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I remember asking a few years ago about the possibility of using the “Texture filter editor” to be able to detect buildings, as well as vegetation. I even remember giving it a go, but I had limited success. I have been working on a new project and have laid out over 3000 building polygons using QGIS software as the area I am working on has no shapefile data (or at least a free version). Even though the FSX results are great, after using Scenproc to generate autogen from the QGIS data, the process of actually laying out the polygons in QGIS is so time consuming and it gets to the point where I start to see small rectangular boxes when I close my eyes! So I decided to go back to the texture filter editor to do this job instead for my next project. I have learnt a bit more over the years on how to get better results and managed to generate every building for an area on St Thomas (some 500) in just under 45 minutes after some BMP texture editing. However, one thing I have noticed with the autogen produced is that they are all facing north/south and don’t align to the photoscenery, even though the footprint made on my BMP is often not facing N/S. So a few questions:
1) Why is this so?
2) Is there any way to align a polygon to the angle you want?
3) Has there been any more development in trying to perfect this method?
Thanks for your time!
1) Why is this so?
2) Is there any way to align a polygon to the angle you want?
3) Has there been any more development in trying to perfect this method?
Thanks for your time!
