• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Excluding default water flatten

mendiola_loyola

Resource contributor
Messages
520
Country
peru
Dear All:

Is there a way to exclude the default water flatten using VTP or LWM excludes?

I have a mountain cut by a default water polygon.

SanLorenzoFS2004.jpg



Thanks.
Alfredo Mendiola Loyola
 
Last edited:
The only thing I'm familiar with is SBuilderX. I would think you could make a poly to "exclude all terrain items" and that would remove the flatten, but that would also require you to go back in and add the water poly (hydro) to replace what was removed with the exclude.
 
No, which is why working in FSX is so much easier. The only option, I'm afraid, is to replace the entire FL9 or HP9 default file that is affected by your work.

At one time there was thought given to including a tool with scenery that would edit out LOD8 cells from an FL9 or HP9, so that the amount of scenery that had to be duplicated could be reduced, but I don't think anyone ever came up with a solution about what to do if a user tries to install two different sceneries that affect the same bgl.

There's also been discussion about whether or not it's OK to distribute a default HP9 file for example which the designer has removed a LOD8 cell from. I think the general feeling is that is a violation of the EULA, but I don't think MS really cares, at least for freeware.

scott s.
.
 
Hi Alfredo:

With SBuilder for FS9 you can "Append" a copy of the HP*.BGL and FL*.BGL for the area in question.

[EDITED]
If uncertain as to which BGL files pertain to the FS9 scenery area of interest, this can be determined by using LWMViewer 1.x or 2.x:

http://www.jimkeir.co.uk/FlightSim/


When a COPY of that properly identified default LWM BGL is loaded up into SBuilder, the object outline for your water body and associated flatten are located among the many others likely to also be inside that large area of the BGL file within SBuilder by moving the connected FS aircraft to the area in question within a "connected" FS9 flight session and check "Show Aircraft" or entering the Geographic coordinates into "Go To Position" from:

SBuilder Menu > View


Once located, the object in question is selected, the selection is then "inverted" so that all other objects EXCEPT that object are selected instead; then the selected objects are deleted.

The object which remains is then used to edit the water poly to the desired shape, and will be used to replace the former default water poly and its associated water flatten.


Once again with SBuilder for FS9 you "Append" a copy of the ORIGINAL HP*.BGL and FL*.BGL for the area in question, and the object outline for your water body and associated flatten are located.

Once located, the water poly in question is selected and this time ONLY that poly is deleted similarly from both the HP*.BGl and FL*.BGL files.


To edit the BGL(s) containing only the water poly and water flatten in question, they should be Appended to SBuilder along with the edited BGL(s) containing all other water polys and water flattens except the one you are editing so you can identify any conflicting overlaps in the new shape of your edited water poly.


When finished, one would need to distribute BOTH sets of the edited HP*.BGl and FL*.BGL files... the ones with, and the ones without your modified water poly and flatten objects.

This is best done with a batch file (or very clear instructions) for the intended end user to avoid loss of a backup of original HP*.BGL and FL*.BGL files.


Jim Keir once wrote a prototype of a batch routine to implement these changed files on an end users system, and I believe it was called "BGLPatcher"... I can't locate the info right now, and I don't know if the project was ever released in any final form except in his SlartiBartFast utility.

[EDITED] 12-28-2009
Just found the info on Jim Keir's utility (actually named "BGLPatch"):

http://www.jimkeir.co.uk/FlightSim/Autogen/FAQ.html#FAQ13


Thus one can edit out the original water poly and flatten, then add back the desired water body LWM file in the appropriate shape to replace the original object that you took out.


Hope this helps ! :)

GaryGB
 
Last edited:
Hi Alfredo:

With SBuilder for FS9 you can "Append" a copy of the HP*.BGL and FL*.BGL for the area in question.

Once loaded up in SBuilder, the object outline for your water body and associated flatten are located among the many others likely to also be inside that large area of the BGL file.

Once located, the object in question is selected, the selection is then "inverted" so that all other objects EXCEPT that object are selected instead; then the selected objects are deleted.

The object which remains is then used to edit the water poly to the desired shape, and will be used to replace the former default water poly and its associated water flatten.


Once again with SBuilder for FS9 you "Append" a copy of the ORIGINAL HP*.BGL and FL*.BGL for the area in question, and the object outline for your water body and associated flatten are located.

Once located, the water poly in question is selected and this time ONLY that poly is deleted similarly from both the HP*.BGl and FL*.BGL files.


To edit the BGL(s) containing only the water poly and water flatten in question, they should be Appended to SBuilder along with the edited BGL(s) containing all other water polys and water flattens except the one you are editing so you can identify any conflicting overlaps in the new shape of your edited water poly.


When finished, one would need to distribute BOTH sets of the edited HP*.BGl and FL*.BGL files... the ones with, and the ones without your modified water poly and flatten objects.

This is best done with a batch file (or very clear instructions) for the intended end user to avoid loss of a backup of original HP*.BGL and FL*.BGL files.


Jim Keir once wrote a prototype of a batch routine to implement these changed files on an end users system, and I believe it was called "BGLPatcher"... I can't locate the info right now, and I don't know if the project was ever released in any final form except in his SlartiBartFast utility.


Thus one can edit out the original water poly and flatten, then add back the desired water body LWM file in the appropriate shape to replace the original object that you took out.


Hope this helps ! :)

GaryGB

Thank you for your help I solved the problem.

Thanks.
Alfredo Mendiola Loyola
Lima, Perú
 
Back
Top