Traffic - SimConnect - Removal of
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Placeholder for Traffic SimConnect - Interaction -Removal of related matters.
Transclusion-Traffic-SimConnect-Oneline-Overview
FSX AI Traffic can be created/manipulated/removed through the SimConnect API.
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Removing AI Objects
To remove AI objects, MS TrafficTools calls the following function from the native FSX acontain.dll.
If your program is a *.DLL or module running within FSX, you can call it directly.
If your program is a stand-alone EXE, you require a 3rd party interface to use this function.
e.g. FSUIPC
TODO find WIKITAGS to format correctly.
[PRE]
// Flightsim calling convention
- define FSAPI __stdcall
typedef void (FSAPI *FS10ACONTAINDELETEAIAIRCRAFT)(unsigned long container_id, int arg2);
FS10ACONTAINDELETEAIAIRCRAFT FS10DeleteAIAircraft = NULL;
// Get the handle of the ACONTAIN.DLL module hAContain = GetModuleHandle("ACONTAIN.DLL");
// E) DELETE AN AI AIRCRAFT FROM THE FLIGHT SIMULATOR // If we got the handle of the ACONTAIN.DLL module then if (hAContain != NULL) {
// Get a pointer to the ACONTAIN.DLL exported function FS10DeleteAIAircraft = (FS10ACONTAINDELETEAIAIRCRAFT)GetProcAddress(hAContain, (char*)7);
// If we got a pointer to the ACONTAIN.DLL module's exported function then
if (FS10DeleteAIAircraft != NULL) {
// NOTE: The Container ID (CID) is the number in HEXAGESIMAL, located in // the first column in the list, of the "Traffic Explorer" window // (of the TrafficToolBox.dll),
// Delete the AI Aircraft that has the Container ID (CID) of 0x0000000C FS10DeleteAIAircraft(0x0000000C, 1);
// Notify to user MessageBox(hWnd, "The AI aircraft with the container ID of: 0x0000000C, had been deleted SUCCESSFULLY!", "Message", 0);
} }
// Get a pointer to the ACONTAIN.DLL exported function
FS10DeleteAIAircraft = (FS10ACONTAINDELETEAIAIRCRAFT)GetProcAddress(hAContain, (char*)7); [/PRE]