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i'm creating messes and texture mapping them in blender, exporting as .x and using MCX to make a .BGL which seems to be working well, except one thing, i can fly right through my objects. ok for some but scenery type objects i want crash detection.
i wonder what i'm doing wrong?
i check blender FSX attachment point and i do no have no crash selected
i check MSX export settings and and have NoCrash to false
if i click on Crash boxes in MCX, i don;t see anything so maybe i needed to do something in blender so maybe this is a blender problem. not sure.
in FSX i have in the realism settings o ignore crashes because i don't want to die when i crash, i want to bounch off, maybe that's the issue, i should check, but in any case, that's the FSX setting i want because in my race circuit, flying 200kts 3m above the ground, inverted, you crash a lot
UPDATE
ok, so it is working when i enable crash detection in FSX
i wonder if there is a way to make objects act like scenery, i guess i need to ask in general FSX area
i wonder what i'm doing wrong?
i check blender FSX attachment point and i do no have no crash selected
i check MSX export settings and and have NoCrash to false
if i click on Crash boxes in MCX, i don;t see anything so maybe i needed to do something in blender so maybe this is a blender problem. not sure.
in FSX i have in the realism settings o ignore crashes because i don't want to die when i crash, i want to bounch off, maybe that's the issue, i should check, but in any case, that's the FSX setting i want because in my race circuit, flying 200kts 3m above the ground, inverted, you crash a lot
UPDATE
ok, so it is working when i enable crash detection in FSX
i wonder if there is a way to make objects act like scenery, i guess i need to ask in general FSX area



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