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On my current project, I'm working now on texturing my airport terminal. However, there's something that has crossed my mind, and that is how many drawcalls I should try to limit myself to. The terminal is fairly complex, and rather large, so I've had to use a lot of different textures to preserve detail. My concern is that I'm currently sitting at 14 textures for just the terminal building (and I'm expecting it to be more like 16 or 17 by the time I'd done unwrapping it), each of which is at 4K resolution (4096x4096) to take full advantage . Overall, I think my airport is between 40 and 45 drawcalls for the whole thing (of course that will increase as I continue working). I'm aware that having too many drawcalls can absolutely murderize performance, so I've done drawcall batching on everything I can, and though P3D seems to be much better at handling more drawcalls, I have the suspicion that FSX will be another story, but I haven't tested anything in FSX as of now. Anyway, my big question is, how many drawcalls is too many (for complex scenery)?