Hi, I have ADE version 1.45.06, Windows XP SP1?
I am trying to edit some scenery files (.bgl) located in my addon scenery folder. I'm still kind of new to this ADEX. Some of the AF2/PAI type bgl files will decompile and others won't, most if not all of the MAIW type bgl files will not decompile. I try to open an airport (from bgl) from file menu and immediately I get failed to decompile bgl window. Is there a way to fix this?
Also, I would like to edit the approaches and runways at a local airport (KMSN). I cannot open the MAIW AF2 KMSN bgl file, do I open the stock airport to make the changes? So I save the changes to an ADE file, when I compile this, will it overwrite the MAIW AF2 KMSN file? According to MAIW folks, the military AI won't work properly without their scenery file installed.
Also, I don't understand the split compile concept. I have read the manual at length, but still am dumbfounded.
I am trying to edit some scenery files (.bgl) located in my addon scenery folder. I'm still kind of new to this ADEX. Some of the AF2/PAI type bgl files will decompile and others won't, most if not all of the MAIW type bgl files will not decompile. I try to open an airport (from bgl) from file menu and immediately I get failed to decompile bgl window. Is there a way to fix this?
Also, I would like to edit the approaches and runways at a local airport (KMSN). I cannot open the MAIW AF2 KMSN bgl file, do I open the stock airport to make the changes? So I save the changes to an ADE file, when I compile this, will it overwrite the MAIW AF2 KMSN file? According to MAIW folks, the military AI won't work properly without their scenery file installed.
Also, I don't understand the split compile concept. I have read the manual at length, but still am dumbfounded.