Trying to setup an effect that emits effects (instead of particles), using the following syntax (edit of the default FSX fx_flare.fx)
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
[Emitter.0]
Lifetime=1000.00, 1000.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Name=user_flashrabbit.fx
Type=26
EmittedEffectName=user_flashrabbit.fx
[ParticleAttributes.0]
But nothing is rendered (the effect is placed with ADE).
The effect that is called is checked and it is visible when placed directly.
Any idea what would be wrong with it?
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
[Emitter.0]
Lifetime=1000.00, 1000.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Name=user_flashrabbit.fx
Type=26
EmittedEffectName=user_flashrabbit.fx
[ParticleAttributes.0]
But nothing is rendered (the effect is placed with ADE).
The effect that is called is checked and it is visible when placed directly.
Any idea what would be wrong with it?

