [http://mysite.verizon.net/tdgsr/downloads/afcad221.zip Download location]. Tool for modification of an airport. Runways, taxiway, aprons etc.
  
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*[[GMax]]: A tool to create models of 3D objects. MS officially supports GMax by providing gamepacks that allow exporting to the FS file formats. For FsX this gamepack only comes with the Deluxe version. [http://www.turbosquid.com/gmax Official site].
 
*[[GMax]]: A tool to create models of 3D objects. MS officially supports GMax by providing gamepacks that allow exporting to the FS file formats. For FsX this gamepack only comes with the Deluxe version. [http://www.turbosquid.com/gmax Official site].
  
* [[SceneGenX]]. Evolved from Airport and SceneGen. Visually oriented, produces XML output that can be compiled with either FS9 or FSX BGLComp into a BGL. Graphically positions API, MDL and generic library objects, but not in the way Rwy12 does it. Makes XML ''rectangular'' excludes and SCASM flattens (that work in FSX). A recent (April 2007) update for FSX was added. Freeware, development is the author's hobby. [http://www.flightsimnetwork.com/airportsupport/ Official site].
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* [[SceneGenX]]. Evolved from Airport and SceneGen. Visually oriented, produces XML output that can be compiled with either FS9 or FSX BGLComp into a BGL. Graphically positions API, MDL and generic library objects, but not in the way Rwy12 does it. Makes XML ''rectangular'' excludes and SCASM flattens (that work in FSX). A recent (April 2007) update for FSX was added. Freeware, development is the author's hobby. [http://scenegenx.software.informer.com// Official site].
  
 
*[[SBuilder]]: [http://www.scenery.org/graphical_editors_b.htm A location].
 
*[[SBuilder]]: [http://www.scenery.org/graphical_editors_b.htm A location].
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Tools for use in FS8 (FS2002).
 
Tools for use in FS8 (FS2002).
  
[[Category: Scenery design]]
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* [[Environment Kit (FS8)]]
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[[Category: Scenery Design]]
 
[[Category: Tools]]
 
[[Category: Tools]]

Latest revision as of 07:36, 13 November 2010

This page will contain descriptions of current scenery design tools and the area(s) of scenery design that they support.

This page is NOT for subjective information about tools, which is best etc., but a central repository of information about the different tools and their functionlity.

We are currently working out the best way to present this information to be of most value to people interested in understanding what different tools can do.

FSX

Tools for use in FSX.

  • ADE: Airport Design Editor (ADE) is a graphical design tool to create and enhance airports for Microsoft Flight Simulator X Official site.
  • Bln2Shp: Reads coordinates from in bln format and converts them into a shapefile then fed to shp2vec. Requires shapelib.dll. Forum discussion
  • DXTBmp: A tool that can convert between different graphic files formats. For instance from bmp to dxt1/3/5. Official site
  • GIMP: the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. It works on many operating systems, in many languages. Official site.
  • GMax: A tool to create models of 3D objects. MS officially supports GMax by providing gamepacks that allow exporting to the FS file formats. For FsX this gamepack only comes with the Deluxe version. Official site.
  • SceneGenX. Evolved from Airport and SceneGen. Visually oriented, produces XML output that can be compiled with either FS9 or FSX BGLComp into a BGL. Graphically positions API, MDL and generic library objects, but not in the way Rwy12 does it. Makes XML rectangular excludes and SCASM flattens (that work in FSX). A recent (April 2007) update for FSX was added. Freeware, development is the author's hobby. Official site.

FS9 (FS2004)

Tools for use in FS9 (FS2004).

  • LMWViewer: Shows the scenery which the FS will load. It also shows a list of bgl-files loaded. You can switch the bgl's on/off and immediately see the effect on the screen. Very useful! Official site
  • DXTBmp: A tool that can convert between different graphic files formats. For instance from bmp to dxt1/3/5. Official site
  • GIMP: the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. It works on many operating systems, in many languages. Official site.
  • GMax: A tool to create models of 3D objects. MS officially supports GMax by providing gamepacks that allow exporting to the FS file formats. For FsX this gamepack only comes with the Deluxe version. Official site.
  • SceneGenX. Evolved from Airport and SceneGen. Visually oriented, produces XML output that can be compiled with either FS9 or FSX BGLComp into a BGL. Graphically positions API, MDL and generic library objects, but not in the way Rwy12 does it. Makes XML rectangular excludes and SCASM flattens (that work in FSX). A recent (April 2007) update for FSX was added. Freeware, development is the author's hobby. Official site.

FS8 (FS2002)

Tools for use in FS8 (FS2002).