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ADE Effects

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sweden
Jon I have a simple question !

Is there a chance that you could make Light effects placed by ADE to work in Day, Night, Dusk and Dawn.
As I understand from George one can only choose Day and Night.

Best regards.

Chico
 
Hi George.

You told me on a previous thread that ADE only can handle Day and Night and that is understood.
Now I even know that it is impossible to make the other two (dusk-dawn) work. Just hoping it could be on the "to do" list of Jon:))

So I have to stick to Instant Scenery which is a great tool but it does not make all ground lights
to lit up.

It works wonderful in FSX so who can help me to find out if the problem is in P3D or in Instant Scenery.
I have put this question on P3D forum and I got a question in return and that was all.

Regards: Chico
 
???
ADE can handle dawn/dusk and day/night but you need to have one effect for the day/night and a duplicate one for the dawn/dusk as far as I know. And I think that the same would be true for whatever program you use to place (and add parameters to) the effects.
 
As Roby correctly points out (and George alluded to), MSFS has (historically over several versions) what is referred to as a "bug", which requires that Effects (ex: lights) must be 'placed' via BGLComp XML twice ...with separate pairs of 'specific' parameters for daily time spans in order for proper display to be achieved.

http://www.fsdeveloper.com/forum/threads/xmastree-not-lit.408136/


http://msdn.microsoft.com/en-us/library/cc526969.aspx#Step1CreateanXMLFile

See especially in the document linked immediately above: "Notes: Parameter Precedence"



Another workflow option, this one using Effects 'attached' to a MDL via an "AttachPoint":

http://www.fsdeveloper.com/forum/threads/gmax-lighting-effects-problem.424445/



PS: I haven't had a chance yet to test the latest feature enhancements in the newest version of ADE, but I thought I'd ask in the context of this thread. :scratchch

If one uses ADE to place ex: a "light" Effect twice with the required separate pairs of specific display parameters, can one now select the precisely super-imposed place-marker objects in the 2D ADE workspace GUI (...if/when adequately zoomed in), so that each Effect placement can easily be independently edited / moved etc. ?

Thanks for any clarification on this. ;)


Hope this helps ! :)

GaryGB
 
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I think George misunderstood what you were trying to say, Chico, if not he would have given you the same answer as I did.
And as for Gary's question to clarify some things, I should point out that I think that Chico's problem is not in FSX but in P3D.
I happen to have his beta scenery for FSX, Gary, and everything works fine but I cannot help him in P3D as I do not have P3D (let alone want it in its present stage).
I checked the P3D forum as well and I have not seen any solution to the 'lights' problem either.
In FSX it is all clear to me as probably it is to you as well.
I am wondering whether his real request is how to change the FSX lights to P3D lights so that they work as well in FSX as in P3Dv2.
Could that be a question of using different (ADE?) compilers?????
 
I thought that I did say that it is necessary to place duplicate effect with different parameters.

There is a difference between FSX and P3D. Many of the effects are missing in P3D.

Here is FSX at dusk (the blue edge lights are effects, the green centre-line lights are models):



And the same situation in P3D:

 
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Here is an example of duplicating for FSX apron lighting. You have to enter the same effect two times. One for Dawn/Dusk, one for Day/Night. Rumours I've heard regaring P3D is that we need to set "Night" only. I haven't tried, as the effects listed here doesn't work in P3D. They misbehave in all possible ways, and are useless for the time being.

<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created by Scenery Design Engine (SDE) on 20.07.2008 -->
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject
lat="70.602285"
lon="29.693801"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="133.7"
imageComplexity="NORMAL">
<Effect
effectName="fx_engm_ground6.fx"
effectParams="DAWN=1;DUSK=1;"/>
</SceneryObject>
<SceneryObject
lat="70.602285"
lon="29.693801"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="133.7"
imageComplexity="NORMAL">
<Effect
effectName="fx_engm_ground6.fx"
effectParams="DAY=0;NIGHT=1;"/>
</SceneryObject>
</FSData>
 
Update:

This now works in P3D 2.5 with the hotfixes. I placed each effect twice with ADE. Effect one with DAY=0;NIGHT=1, effect two (on top of effect one) with "DAWN=1;DUSK=1. I also noted my red, blinking "obslight2" on top of my towers is back in business.

PS: This works even if I forgot the second semicolon, like seen in my placement xml for FSX above. I now use like "DAY=0; NIGHT=1".
 
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Update:

This now works in P3D 2.5 with the hotfixes. I placed each effect twice with ADE. Effect one with DAY=0;NIGHT=1, effect two (on top of effect one) with "DAWN=1;DUSK=1. I also noted my red, blinking "obslight2" on top of my towers is back in business.

PS: This works even if I forgot the second semicolon, like seen in my placement xml for FSX above. I now use like "DAY=0; NIGHT=1".

Thanks for following up with this info in regards to how display of this type of Effect (Fx) file is now working in P3D v2.5 ! :)

GaryGB
 
I have one question....How the heck do you add an effect (IE: Sparks) to an airport with ADE. It has an "add effect" selection, but the effect doesn't show in FSX after I compile. Do I have to add some kind of parimeter or something? I tried adding the effect to an object, but that doesn't work either. Is there something special I have to do to get the effects to show up in the sim?
 
Hi Tom:

Are you referring to Fx as scenery objects, or having them appear if / when a A/C or Ground Vehicle scrapes a RWY ?

IIRC, in ADE 1.79x, when placing Fx as 'scenery' objects, we do need to manually add 'Parameters'.


See: ADE v1.65 Manual - 6.7 Effects

Download ADE v1.65 Manual from:

https://www.scruffyducksoftware.com/downloads

http://www.mediafire.com/download/8rp6jr7en9xwdls


If you refer to having sparks appear if / when a A/C or Ground Vehicle scrapes a RWY, see each Aircraft.Cfg / Sim.Cfg:

https://learn.microsoft.com/en-us/previous-versions/microsoft-esp/cc526949(v=msdn.10)#effects

concreteMoving on concrete.fx_sparks


https://learn.microsoft.com/en-us/previous-versions/microsoft-esp/cc526951(v=msdn.10)#effects


GaryGB
 
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