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FSX AI Carrier Creation Questions "Adding Navigation Lights"

CWP

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us-nevada
In FSDS I have added xml tag
Light_0011_1 <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Attachpoint name="Light_0011_1"> <AttachedObject> <Effect effectName="fx_navwhi.fx" effectParams=""/> </AttachedObject> </Attachpoint> <Visibility name="general_light"> </Visibility> </FSMakeMdlData>
to a polygon on an AI carrier. I am using: Part Properties > Browse > Standard Part Names > FSX Attach Points-Lights where I collect the Light_0011_1

When I spawn the ship in night time conditions in to FSX the ship is dark. What am I missing?
 
In the FSDS Help file the Lighting Day and Night page is a DNS error. The Abacus tutorial blog is no longer there. I have read through various forums for hours on this and can not find any solution for adding lights to an AI ship, lots of people talk about the problems but no one seems to have solutions but I know someone has found them because I have a lot of third party AI ships with working lights.
 
Hi
You can add lights to AI ships by nesting them in the wake effect. Normal AI ships can only have one effect file attached, so you define all the different types of effects into the same file.
Regards
Henrik
 
A BIG "THANK YOU!" for answering this post but I have to say its the worst news I've had in FS modeling. I've already put over a thousand dollars and hundreds of hours in to this project but if I cant model the lights in I just as well shut it down. I sure hope there is a way around this.

Again, thanks for the reply though.
 
I always add light to ships with modelconvertex, attaching effects to the ship, it's very laborious,boring, placing these lights, you use the x y coordinates for placement, but work.
 
Thank you Tejal... I downloaded ModelConverterX and gave it a try, it works excellent! I found a nice way to speed the attaching process up. I placed preset polygon attach points in FSDS then in the Current Item Properties I opened the Part Properties > Standard Part Name > Category Menu, Grabed a light from my attach points and then the attach points is already in place when I opened it in ModelConverterX. All I had to do was open the Attach Object Editor and scroll down to the light and click on it then get the name from the FSX Effects Menu and set the Effect Parameters. This will enable you to model in the attach points. Make the polygons vertical or the lights lay flat.
 
Wohoo, you're right about that! I'll be looking at what else it can do as soon as I get all these lights in place. Thanks for making my night > morning > next day!
 
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