- Messages
- 310
- Country

Hi guys,
Maybe this one is for Arno, or maybe one of you knows what's going on.
I used Arno's Auto Platform to harden the ground surface of my quite large 3D model and thought it worked great. (It added ~1000 platforms.) The cars would follow the streets in the model, and even use a freeway overpass while vehicles went under it. I can walk the area with the P3D Avatar, etc.
But it FSX it turns out that even with crash detection turned off, the moment the aircraft is over the model the crash effects (smoke, sparks, etc) display. The aircraft keeps flying however. (This does not happen in P3D at least from my checking so far.)
[Crash boxes are turned off in MCX, so it's not that.]
With crash detection enabled in the sim, the aircraft crashes in FSX, P3D v 2 and v3 as soon as it is over the model. I've double checked; no stray platforms floating in the air, nothing else unusual that I can see.
Removing all platforms eliminates this problem.
Any ideas of what's causing this behavior? (I didn't catch this because I use P3D as my working sim and I leave crash detection off.)
Maybe this one is for Arno, or maybe one of you knows what's going on.
I used Arno's Auto Platform to harden the ground surface of my quite large 3D model and thought it worked great. (It added ~1000 platforms.) The cars would follow the streets in the model, and even use a freeway overpass while vehicles went under it. I can walk the area with the P3D Avatar, etc.
But it FSX it turns out that even with crash detection turned off, the moment the aircraft is over the model the crash effects (smoke, sparks, etc) display. The aircraft keeps flying however. (This does not happen in P3D at least from my checking so far.)
[Crash boxes are turned off in MCX, so it's not that.]
With crash detection enabled in the sim, the aircraft crashes in FSX, P3D v 2 and v3 as soon as it is over the model. I've double checked; no stray platforms floating in the air, nothing else unusual that I can see.
Removing all platforms eliminates this problem.
Any ideas of what's causing this behavior? (I didn't catch this because I use P3D as my working sim and I leave crash detection off.)






