hi
i have a question:
if i use textures that are not equal from both side for example 1024x900 FS9 display without problems the ground polygon ( but i think i m not sure yet thzt get sligthy slow to load the scenery)
why we mist respect 1024x1024 if differents sizes works?
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i have a question:
if i use textures that are not equal from both side for example 1024x900 FS9 display without problems the ground polygon ( but i think i m not sure yet thzt get sligthy slow to load the scenery)
why we mist respect 1024x1024 if differents sizes works?
Sent from my iPhone using Tapatalk - now Free



