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FSW SDK

Discussion in 'Flight Sim World' started by rhumbaflappy, 18 Nov 2017.

  1. rhumbaflappy

    rhumbaflappy Moderator Staff Member Resource contributor

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  2. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    Can't wait ;)
     
  3. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Let's see. Hopefully it's easy to add support for it in all the tools.
     
  4. juniortsf

    juniortsf

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    i saw this post but my question is what does SDK enable or allow ?
     
  5. hairyspin

    hairyspin Resource contributor

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    In the case of a flight simulator, it gives the documentation for the components which make up the sim: aircraft, scenery, effects, weather, ATC etc. It should also include the tools to build these where modelling/graphics/sound software don't actually have the facility already included. So for FSX there are compilers for scenery and aircraft, plugins for modelling programs, a tool to convert bitmaps to DDS format and suchlike.

    Expect a lot of reading when the FSW sdk is released. A lot.
     
  6. donatelo

    donatelo

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  7. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Thanks for letting us know. Good to see the tools to make mdl files. Guess I need to update MCX now :)
     
  8. ca_metal

    ca_metal

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    Hope this will be easily compatible with the tools we have here.

    The bad thing is in the v1.0 it's only compatible to 3dsmax, but I heard developers saying they will update it to be compatible with blender too.
     
  9. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    We never had a version that supported blender out of the box. But if the x file changes are not too big that should be possible I assume.
     
  10. hairyspin

    hairyspin Resource contributor

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    It would help if DTG mentioned somewhere which versions of 3ds Max are compatible. If anyone knows, please tell us, thank you.
     
  11. rhumbaflappy

    rhumbaflappy Moderator Staff Member Resource contributor

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    It looks like versions 2013 and 2016.
     
  12. rhumbaflappy

    rhumbaflappy Moderator Staff Member Resource contributor

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    Patiently waiting for resample and Shp2Vec...
     
  13. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    No terrain tools indeed. Also the X format description seems to be lacking, so if somebody with 3DS Max can export a sample object so I can see which changes there are that would be appreciated.
     
  14. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    I am seeing stuff for scenery objects but nothing for airport facilities. I have very limited internet at the moment so maybe I missed it.
     
  15. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    I think you are right Jon. There is a new BGLComp, but the documentation only tells us how to use the ModelData and SceneryObject commands. No other details are described in the documentation.
     
  16. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    Then I will wait on some more information before reviewing whether ADE can be set up to support FSW
     
  17. n4gix

    n4gix Resource contributor

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    I've noted that they provide support for "Legacy" FSX/P3D Materials so PBR Materials aren't absolutely necessary.
     
  18. rhumbaflappy

    rhumbaflappy Moderator Staff Member Resource contributor

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    I'm not sure why they have released this partial SDK.

    Unusable for scenery. No managed SimConnect support. Apparently no support for C++ gauges. No examples. Supports only 3ds. No x-file documentation...

    I understand this is a program under development, but they must have more documentation and tools already in use.
     
  19. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    It can be used to make new scenery and aircraft models. I'm almost finished understanding the mdl changes, still studying the models a bit.
     
  20. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    True, but in that case I think we can just use FSX mdl files. Although I'm still checking what the exact differences are in the mdl format.