• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA a beacon that rotates

Messages
2,388
Country
us-washington
Is there any bgl out there that has a 2 sided (green & white) beacon that rotates in FSX? (along with it's lightcone) Bob
 
I guess so. #28 does not. Where in FSX is that? I want to be able to xml it - change the lat and lon and alt and reassemble to place it myself ..... as well as placing with ADE.
 
Mike- thanx. I tried the one Roby suggested. It does not rotate either. I doubt if this one will. I found some in scenery\global\scenery and I think it was in a bgl called airportobjects such as the link you show says. Maybe there is something I have to do to get it to rotate?

never have found any that rotate except for what I might see in default sceneries n FSX. Bob
 
If I remember right, I used the air_beaconlightwater FSX default one in my BC PNW Lighthouses scenery that I uploaded to AVSIM and FlightSim.Com a few years back. This beacon would only rotate and light when it was dark; it did nothing during the day.
 
will try that one. I've been grabbing these from MCX. Does it not work because of that? Or do I take that bgl and decompile into xml, enter lat and lon and recompile?
 
For the Lighthouse project I placed all of the lighthouses and beacons directly with xml, that's just the way I work. Perhaps placing them with ADE would also work?
 
Hi Bob,

It does rotate in my scenery.
Maybe the way you are trying to place it, is what is the problem.
Placing it with ADE is easy.
Right click on the spot in the scenery where you want it > add > library object > find no. 165 in the generic category > select and click add.
 
Here is the XML to get a rotating beacon to sit just about anywhere:

Code:
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
<SceneryObject lat="30.3923903846879" lon="-81.4148550355046" alt="32" altitudeIsAgl="TRUE" pitch="0" bank="0" heading="0" imageComplexity="NORMAL" >
<Beacon type="MILITARY" baseType="none" />
</SceneryObject>
</FSData>

This is probably FS-9 code, but it still works.

I don't remember what replaces military for type.

Jim
 
Jim- Thanx very much. Will try. I've tried grabbing one the MCX and swcenery\global\scenery\ airort objects or generic then export but it shows but not rotate. Even with ADE but then Instead of choosing library object or dong a model I was told by a friend to just use - add.... then choose beacon. Thought that was everything not just the light and light head. It is just the lighthead and light. Used most everything else but forgot about that one. ;)
will try the code you sent anyway, just for fun and backup. BTW- Bill M sens his best. He and Caroline are in Hawaii till April. Bob
 
...reading some old stuff: the proper beacon types are MILITARY and CIVILIAN. The proper base types are AIRPORT, SEA_PORT, and HELIPORT.

Best to all.

Jim
 
Hi Bob:

I learned a few things about placing airport beacons thanks to the helpful ideas shared in this thread: :idea:

http://www.fsdeveloper.com/forum/threads/ade-next-version.19371/


In appreciation for the kindness offered to me here in the past (and hopefully as well, to inspire others to share more here at FSDeveloper), I'll share an example of the FS SDK BGLCompiler XML placement code for a FS rotating "CIVILIAN" GRN / WHT beacon on the old airport tower & support platform ;)

NOTE: This should display at all scenery complexity slider settings, and at all times of the day ...until the placement code is further edited

(See: http://lc0277.gratisim.fr/sceneobjects/airport_objects/index.html )


%7B4A37182C-502F-491D-A5B8-568897FBB43A%7D.jpg


%7B7F38BFBC-E295-4A40-845C-3F3C872CFA82%7D.jpg



Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created by Scenery Design Engine (SDE) on 3/10/2014 -->
<FSData
  version="9.0"
  xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:noNamespaceSchemaLocation="bglcomp.xsd">
  <SceneryObject
  lat="xx.xxxxxxxxxxxx"  <--- Your LAT goes here
  lon="xxx.xxxxxxxxxxxx" <--- Your LON goes here
  alt="0.0M"
  altitudeIsAgl="TRUE"
  pitch="0"
  bank="0"
  heading="xxx.01"       <--- Your HDG goes here
  imageComplexity="VERY_SPARSE">
  <LibraryObject
  name="{7f38bfbc-e295-4a40-845c-3f3c872cfa82}"
  scale="1.00"
  />
  <AttachedObject
  attachpointName="attachpt_beacon"
  pitch="0"
  bank="0"
  heading="0">
  randomness="ALWAYS_DISPLAY"
  probability="1"/>
  <Beacon
  type="CIVILIAN"
  baseType="AIRPORT"/>
  </AttachedObject>
  </SceneryObject>
</FSData>


FYI: ScruffyDuck (aka Jon Masterson) has an excellent illustrated tutorial on placing a airport beacon and support tower for FS9 on:

* Pages 40 through 42

...and:

* Pages 44 through 48

...inside his PDF manual "Scenery Maker 100.pdf" for the "Scenery Maker" utility ...included with LOM (aka "Library Object Manager") version 1.00 for FS9:

Direct Link: http://www.scruffyduck.org.uk/files/lom_100.zip


BTW: There are additional updates to LOM for FS9 and other excellent resources at the ScruffyDuck Download Center ...accessible via:

http://www.docwnloadcenter.scruffyduck.org.uk/ > "ScruffyDuck Utilities" > "Library Object Manager"


Many thanks to ScruffyDuck for sharing his creations and insights with others in the FS Development Community.


Hope this helps ! :)

GaryGB
 
Last edited:
for now did this- add- top of list is beacon- did that. Looks like old style from FS9 but it works very well. Maybe the above post shows one that is FSX style (better trans).... don't as yet know.

Would like to try the above code but always have trouble compiling to a bgl. Always get the message.. wlel it works for me. But then I never get any notes as to what I might be doing wrong. The old Opa Marshall one for FS9 works fine. In fact I modified it to be able to place fuel triggers as well. (This way I can do it with ADE OR this way). Always good to know if this tool ain't a workin' maybe that one will. <---- from my old mechanic days. ;) Bob
 
Back
Top