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Comparing highlight of textures in blender and 3ds max

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russia
Hello. I'm compare 3dsmax and blender in fsx and I see that no highlights in blender model (see screen). Is there material settings in blender that get the same effect of highlight as 3ds max?
 

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Looks like there's a specular material set in max, and nothing with blender.. Rather, the texture itself should have a specular assignment in blender, and then of course the correct textures included.

- Joseph
 
Yep, you might have switched off the specular intensity. In the Properties panel, Materials tab, Specular tab.

Let us know if this helps ;)
 
I try to set some various specular and diffuse and fsx material propertis in blender. But effect of highlight in blender's model a little. May be I do not use some blender material settings or fsx material settings in blender. But most of it the same as 3ds max. See screen. A vertically sun light show differences as well. Can you try some test like mine that show vertically sun light on blender model.
 

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Ok. It is my blend file. I use last plugin blender2fsx and current 2.7.4 version of blender. Please check myblend file and tell me what setting need to do that get same hightlite effect as in 3ds max. If it is possible of course with blender.
 

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Thanks, I've been looking into it. I recommend to simply using the same settings for the materials as they are used in the New Aircraft Procedures doc from the FSX SDK. And maybe use another Specular type (CookTorr or something else). I don't know if that makes sense though.

Of course it's possible. This is how my D.21 was looking long long ago, before adding a custom spec map.

proptest_blurred_f.png


So please give it a try with the FSX SDK settings ;) the specular power scale seems to be a bit lower that in fact the SDK recommends (65 vs 202).

Keep us posted ;)
 
Thanks. I have tryed to create some new model and test it with new materrials. But still no changes. Specular of course exist, but a little bit.

p.s.
You made good plane.
 
I have found that "no base material specular" has the opposite effect I would expect in using the Blender to FSX toolset. If you want a shiny part, tick this box in the FSX materials "enhanced parameters". I should point out that I am not using the latest version of the toolset, so I am not sure if this advice is still current, but I suggest you try it out.
 
Ah, that could be the clue, though it's not logic. I always use this function, prolly because the SDK points it out..?
 
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