Ok...
Last three days have been a crash course on scenery design for me... and I'm stuck.. I hope somebody can lend a hand.
Objective:
Create a photorealistic airport in FSX.
Started out with Sbuilder. Made a exclusion rectangle to exclude just the default airport background. with Sbuilder, added landclass around the area of the airport that matched the type of vegitation I saw in the sat image. This step was to make it easier to blend (with a blend mask) the photo texture and the surounding default LC. Using Sbuilder, converted the georeffed sat image and converted it to a photo map. With photoshop, edited the photo bmp that Sbuilder exported, to make my blend map in a tiff 24 bit greyscale image. Used Sbuilder to compile the bgl's.
Ok, now everything worked out great. I got the custom ground texture I wanted, it blended in with the surounding default landclass that I added and I was a happy camper...
Now, I started adding autogen vegitation with the SDK anotater to the custom photoreal bgl... Now here is my problem.....
It appears that eventhough I am overlapping the autogen well past the transitional "grey areas" of the blend map, I can't get any autogen to show up on the fringe edge of where the blend map and the default land class meet. So it appears to me that for some reason either, A... The LC wont allow autogen to be created too close to it's edges where it meets the begining of the non fully transparent part of the blend map, or, B.... Even though I have anotated autogen on the custom map, it won't create autogen on the areas of the custom map that becomes "Too" transparent.
So what I'm ending up with is... An airport area, that looks like it has a narrow perimeter of no autogen. I will guesstimate that this narrow band is roughly 50-100 feet wide.
How can I fix, or get around this limitation?
Any help would be appreciated greatly.
JB
Last three days have been a crash course on scenery design for me... and I'm stuck.. I hope somebody can lend a hand.
Objective:
Create a photorealistic airport in FSX.
Started out with Sbuilder. Made a exclusion rectangle to exclude just the default airport background. with Sbuilder, added landclass around the area of the airport that matched the type of vegitation I saw in the sat image. This step was to make it easier to blend (with a blend mask) the photo texture and the surounding default LC. Using Sbuilder, converted the georeffed sat image and converted it to a photo map. With photoshop, edited the photo bmp that Sbuilder exported, to make my blend map in a tiff 24 bit greyscale image. Used Sbuilder to compile the bgl's.
Ok, now everything worked out great. I got the custom ground texture I wanted, it blended in with the surounding default landclass that I added and I was a happy camper...
Now, I started adding autogen vegitation with the SDK anotater to the custom photoreal bgl... Now here is my problem.....
It appears that eventhough I am overlapping the autogen well past the transitional "grey areas" of the blend map, I can't get any autogen to show up on the fringe edge of where the blend map and the default land class meet. So it appears to me that for some reason either, A... The LC wont allow autogen to be created too close to it's edges where it meets the begining of the non fully transparent part of the blend map, or, B.... Even though I have anotated autogen on the custom map, it won't create autogen on the areas of the custom map that becomes "Too" transparent.
So what I'm ending up with is... An airport area, that looks like it has a narrow perimeter of no autogen. I will guesstimate that this narrow band is roughly 50-100 feet wide.
How can I fix, or get around this limitation?
Any help would be appreciated greatly.
JB





