Hello:
Would you please post a screenshot of an example scenery area showing this anomaly ?
Also, please state which of the following you are using as a blend mask layer:
* 8-bit TIF gray scale in a
separate source file
...or:
* One of the Alpha channels in a GeoTIFF source file with a 24-bit visual layer for the aerial imagery (in the
same file)
Additionally, have you verified using a graphics application or utility, whether the "Black" color in the "Blend Mask" and/or 'Water Mask' is absolute (0,0,0 HEX) rather than a lesser shade (
ex: 1,1,1 HEX) ...in the areas intended to be displayed as water in FS / P3D at run time ?
IIUC, one will not achieve 'complete' transition into exclusively the MSFS water class texture (regardless of the MSFS "active water" attribute itself being otherwise displayed 'on top of' intended water areas in
ex: aerial imagery) ...unless the Blend Mask
and Water Mask areas are
both absolute Black (
0,0,0 HEX).
To verify whether the color "Black" in your Mask actually is absolute (0,0,0), you may wish to try:
Get Colors from Image (BETA)
http://html-color-codes.info/colors-from-image/
"
This is probably the only tool of this kind that doesn't upload your images on the webserver to do the magic. Because of the goodies in the HTML5 standard it's now possible to do all the image processing inside the web browser without uploading image.
(This is great for security reasons.)"
http://www.color-hex.com/color/000000
PS: In the 8-bit gray scale Blend Mask, are you using "
Floyd-Steinberg dithering" ?
http://en.wikipedia.org/wiki/Floyd–Steinberg_dithering
FYI: MSFS / P3D SDK
ImageTool includes a method of dithering via the
-dither Use Floyd-Steinberg switch:
http://www.fsdeveloper.com/forum/th...s-follow-a-size-guideline.431618/#post-685850
NOTE: Another method for working with "Masks" in preparation of
ex: GeoTiff source files for MSFS / P3D was alluded to by Luis Feliz-Tirado in his FSX tutorials, and was further explored by Maurizio Giorgi in his freeware / payware scenery, and in a tutorial document available online; you may wish to review this linked info:
"
The effects of using (RGB ?) colors as a means of achieving blending effects for various aspects of terrain scenery processing (ex: with water masks as a means of blending aerial imagery with FSX default water) ... is alluded to by "Maurizio G" (aka "Maurizio Giorgi" ?) ...author of several excellent freeware AussieX photo-real sceneries, and the payware Orbx FTX Canberra Cityscape":
http://www.fsdeveloper.com/forum/threads/geotiff-blending.431787/#post-687558
GaryGB